objective inspiration
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4 Dec 2008, 11:47
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Journals
this is your chance to contribute!
Think of any kind of a special final objective (even multi-stage) for an Enemy Territory map. Dont care about whether it is possible to map it in q3 engine or not, just make up your mind and give some inspiration x) I want it to be epic :p
best regards
Think of any kind of a special final objective (even multi-stage) for an Enemy Territory map. Dont care about whether it is possible to map it in q3 engine or not, just make up your mind and give some inspiration x) I want it to be epic :p
best regards
edit: AND THEY HAVE TO DODGE PANZERFAUSTS.
e:make a forest map where is the secret phone! =D you can do trickjumping in the trees and it would be look a like of robin hood.
Principle is kinda easy, the attacking team have to steal docs/radar parts/something and they have to bring it to a transmitter/radar/truck. But..that transmitter/radar/truck is destroyable (either by satchel or dynamite) and reachable for both the defending team and attacking team. This way I think you could create a really tense map, because both sides have to split up and basicly secure 2 objectives at the same to reach the end of the map. I hope you understand what I mean :D
Some kind of cs-like 1-death-only -thingie would be nice too, lots of rounds ofc.
or even better, torch them with flamer (MOST UNDERRATED WEAPON IN ET)
They need to bring it to a building close to the Allies spawn (should be easy reachable for axis also).
Allies needs to defend the dynamite that is brought to the building (so no engi is needed, since the dynamite is an objective).
After 1 minut, the building blows. When the dynamite is set, the axis can still return it by walking over the dynamite! =)
Couldn't think of more, some sound a bit weird but they look nice in my head :D
After that excorting of the truck...!
Allies = crossfire
Hax the netcoders database to win!
Subobjectives:
Blow up their firewall
Construct connections to the database
Run through the connection,find the costumer list and bring it back to Killerboy
Need audio record of Killerboy flaming cheaters!
And it's possible to jump over the firewall if you're good with SQL injections :D
Sounds awesome thb!
letz play railgun in offis
To disable the cooling-system, the allies have to steal a key and open the door to the control room. In this control-room there is a valve that needs to be turned to disable the system. Turning the valve is not done by a simple press but it takes about 4 to 5 seconds for it to turn completely. If you let the valve go before it's done, it stays where it is so that it will take less time the next time you turn the valve. However, the axis team can also turn the valve back.
If you die in the control room without having turned the valve completely you have to steal a key again to be able to open the door to the control room again.
When the valve is completely turned off, the system starts to overheat and the axis have X time to turn it back on before it overheats and explodes.
Perhaps a 2nd way to the control room could be to blow a sidewall with dyna or something. Or perhaps a ceiling, just to be different.
OH and I forgot to mention that this reactor is located in the middle of poland and has a blast-radius of, well large enough to get rid of kot.
A hangar with a topsecret something (plane, rocket, ufo you name it) is in hands of the Axis. The allies need to blow it up. In order to do so they need to hack into the system that controls the hangar door to gain access to it first.
The system itself is in a small control room that has a door that both teams can open. The hacking is done by an engi and can only be done by one engi at a time (small constructable area in small room) and takes 2 to 3 full engi bars, meaning it will take some time to finish it. This in effect means that your teammates have to hold the line in order to protect the engi that needs time to hack the system. After it's hacked the hangar doors open and the topsecret whatever must be blown up, but NOT with the usual dynamite, but by setting three charges (constructable's imo) around the object. The axis can not defuse the charges cuz otherwise full holding would be too easy.
The real challenge for the mapper is probably the fact that the hacking of the system should take a while and that the engi is in a room so that he can't be hit by arti's, riflenades, panzers etc you name. The point is that your team needs to protect you for a certain amount of time. You could go with more than one engi for instance and that is something that should not be allowed. I dont know if you can make it so that the first engi that touches it, is the only engi that can finish it, unless it's not been touched for 15 to 30 seconds or so.