objective inspiration

this is your chance to contribute!

Think of any kind of a special Belgium final objective (even multi-stage) for an Enemy Territory map. Dont care about whether it is Poland possible to map it in q3 engine or not, just make up your mind and give some France inspiration x) I want it to be Germany epic :p

best regards
Comments
46
i had an great idea but your flags overheated my brains so i lost the thought. :-'[
STH = ?
something where when someone takes the objective they have to jump through rings of fire and then run through a battlefield where there's a shit load of falling artillery and then across an ice lake covered in holes (which crack if you go over them) then when they've done that they have to jump off a the waterfall and land in a small pool so they dont die and then they have to jump over spike pits etc etc.

edit: AND THEY HAVE TO DODGE PANZERFAUSTS.
I always liked docruns for example, lets say the objective is to steal documents, escort them to a transmitter where the docs would enable a timer to start running, and the attacking team has to protect the transmitter for 20/30 seconds, transmitter can be turned on/off with a button. When activated by the attacking team, the timer starts counting down, when activated by the defending team, countdown stops. Would create a lot of tension, basically the attacking team have to kill all the defenders and vice versa, or someone needs to rambo in and push the button to stop the countdown.
yeah,and when the countdown is over china will fire nukebomb over your head and game over. :I but there is a secret phone in the woods so you can call for help and a secret man comes to stop the nuke landing and everything is OK and allies&axis are friends and they will run in the sunshine and after that comes FIN text.

e:make a forest map where is the secret phone! =D you can do trickjumping in the trees and it would be look a like of robin hood.
Parent
Sounds cool.
Parent
Woot, i love that idea!
Parent
Well I like either the idea of destroying something (like Braundorf or more preferably, like Oasis). But on the other hand I always had this idea which was based on a docrun.

Principle is kinda easy, the attacking team have to steal docs/radar parts/something and they have to bring it to a transmitter/radar/truck. But..that transmitter/radar/truck is destroyable (either by satchel or dynamite) and reachable for both the defending team and attacking team. This way I think you could create a really tense map, because both sides have to split up and basicly secure 2 objectives at the same to reach the end of the map. I hope you understand what I mean :D
Multi-stage-flag-cap. You have to get one to be able to capture next one, the winner is the team who gets em all. Like in other fps-games.

Some kind of cs-like 1-death-only -thingie would be nice too, lots of rounds ofc.
like reactor first stage? :-/
More LOTR based maps plz
blow up the documents

or even better, torch them with flamer (MOST UNDERRATED WEAPON IN ET)
no idea, but would be nice if you make new map :)
One big open area. The team wich shoots 100 headshots wins!
stenwars =D
Parent
+ no campspots! braundorf alike :/
Parent
Allies need to steal a dynamite (dynamite model, like in Wolken_b6).
They need to bring it to a building close to the Allies spawn (should be easy reachable for axis also).

Allies needs to defend the dynamite that is brought to the building (so no engi is needed, since the dynamite is an objective).

After 1 minut, the building blows. When the dynamite is set, the axis can still return it by walking over the dynamite! =)
walking over to return = too easy, especially on a 1minute timer
Parent
pressing it then :]
Parent
well, the driving a truck into something is first stage
5 different construction areas . When allies fixed them all, a giant guinea pig raises from hell. The oposite team has to destroy it in 30 seconds by giving it, depends on how many players, 'x' headshots.
kill the dragons
I think that you need to focus more on the things that actually matter instead focusing on things that don't matter. That's just my opinion and my opinion is the law cause I'm called crackdown and if your wondering why they call me crackdown its because I'm on crack and I'm down with the flow
somehow i've always liked the tc_base obj with the 2 blowable objects... o_O something like that might be nice. old rtcw style > *
Plane crash where you can walk into the destroyed plane and take motor parts to finish the map, must be big plane -.- / Some underground facility where you have to blast 2 doors and then repair a generator or sth, should bit more then goldrash 1st tank barrier / Maybe a Train objective with some leet gun train where you load an objective in and pass 2 checkpoints or sth :D

Couldn't think of more, some sound a bit weird but they look nice in my head :D
Fix or blow up something to get acces to the gold which you have to bring to the truck (or gold gets loaded into the truck whenever you fixed or blew up that something).
After that excorting of the truck...!
Axis = netcoders
Allies = crossfire

Hax the netcoders database to win!
i like that :D
Parent
It would have a nice community feel at least :P

Subobjectives:
Blow up their firewall
Construct connections to the database
Run through the connection,find the costumer list and bring it back to Killerboy

Need audio record of Killerboy flaming cheaters!

And it's possible to jump over the firewall if you're good with SQL injections :D
Parent
lol :D would be a great funmap imo :D
Parent
Take my idea! :D
Parent
i like yours too, though I wont choose any of these listed here but get some nice ideas when thinking about them ;) Its just about the fact that the map is already in a status where I can not choose some random obj :>
Parent
Take Steen's idea please!
Sounds awesome thb!
Parent
sw_railgun_te D:
that would be very nice
letz play railgun in offis
Parent
The Axis have the first proto-type of a fusion-reactor. The reactor has a cooling-system that needs to be disabled so that it will overheat and explode.

To disable the cooling-system, the allies have to steal a key and open the door to the control room. In this control-room there is a valve that needs to be turned to disable the system. Turning the valve is not done by a simple press but it takes about 4 to 5 seconds for it to turn completely. If you let the valve go before it's done, it stays where it is so that it will take less time the next time you turn the valve. However, the axis team can also turn the valve back.

If you die in the control room without having turned the valve completely you have to steal a key again to be able to open the door to the control room again.

When the valve is completely turned off, the system starts to overheat and the axis have X time to turn it back on before it overheats and explodes.

Perhaps a 2nd way to the control room could be to blow a sidewall with dyna or something. Or perhaps a ceiling, just to be different.

OH and I forgot to mention that this reactor is located in the middle of poland and has a blast-radius of, well large enough to get rid of kot.
and its also by coincidence the first weaponized aids bomb with a large infection radius, and there are also strong easterly prevailing winds, towards the rest of eastern Europe. For maximum infection and effect. Win win imo
Parent
Plus it wipes out the small-ass international internet connection they have, ridding us of lagging poles as well.
Parent
But it spares all those nice pretty polish and eastern European woman who come to work in the sex trade and dress provocatively while working in bars giving you something to look at around the world because the social and economic problems in Poland eastern Europe make living in Africa in some ethnic ( thats a polite word for NIGGGGGGERRRS!) village sound like a great idea. At least its sunny there.
Parent
dude.. they have this eastern european thing in their faces.. which is fugly.
Parent
please, like what someones got to say or what there face looks like has ever stopped you bending a woman over and kicking in her backdoor painting it white untill its "BBBEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMM"
Parent
there's a wall in front of the transmitter and you have to dynamite the wall. however the wall rebuilds itself (logic?) after 30 seconds and you have to dynamite it again if you don't run the docs in in time.
OR.. a room with an automatic door that is opened with an electronic switch. You have to bypass the switch by hacking into it (engi plyers action imo) and then the door opens. However after 30 seconds the door automatically closes again and you'll have to hack into the door again. something like that
Parent
yeah that makes more sense, just pretty much putting the timelimit aspect into doc runs to get rid of the whole lotto mentality
Parent
Another objective idea.

A hangar with a topsecret something (plane, rocket, ufo you name it) is in hands of the Axis. The allies need to blow it up. In order to do so they need to hack into the system that controls the hangar door to gain access to it first.

The system itself is in a small control room that has a door that both teams can open. The hacking is done by an engi and can only be done by one engi at a time (small constructable area in small room) and takes 2 to 3 full engi bars, meaning it will take some time to finish it. This in effect means that your teammates have to hold the line in order to protect the engi that needs time to hack the system. After it's hacked the hangar doors open and the topsecret whatever must be blown up, but NOT with the usual dynamite, but by setting three charges (constructable's imo) around the object. The axis can not defuse the charges cuz otherwise full holding would be too easy.

The real challenge for the mapper is probably the fact that the hacking of the system should take a while and that the engi is in a room so that he can't be hit by arti's, riflenades, panzers etc you name. The point is that your team needs to protect you for a certain amount of time. You could go with more than one engi for instance and that is something that should not be allowed. I dont know if you can make it so that the first engi that touches it, is the only engi that can finish it, unless it's not been touched for 15 to 30 seconds or so.
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