Map: Airport
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25 Sep 2009, 13:28
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Journals
Hey here is my try for the mapping contest. i used an architecture software (idecad) to make it look more realistic. need some feedback pls
1=Maingate; has to be planted
2=Sidegate; can be destroyed by stachle
3=Sidewall; has to be planted
4=Command Post(green); After objective got secured, Allies will spawn here
5=Transmitter; Objectives have to be brought here
6=first objective
7=Ammo+medipack house
8=tunnel
9=Airportgate (orange); will open after objective got secured
10=ammo+medpacks
11=objectives (in front of planes)
12=secret plane door :D; will open if you activate the button at 13
13=button for plane door (can be closed again)
14=spawn axis
15=tunnel
Allies: have to capture the flag or secure the first objective at the transmitter to spawn at command post
allies: have to secure all 3 objectives at transmitter
more pics:
Ps: no i havnt forget the first spawn of allies and the first spawn of axis. but i had no real idea tbh. maybe the axis could spawn at transmitter first and the allies behind a mountain or someting..then there could be like 2 ways (one on the left side of the mountain, one on the right side) and one way through a cave?
+
Well i know that this map isnt perfect, so id ask for some good feedback to make it a comp.map
1=Maingate; has to be planted
2=Sidegate; can be destroyed by stachle
3=Sidewall; has to be planted
4=Command Post(green); After objective got secured, Allies will spawn here
5=Transmitter; Objectives have to be brought here
6=first objective
7=Ammo+medipack house
8=tunnel
9=Airportgate (orange); will open after objective got secured
10=ammo+medpacks
11=objectives (in front of planes)
12=secret plane door :D; will open if you activate the button at 13
13=button for plane door (can be closed again)
14=spawn axis
15=tunnel
Allies: have to capture the flag or secure the first objective at the transmitter to spawn at command post
allies: have to secure all 3 objectives at transmitter
more pics:
Ps: no i havnt forget the first spawn of allies and the first spawn of axis. but i had no real idea tbh. maybe the axis could spawn at transmitter first and the allies behind a mountain or someting..then there could be like 2 ways (one on the left side of the mountain, one on the right side) and one way through a cave?
+
Well i know that this map isnt perfect, so id ask for some good feedback to make it a comp.map
2 where are dragons?
3 too many camping spots
4 might be too small, cant see the distances from that tho
between the last and the first stage we could put something like a steet/area where the allies have to repair a command post or something? (like supply after first stage...)
do you think it'd be better?
and put a dragon @ cp, so its harder to build it!
after planting at all the walls its easy to get into the base. later you just have to make some nice spawnkill and you got the objs...
About the map. It seems really small and alot of corridors. A bit like delivery. Try to make more open spaces and maybe some bigger corridors.
but no, on a serious note. try approaching the mapping contest with something new, that hasn't been done before. Cause these "bunker-like" maps are soo boring now, in my opinion :/
und mehr freies schlachtfeld, statt kleine enge räume wo alle abcampen
aber an sich ganz ok
How long did that take. :P
you have also created new weapon ? : stachle