Strafe-jumping requires a very specific combination of mouse and keyboard input. The exact technique involved depends on the game itself; however, most games follow a certain pattern of user actions. In several games, there are entire maps devoted to this, much like obstacle courses.
The movements are usually as follows:
1. The player presses the forward key, preparing to make the first jump.
2. Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (which is where the strafe in strafe-jumping comes from). The strafe and jump keys must be pressed at the same time.
3. To gain maximum speed, the player must now move the mouse smoothly to around a 45 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
4. For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion.
Done correctly, this will dramatically increase the player's velocity with successive jumps. The only way to learn this technique is by practice. Sequential strafejumping is mainly a matter of muscle memory, as the maximum angle of mouse motion increases slightly with consecutive jumps. Another way to increase jump speed in Quake III is a circle-jump where the player gets over 500 units/sec (standard runspeed is 320 units/sec).
In some games based on the Quake 3 engine, such as Call of Duty and Wolfenstein: Enemy Territory, fractional increases in jump height can be achieved by playing the game at higher frame rates.
+1
http://www.funender.com/quake/articles/cj_theory.html
I'll have to look into this :D
Ask someone in #cpma.na to teach you how to move, you can apply most to ET.
lol
@ topic: go to some trickjump servers and hf
http://en.wikipedia.org/wiki/Strafe_jumping
The movements are usually as follows:
1. The player presses the forward key, preparing to make the first jump.
2. Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (which is where the strafe in strafe-jumping comes from). The strafe and jump keys must be pressed at the same time.
3. To gain maximum speed, the player must now move the mouse smoothly to around a 45 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
4. For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion.
Done correctly, this will dramatically increase the player's velocity with successive jumps. The only way to learn this technique is by practice. Sequential strafejumping is mainly a matter of muscle memory, as the maximum angle of mouse motion increases slightly with consecutive jumps. Another way to increase jump speed in Quake III is a circle-jump where the player gets over 500 units/sec (standard runspeed is 320 units/sec).
In some games based on the Quake 3 engine, such as Call of Duty and Wolfenstein: Enemy Territory, fractional increases in jump height can be achieved by playing the game at higher frame rates.