I dont think double fullholds would be that common. Just needs some attack-tactics instead of just rushing what every other map is about. Id like a map where you can win games with good coordination. Maybe possibly reduce allies spawntime even more?
The spawn itself should be moved closer to the 'castle' rather than decreasing the spawntime (I would even set it to 20). For example it could be moved to the top floor of the main route, and this spawn would only get activated when the wall is blown.
well i dont think its too hard to attack so i wouldnt need any new spawns, spawntime reducement would be pretty much same as with new spawn but with less work
Removing landmines would probably fix the full hold problem, and perhaps also force the teams to defend more cautiously instead of that all out aggro defense crap. :p
Imagine a scenario where you have your usual aggro defense outside the garrison walls and it falls apart, but you still have a few mines blocking the north gate for example, versus a similar scenario but without the landmines. Small things can make a difference! :p
Still remember playing with engine @EC, dunno enemy was that polish ironcros? team and I hold south by my self like 3 minutes, fragged all down everytime, then the decider came, radar and I was carrying da docs and I just played and joked around the truck ;D best moments <3
-,-
leave it be @ etpub
Noel is better on his own and double full holds are boring
bring it back now cmn
bring makarrech street
bring wolken_b2 back
bring karsiah_te back
bring falkenstein to the top
bring railgun back
bring supply to the banlist.
there are so many real competitve maps around, every week is one new map incoming, why dont we really change the maps?
.. though oasis is still better than delivery.