need cfg...

pref @r_mode 3, can be in 4 , max fps 100-125

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9
I am the great cornholio ! I need TP for my bunghole !



oh btw, make one ? :o
current one is actually , but need new, im not that good in model editing
Parent
and ofc min. 50acc and +100 headies? go to search bar and seek for profile "crittie" and take his config. he is super duper aimer and ofc with his config you will be too.
Parent
i dont need it for 50 acc , you missed the point

got new gfx/comp , current config is too low for it, and idk how to tune it expect with fps / resolution
Parent
ow,oh agay, go to options => graphics => highest

np homie
Parent

//memory
seta com_zonemegs 64
seta com_hunkmegs 512
seta com_soundmegs 64
seta com_crashed "0"
seta com_buildScript "0"
seta com_introplayed "0"
seta com_maxfps "125" // Teh fps :c
seta com_recommended "0"
seta com_recommendedSet "1"
seta com_speeds "0"
seta com_watchdog "60"
seta com_watchdog_cmd ""
seta con_autoclear "1"
seta con_debug "0"
seta con_notifytime "7"

// TEH R :o
seta r_allowExtensions "1"
seta r_allowSoftwareGL ""
seta r_ambientScale "0.0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_bonesDebug "0"
seta r_cache "1"
seta r_cacheModels "1"
seta r_cacheShaders "1"
seta r_clampToEdge "1"
seta r_clear "0"
seta r_colorbits "32"
seta r_colorMipLevels "0" - Color exploit
seta r_customaspect "1"
seta r_customheight "768"
seta r_customwidth "1024"
seta r_debuglight "0"
seta r_debugSort "0" - Debug tool
seta r_debugSurface "0"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_directedScale "1" - All the lights
seta r_displayrefresh "75"
seta r_dlightBacks "1"
seta r_drawBuffer "GL_BACK"
seta r_drawentities "1"
seta r_drawfoliage "0"
seta r_drawSun "0"
seta r_drawworld "1"
seta r_dynamiclight "0"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_finish "0"
seta r_flares "0"
seta r_flareFade "0"
seta r_flareSize "0"
seta r_fullscreen "1"
seta r_gamma "3"
seta r_glDriveropengl ""
seta r_glIgnoreWicked3D "0"
seta r_highQualityVideo "1"
seta r_ignore "1"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_inGameVideo "0"
seta r_intensity "3"
seta r_lastvalidrenderer ""
seta r_lightmap "0" - 1 - 3 For ownage.
seta r_lockpvs "1"
seta r_showtris "1"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_lodbias "2"
seta r_lodCurveError "60"
seta r_lodcurveerror "250"
seta r_lodscale "5"
seta r_logfile "0"
seta r_mapOverBrightBits "4"
seta r_mapobjectbright "4"
seta r_maskMinidriver "0"
seta r_maxpolys ""
seta r_maxpolyverts ""
seta r_measureOverdraw ""
seta r_mode "4"
seta r_nobind "0"
seta r_nocull "0"
seta r_nocurves "0"
seta r_noportals "0"
seta r_norefresh "5"
seta r_normallength "0.5"
seta r_novis "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_offsetunits "-2"
seta r_offsetfactor "-1"
seta r_oldmode ""
seta r_overBrightBits "4"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_picmip8 "5"
seta r_portalOnly "0"
seta r_primitives "0"
seta r_printShaders "0"
seta r_railCoreWidth "0"
seta r_railSegmentLength "0"
seta r_railWidth "0"
seta r_rsme "" - Defunct
seta r_roundImagesDown "2"
seta r_saveFontData "0"
seta r_showcluster "0"
seta r_showImages "0"
seta r_showmodelbounds "0"
seta r_shownormals "0"
seta r_showsky "0"
seta r_showSmp "0" - will show SMP activity while rendering
seta r_simpleMipMaps "0"
seta r_singleShader "0"
seta r_skipBackEnd "0"
seta r_smp "0"
seta r_speeds "0"
seta r_stencilbits "8"
seta r_subdivisions "40"
seta r_swapinterval "0"
seta r_textureAnisotropy "1"
seta r_texturebits "32"
seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"
seta r_uiFullScreen "1"
seta r_verbose "0"
seta r_wolffog "0"
seta r_zfar "0"
seta r_znear "4"
seta r_clight "0"
seta r_strips "0"
seta r_nolightcalc "0"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
seta r_ati_truform_tess "0"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32" unsafe
//======
//Sound
//======

seta s_loadas8bit "1"
seta s_distance "100"
seta s_mindistance "0.000000000001"
seta s_maxdistance "99999999999999"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_bloat "2"
seta s_wavonly "0"
seta s_bits "16"
seta s_channels "2"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "44"
seta s_doppler "0"
seta s_separation "0.5"
seta s_musicvolume "0.0"
seta s_volume "0.6"
seta s_ambient "0.0000"
seta s_occ_eq "0.7500"
seta s_maxLowPrioritySounds "8"
seta s_useAdpcmCompression "1"
seta s_clipVolumes "1"
seta s_numberOfSpeakers "2"
seta s_globalFraction "0.8"
seta s_subFraction "0.5"
seta s_playDefaultSound "1"
seta s_voipVolumeOut_dB "0"
seta s_voipVolumeIn_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "1"
seta s_decompressionLimit "6"
seta s_libOpenAL "openal32.dll"
seta s_driver "dsound"
seta s_volume_dB "-5"
seta g_volumeMusic_dB "0"



Rest doesn't matter
r_mode 3
com_maxfps 125

forfills all the requirements
Hi Buddy!:D
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