Your definition...
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25 Oct 2008, 10:19
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Journals
of skill?
As we all can see, many med/med+ players are still looking for a team.
I'm asking myself,what do u guys mean with "skill" and how do u wanna say "i'm med/med+/high"?
Is it really just about aim and movement? Or are there other aspects?
Im really interested in what u think about it.
mine: Skill is about:
-aim
-movement
-teamplay
-comments on vent/ts
-knowing the maps/game
-experience
well...i think u need a lot of these points to have a good skill.
hf discussing
As we all can see, many med/med+ players are still looking for a team.
I'm asking myself,what do u guys mean with "skill" and how do u wanna say "i'm med/med+/high"?
Is it really just about aim and movement? Or are there other aspects?
Im really interested in what u think about it.
mine: Skill is about:
-aim
-movement
-teamplay
-comments on vent/ts
-knowing the maps/game
-experience
well...i think u need a lot of these points to have a good skill.
hf discussing
teamplay
Comment Ignored (+)
LOLOLLZLZLZOL
ok, isn't china, retarded cheater
P.S. still in search for a sparring partner? :D
but seriously it's a mix of the talents from the poeple you play with and yourself. The more similar in skill you all are the better you will do. Take a public that's getting raped
as an example, usually the skill of the team that's raping is about the same with maybe some exceptions. Then theres the 1 man army skillers that can carry a team even if the individual level isn't as high.. Basically a mix of the right play styles and abilities creates the skill of a team. It's really hard to narrow down, but in ET skill is usually timing, spawnkilling and reviving. If you aren't that good but have excellent teamplay you can beat higher skilled teams.. Skill can't really be defined as far as I'm concerned, or I just lack the words to articulate my opinions ... -.-
- aim (when you beat most people when you meet em 1-1 in a war or whatever)
- being smart (selfkills, pushing out, outsmarting opponents)
- teamplay (knowing when revives are more important than kills and vice versa)
o decent aim
o doesnt get full
o plays by axis spawntime
o static playstyle
= oc div 2 and 3
med+:
o good aim
o plays by axis and allies spawntime
o doesnt get full & gives fulls
o good spawnkill
o good prediction
o dynamic playstyle
= oc div 1
high:
o superiour aim
o whlike prediction
o insane spawnkilling skills
o multiclasser
o outbrain all but highskillers
o pushing the limits of timing and spam
= EC - oc invites :')
Ofc skill isnt personal, its the sum of personal skill and teamplay. Also a good mix of players is needed for people to perform at their best. (TLR styleh)
And yes, ppl like kris dont deserve to be called highskill jsut cause they can shoot 3hs but dont give a fucking shit about obj / team, just their stats or frags they need for their movie. And yes you are right, concentration and willing to perform at the highest lvl is inherent to top players.
2year: med
3yea:r med+
gifted: high
2 years = med
3 years = med+
ok
EDiT: brb war ! :>
1 year = low+
2 years = med
3 years = med+
netcoders = high!