cfg help needed

I recently switched from drawgun 1 to 0 (for shooting), but not for medpacks, knife, mines and syringe.
I need the exact bind that when I throw an airstrike (weaponbank 5) my weapon will switch to drawgun 0 (it currently stays to 1, as after throwing a strike it automatically changes to your smg weapon), but with the syringe it has to be 1 :XD

What I currently use;

bind MWHEELUP "weaponbank 4;cg_drawgun 0"
bind MWHEELDOWN "weaponbank 2;cg_drawgun 0"
bind INS "weaponbank 1;cg_drawgun 1"
bind DEL "weaponbank 3;cg_drawgun 0"
bind END "weaponbank 5;cg_drawgun 1" (so for fops it has to be 0, for medic 1)
bind PGDN "weaponbank 6;cg_drawgun 1"
bind MOUSE4 "weaponbank 7;cg_drawgun 1"

Thanks in advance !
Comments
21
watch my cfg @profile
make autoexec_class (autoexec_field / autoexec_medic)
wtf @ scrolling :<
make class configs


or just press the weaponbank 3 bind again?
well that would be the easiest ye, pressing the button :P
but it's way better if I have to do anything at all :D
Parent
I got weaponbank 3 on scroll up so maybe thats easy dunno if u got anything else on there
Parent
i already said that ...
Parent
I have all weaponbanks 1, except pistol & smg :P
bind x "cg_drawgun 1;weaponbank 5; +attack; wait 90; -attack; vsay_team FireInTheHole ;cg_drawgun 0; weaponbank 3" (fops_airstrike)
Lowbird wannabe fanboy.
bind x "class f 3; say_teamnl ^7fop;bind END vstr hideWeapon"
bind x "class m 3; say_teamnl ^7med;bind END vstr showWeapon"

set hideWeapon "weaponbank 5;cg_drawgun 0"
set showWeapon "weaponbank 5;cg_drawgun 1"

bind MWHEELUP "weaponbank 4;cg_drawgun 0"
bind MWHEELDOWN "weaponbank 2;cg_drawgun 0"
bind INS "weaponbank 1;cg_drawgun 1"
bind DEL "weaponbank 3;cg_drawgun 0"
bind END "weaponbank 5;cg_drawgun 1"
bind PGDN "weaponbank 6;cg_drawgun 1"
bind MOUSE4 "weaponbank 7;cg_drawgun 1"

Note:
I still need two sets of demos for movie (siL and ins)
ah thanks alot, ye i'll try to get them moving ;(
Parent
u need to add the rest of your class binds to

so all the ones with weaponbank 5 at 0 need a ;bind END vstr hideWeapon in the class script etc...

bind x "class f 3; say_teamnl ^7fop;bind END vstr hideWeapon"
bind x "class m 3; say_teamnl ^7med;bind END vstr showWeapon"

bind x "class e 1; say_teamnl ^7eng;bind END vstr hideWeapon"
bind x "class e 2; say_teamnl ^7rifle;bind END vstr hideWeapon"
bind x "class c 1; say_teamnl ^7covert;bind END vstr hideWeapon"
bind x "class s 4; say_teamnl ^7panzer;bind END vstr hideWeapon"
Parent
just press weaponbank 3 afteryou trew a strike? :D
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