just wondering...
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16 Oct 2008, 08:12
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Journals
http://clanbase.ggl.com/news_league.php?nid=301144&lid=7718
Talking 2 all pro g4m3r$ on this site and yes I know there are like many many many pro gamers, watching the recruitment posts atleast -.-. Question is as follows, are any of you guys playing in a good team really making different tax for playing different teams ? oO
Talking 2 all pro g4m3r$ on this site and yes I know there are like many many many pro gamers, watching the recruitment posts atleast -.-. Question is as follows, are any of you guys playing in a good team really making different tax for playing different teams ? oO
I know you make tax for every 3v3 you play yes... =D
edit: it clearly says, delivery!
Well if there is official I trye to watch what tax enemy uses on defense and attack. Will have little picture of what they are doing.
Changing attack tactics if there are like "flag or plant" if I see they have less guys defending plant I will put more people attacking plant... but its rare situation.
nice joke lowfuck,you got a smile on my face. :O) =_=
Yes im not in bar at that time coz I have not drink for 1month and I have 2weeks left.
Well tell me clan and I will send challange on CB for firday
cuon
and still you play :`<
Fucking random.
Whahahaha.
(I'm at a VDAB Opleiding and it's sooo boring :<)
For newschoolers like you lio it can be hard to understand :!
A good example is old oasis in the u96d era. You had no idea how a random team would play it - internal def, semi-external or external def. If you knew the team you could adapt to their def much more easily. Or another example, certain teams have radar CP+main defence tacs that are weak to a well timed attack at main, others you're better off just battering at the CP.
back in the days I remember playing p!mpd/snype in goldrush, they had a really odd defence (but which worked very well) and first times we simply got bashed but later when we focused on how they play it we managed to find ways to outplay them (which led them doing same about our new tax). Really pain in the ass when you find out one attack route and then they take focuse on it too.
Also u96d and parodia needed some different tax. In supply we kinda studied important stuff (where raveneye plays, how he plays, how to kill him). I think we even made once mortar places for Nonix just to focuse on raveneye :D. Overally, I think it worked pretty good and it gave us chance of winning in officials (well, didnt get more than 3 rounds from parodia but still xD) and what with the normal gameplay wouldve been impossible to to.
I think there is no need to do that kind of stuff at the moments, there aint that special players around - except for aimers like maus, wiesiek where you need just to avoid getting backraped them. And for the people like wiadro it would not work since he is able to kill you wherever you camped. (its like more when he nades you and you try to dodge it)
I remember years ago playing against Polewka, when they had a load of midskill guys and kot. We worked out where kot played pretty fast (because our whole team died whenever we went that way) then just avoided the area for most attacks :D