cfg help needed
•
16 Jan 2009, 15:38
•
Journals
I recently switched from drawgun 1 to 0 (for shooting), but not for medpacks, knife, mines and syringe.
I need the exact bind that when I throw an airstrike (weaponbank 5) my weapon will switch to drawgun 0 (it currently stays to 1, as after throwing a strike it automatically changes to your smg weapon), but with the syringe it has to be 1 :XD
What I currently use;
bind MWHEELUP "weaponbank 4;cg_drawgun 0"
bind MWHEELDOWN "weaponbank 2;cg_drawgun 0"
bind INS "weaponbank 1;cg_drawgun 1"
bind DEL "weaponbank 3;cg_drawgun 0"
bind END "weaponbank 5;cg_drawgun 1" (so for fops it has to be 0, for medic 1)
bind PGDN "weaponbank 6;cg_drawgun 1"
bind MOUSE4 "weaponbank 7;cg_drawgun 1"
Thanks in advance !
I need the exact bind that when I throw an airstrike (weaponbank 5) my weapon will switch to drawgun 0 (it currently stays to 1, as after throwing a strike it automatically changes to your smg weapon), but with the syringe it has to be 1 :XD
What I currently use;
bind MWHEELUP "weaponbank 4;cg_drawgun 0"
bind MWHEELDOWN "weaponbank 2;cg_drawgun 0"
bind INS "weaponbank 1;cg_drawgun 1"
bind DEL "weaponbank 3;cg_drawgun 0"
bind END "weaponbank 5;cg_drawgun 1" (so for fops it has to be 0, for medic 1)
bind PGDN "weaponbank 6;cg_drawgun 1"
bind MOUSE4 "weaponbank 7;cg_drawgun 1"
Thanks in advance !
or just press the weaponbank 3 bind again?
but it's way better if I have to do anything at all :D
bind x "class m 3; say_teamnl ^7med;bind END vstr showWeapon"
set hideWeapon "weaponbank 5;cg_drawgun 0"
set showWeapon "weaponbank 5;cg_drawgun 1"
bind MWHEELUP "weaponbank 4;cg_drawgun 0"
bind MWHEELDOWN "weaponbank 2;cg_drawgun 0"
bind INS "weaponbank 1;cg_drawgun 1"
bind DEL "weaponbank 3;cg_drawgun 0"
bind END "weaponbank 5;cg_drawgun 1"
bind PGDN "weaponbank 6;cg_drawgun 1"
bind MOUSE4 "weaponbank 7;cg_drawgun 1"
Note:
I still need two sets of demos for movie (siL and ins)
so all the ones with weaponbank 5 at 0 need a ;bind END vstr hideWeapon in the class script etc...
bind x "class f 3; say_teamnl ^7fop;bind END vstr hideWeapon"
bind x "class m 3; say_teamnl ^7med;bind END vstr showWeapon"
bind x "class e 1; say_teamnl ^7eng;bind END vstr hideWeapon"
bind x "class e 2; say_teamnl ^7rifle;bind END vstr hideWeapon"
bind x "class c 1; say_teamnl ^7covert;bind END vstr hideWeapon"
bind x "class s 4; say_teamnl ^7panzer;bind END vstr hideWeapon"