classes.cfg

Could someone help me make different cfg's for some classes? Only want cfg's for Rifle, snip0r and medic sMg + link to autoexec. thanks
Comments
22
autoexec_medic
bind f5 "class e 2;say_team ^6I'm gay and I like rifle"
bind f6'"class c 3;say_team ^6I'm gay and I like sniper"
bind f7 "class m 1;say_team ^6I'm gay and I like medic"
you forgot "; play \sound\menu\filter.wav"
Parent
Where is that good for.
Parent
my cfg in my profile
make it yourself, that's what i do
I would but im not really good at cfg's
Parent
well you dont need to make your own... in console do .. /bind 9 "class m; say_team ^6Medic
Parent
//Class Script

bind F5 "class m 1 ;say_team "^7Medic ;play sound/menu/filter"
bind F6 "class f 1 ;say_team "^7Field-Op ;play sound/menu/filter"
bind F7 "class e 1 ;say_team "^7Engineer ;play sound/menu/filter"
bind F8 "class e 2 ;say_team "^7Rifle ;play sound/menu/filter"
bind F9 "class c 1 ;say_team "^7Cov-Ops ;play sound/menu/filter"
bind F10 "class s 4 ;say_team "^7Panzer ;play sound/menu/filter"
bind F11 "class s 2 ;say_team "^7MG ;play sound/menu/filter"
what does filter?
Parent
it plays a sound!!!
Parent
// ---------------------------------------------------------------------
// Klassenwahl
// ---------------------------------------------------------------------
bind F7 "team r 1; echo ^0.^7Axis^0'"
bind F8 "team b 1; echo ^0.^7Allies^0'"
bind F9 "team s; echo ^0.^7spec^0'"
bind DEL "vstr tog_soldier"
bind INS "vstr tog_medic"
bind HOME "vstr tog_engineer"
bind PGUP "vstr tog_fieldop"
bind PGDN "vstr tog_covertop"
bind END "vstr end_klassen; vstr say_klassen; vstr reset_klassen"

set reset_klassen "set tog_soldier vstr tog_soldier_1; set tog_engineer vstr tog_engineer_1; set tog_covertop vstr tog_covertop_1"

set tog_soldier "vstr tog_soldier_1"
set tog_engineer "vstr tog_engineer_1"
set tog_covertop "vstr tog_covertop_1"

set tog_soldier_1 "set end_klassen class s 1 1; echo ^0[^7Soldier^0|^1SMG^0]; set say_klassen vstr say_soldier_1; set tog_soldier vstr tog_soldier_2"
set tog_soldier_2 "set end_klassen class s 2 3; echo ^0[^7Soldier^0|^1MG 42^0]; set say_klassen vstr say_soldier_2; set tog_soldier vstr tog_soldier_3"
set tog_soldier_3 "set end_klassen class s 3 3; echo ^0[^7Soldier^0|^1Flamer^0]; set say_klassen vstr say_soldier_3; set tog_soldier vstr tog_soldier_4"
set tog_soldier_4 "set end_klassen class s 4 3; echo ^0[^7Soldier^0|^1Panzer^0]; set say_klassen vstr say_soldier_4; set tog_soldier vstr tog_soldier_5"
set tog_soldier_5 "set end_klassen class s 5 3; echo ^0[^7Soldier^0|^1Mortar^0]; set say_klassen vstr say_soldier_5; set tog_soldier vstr tog_soldier_1"

set tog_medic "set end_klassen class m 1 1; echo ^0[^7Medic^0|^1SMG^0]; set say_klassen vstr say_medic"

set tog_engineer_1 "set end_klassen class e 1 1; echo ^0[^7Engineer^0|^1SMG^0]; set say_klassen vstr say_engineer_1; set tog_engineer vstr tog_engineer_2"
set tog_engineer_2 "set end_klassen class e 2 1; echo ^0[^7Engineer^0|^1Rifel^0]; set say_klassen vstr say_engineer_2; set tog_engineer vstr tog_engineer_1"

set tog_fieldop "set end_klassen class f 1 1; echo ^0[^7Field op^0|^1SMG^0]; set say_klassen vstr say_fieldop"

set tog_covertop_1 "set end_klassen class c 1 1; echo ^0[^7Covert op^0|^1Sten^0]; set say_klassen vstr say_covertop_1; set tog_covertop vstr tog_covertop_2"
set tog_covertop_2 "set end_klassen class c 2 1; echo ^0[^7Covert op^0|^1FG 42^0]; set say_klassen vstr say_covertop_2; set tog_covertop vstr tog_covertop_3"
set tog_covertop_3 "set end_klassen class c 3 1; echo ^0[^7Covert op^0|^1Sniper^0]; set say_klassen vstr say_covertop_3; set tog_covertop vstr tog_covertop_1"

set say_soldier_1 "say_buddy ^0.^7Soldier^0#^1SMG^0';play sound/chat/axis/61a"
set say_soldier_2 "say_buddy ^0.^7Soldier^0#^1MG 42^0';play sound/chat/axis/61a"
set say_soldier_3 "say_buddy ^0.^7Soldier^0#^1Flamer^0';play sound/chat/axis/61a"
set say_soldier_4 "say_buddy ^0.^7Soldier^0#^1Panzerfaust^0';play sound/chat/axis/61a"
set say_soldier_5 "say_buddy ^0.^7Soldier^0#^1Mortar^0';play sound/chat/axis/61a"
set say_medic "say_buddy ^0.^7Medic^0#^1SMG^0';play sound/chat/axis/62a"
set say_engineer_1 "say_buddy ^0.^7Engineer^0#^1SMG^0';play sound/chat/axis/63a"
set say_engineer_2 "say_buddy ^0.^7Engineer^0#^1Rifle^0';play sound/chat/axis/63a"
set say_fieldop "say_buddy ^0.^7Field Op^0#^1SMG^0';play sound/chat/axis/64a"
set say_covertop_1 "say_buddy ^0.^7Covert Op^0#^1Sten^0';play sound/chat/axis/65a"
set say_covertop_2 "say_buddy ^0.^7Covert Op^0#^1FG 42^0';play sound/chat/axis/65a"
set say_covertop_3 "say_buddy ^0.^7Covert Op^0#^1Sniper^0';play sound/chat/axis/65a"
BUT WHY SO HARD?
Parent
beause every class with every weapon is selectable using the 6 keys above the arrowkeys...
Parent
bind F1 "class f 1;say_team ^6P^7inogulaarimies;exec autoexec_fieldops.cfg"
bind F2 "class c 1;say_team ^6S^7norklari;exec autoexec_medic.cfg"
bind F3 "class m 1;say_team ^6H^7iilimies;exec autoexec_medic.cfg"
bind F4 "class e 1;say_team ^6A^7mis;exec autoexec_engineer.cfg"
bind F5 "class e 2;say_team ^6N^7ekkuliini;exec autoexec_engineer.cfg"
bind f6 "class s 4;say_team ^6S^7inko;exec autoexec_soldiers.cfg"
bind f7 "class s 2;say_team ^6K^7ova klassi;exec autoexec_soldier.cfg"
bind f8 "class c 3;say_team ^6S^7nipukka;exec autoexec_covertops.cfg"
bind f9 "class c 2;say_team ^6L^7utku;exec autoexec_medic.cfg"
exec stuff not needed


oh wait, forget it.
Parent
yh i did that and in my cfg for seperate classes I made changes in each of them e.g mpitch changes, sensitivity changes but it doesn't work
Parent
it works for me. For example medpack ding in mdeci exec etc
Parent
k think I got it working now
Parent
etpro classchanger is really good
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