Config Tweaks / Universal 'Cheating'

Times have changed since the first config was created all those years ago, and as such, so have the circumstances – and what we should accept as defaults. Previous logic was that to enable maximum participation we allowed greater freedom in reducing / removing graphics from the game – leading to massive changes between default & standard comp settings – given that at least 99% of the ET public can now play with smoke, fog and explosions whilst maintaining at least 76fps stable – given this, why do we still allow these vision cheats?

Is overcoming the fog of war not a skill like any other - a skill that adds to the complexity of the game, and differentiating the players?

Perhaps it’s time the config architects make a stand and consider a Quakecon 2005 style config.
Comments
39
nigga please...
You are still only a member? Nellie for GOD again
Always played with all this shit on
Because there are also people with bad pcs and also people who like their own settings and get advantage out of that.
nothing bad at all, everybody can change the same things.
But you think say being able to see through arti explosions is a good thing? Does it not possibly detract an important string from the fop's bow? Is it not a visual cheat?

I accept it's the standard, what we're used to so they'll be instinctive opposition - but does being the cultural norm make it right?

Anyone that's upgraded / purchased within the last 7 years can get 76fps on comp maps, even the Pols.

Edit: though being someone that believes in internationalism, gives me such a stonk that we should consider such things :p
Parent
youre forgetting pb
Parent
Something we all shoulda' done way back when :)
Parent
cheaters won't stop shooting through the arty explosions so ... :D
Parent
Most retarded suggestion I've read for a while. Hell yeah lets bring back no pronedelay Mortar and caen as a competition map.
Long as the hitboxes are sorted (my memory doesn't go back that far) there's no reason not to...

What makes it retarded? If the game was bugged and we could see through doors, thus making seeing through doors the norm - would that make it good?
Parent
Hitboxes are fucked up enough while crouching. Adding no pronedelay would only result in people strafeproning which fucks up hitboxes even more. Why do you wanna change a working system? By now it should be clear that it never really worked out for ET (Hello 5on5). If you wanna change something, then bring back maxpackets between 60-100, but don't change things that will fuck up ET again.
Parent
Hah 5on5 worked brilliantly, the admins just bottled it =)

Being able to aim at a crouched, proned or strafing person is a skill – that’s the point of this game, assuming the hitboxes are decent there’s no good reason to restrict anything ^^
Parent
As I already pointed out the hitboxes aren't perfect and the system is working quite good for already 4 years, so there's no need to change it back. Concerning 5on5: The admins did not only drop it, it was mostly disliked in the community, neverless it was actually one of the better ideas in clanbase history. :)
Parent
There's nothing retarded in removing pronedelay. :D
Parent
But then I can't gain an advantage from locking my m_pitch =[
Parent
fix the game
Legacy fixes to be addressed ^^ what was right then, isn’t always right now.
Parent
One of the reasons ET is so played is the freedom in configs.
I think that’s a massive assumption … there’s many popular games that only allow minimal tweaking (as there are that allow massive).

Why is seeing through an explosion a good thing?
Parent
I personally enjoy spending time pimping my config, in games like Counter Strike it takes 20 seconds to get a decent config, in ET you can change the way the map looks completely.
Parent
Yeah but if the core gameplay wasn't decent that wouldn't be a consideration.

We don't allow people to see through walls, an arbitrary restriction by the devs on a players field of view – why then explosions?
Parent
Because explosion changing isn't cheat protected Cvar. Things like ambientscale and shownormals are
Parent
wolffog ^^ cheat protection doesn't mean much, and bani worked to ensure choice!

Though neither of your points address the question.
Parent
QuoteWe don't allow people to see through walls, an arbitrary restriction by the devs on a players field of view – why then explosions?
QuoteBecause explosion changing isn't cheat protected Cvar.

Also if I have to play radar with foliage and fog I will rather disconnect.
Parent
Same configs for everyone imo. HUD/crosshair/drawgun/controls would be only things that can be adjusted.. No more random newskoolers with white walls and blue opponents.. Nowadays ppl start playing ET by learning config tweaking, then learning how the game is rly played... sad noobs xd
Don't agree, afaik only wolffog and drawfoliage were cheat cvars, its part of the game and creating some ultra harsh config has no benefits. Qcon did it i guess to make the game look a bit nicer.

Things I don't like:

- sniper scripts
- 180 scripts
- pushing
Cvars that were unlocked to help people (Radar specifically) with their fps, not vision.

Though it doesn't answer why greater vision is in itself a good thing?
Parent
configs are not ultra bright like old style RTCW ones pre-quakecon so i dont think too much visibility is even an issue.

Read more from the latest RTCW-cup topic, alot of moaning about people wanting more relaxed cvars, imagine the uproar if you reduced the ET ones :).

Finland lettu
Quoter_ignorehwgamma 0
i know u (118) know how to abuse every dark spot there is but ull do just fine without
its much more fun to play when u are able to spot enemies without all that stuggle with current config
(Not that much on topic but funny all the same.)

http://www.crossfire.nu/?x=forum&mode=item&id=22969
Parent
The biggest problem with the 180° script is the non existent spread. If you turn that fast with your mouse you get that giant spread, the script doesn't.
Parent
pushing should be removed from comp configs
Parent
I have always played with artillery explosions enabled. I enjoy playing a good looking game and always try to achieve a compromise between visibility and graphical quality (like disabling rain / fog effects and blood on screen but having artillery smoke, gibs, wallmarks, brasstime and picmip 0).

Like you said many people are used to play with those settings so I would say keep it like it is. It's not that much of an advantage anyway. Noobs complaining about config advantages are equally wrong as people who swear on getting better because of a pro config.
QuoteI have always played with artillery smoke enabled.

I didn't know you can turn it off :/
Parent
I mean the explosions. :/
Parent
pb+explosions=ultralow fps for poor guys
pretty sure that less than 99 percent play with at least stabile 76
no, just no.
Competition games should be free of annoying graphical effects(latest example: cod4's promod, removing flying debris and other crap) like muzzle flash and excessive explosion effects etc. Look at any good competition game, graphically they are very clean and that's the way it should be.

Please don't damage ET even more than it is, cheaters and pb are enough of an annoyance as it is...

EDIT #11842: Even for Wolfenstein, one of the first things hannes did was remove fog, and some other crap on maps. Even tracers + muzzleflash
worst idea ive read in a while on here, so stupid.
I do agree on it regarding wolfparticles. Its nothing hyper special effect like but just realistic to not see through smoke generated by an explosion. Why didnt we remove the smoke grenade?^^

For other stuff such as fog I'd never want them back since I find fog annoying which blurs the game out. We want players to aim precicely and not need to sit 1" in front of their tft's to spot an opponent far away
Back to top