Need a ultramegahighestevergraph cfg

-no gamma bugs
-1024*1280
-75hz
111 to get a post.
Comments
17
r_ignorehwgamma 1
r_gamma -1
r_mode -1
r_customheight 1024
r_customwidth 1280
r_displayrefresh 75
com_maxfps 76
seta r_colorMipLevels "0"
seta r_colorbits "32"
seta r_customwidth "1280"
seta r_customheight "1024"
seta r_customaspect "0"
seta r_displayRefresh "60"
seta r_depthbits "24"
seta r_drawfoliage "1"
seta r_detailtextures "1"
seta r_drawSun "1"
seta r_dynamiclight "2"
seta r_dlightBacks "1"
seta r_ext_texture_env_add "1"
seta r_ext_NV_fog_dist "1"
seta r_ext_texture_filter_anisotropic "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "0"
seta r_ext_compressed_textures "0"
seta r_ext_compress_textures "0"
seta r_flareFade "40"
seta r_flareSize "13"
seta r_fullscreen "1"
seta r_flares "1"
seta r_fastsky "0"
seta r_finish "1"
seta r_facePlaneCull "0"
seta r_ignorehwgamma "1"
seta r_ignoreGLErrors "1"
seta r_lodCurveError "9999"
seta r_lodbias "-2"
seta r_mode "-1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_nocull "1"
seta r_nocurves "0"
seta r_picmip "0"
seta r_primitives "2"
seta r_roundImagesDown "0"
seta r_stencilbits "16"
seta r_simpleitems "0"
seta r_simpleMipMaps "1"
seta r_subdivisions "4"
seta r_swapInterval "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_textureAnisotropy "16"
seta r_verbose "1"
seta r_vertexLight "0"
seta r_zfar "8700"
seta r_wolffog "1"
seta r_ambientScale "0.7"
seta r_directedScale "1.5"
seta r_lodscale "99999"



seta r_ext_NV_fog_dist "0"
seta r_clampToEdge "1"
seta r_wolffog "0"
seta r_overBrightBits "1"
seta r_mapOverBrightBits "3"
seta r_intensity "1.5"
seta r_gamma "1.05"
seta r_ignorehwgamma "0"
seta r_flareSize "27"
vid_restart


and so on..dunno what map u need else
cool [/HIDE bro
Parent
I'm sure you don't know what most of these cvars are even doing. I do. Many of your cvars have values which are restricted, or are not changing anything at all :/


seta r_allowExtensions "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_cache "1"
seta r_cacheShaders "1"
seta r_clampToEdge "1"
seta r_clear "0"
seta r_colorBits "32"
seta r_colorMipLevels "0"
seta r_customaspect "0"
seta r_customheight "768"
seta r_customwidth "1024"
seta r_depthBits "24"
seta r_detailTextures "0"
seta r_directedscale "1"
seta r_displayRefresh "120"
seta r_dlightBacks "1"
seta r_drawEntities "1"
seta r_drawFoliage "0"
seta r_drawSun "0"
seta r_drawWorld "1"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_finish "0"
seta r_flares "1"
seta r_fullscreen "1"
seta r_gamma "3"
seta r_glDriver "opengl32"
seta r_glIgnoreWicked3D "0"
seta r_highQualityVideo "1"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_inGameVideo "0"
seta r_intensity "1.5"
seta r_lodBias "2"
seta r_lodCurveError "60"
seta r_lodScale "5"
seta r_mapoverbrightbits "2"
seta r_mode "4"
seta r_normallength "0.5"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "1"
seta r_picmip "1"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0"
seta r_roundImagesDown "1"
seta r_showtris "0"
seta r_simpleMipMaps "0"
seta r_singleShader "0"
seta r_smp "0"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_subdivisions "20"
seta r_swapInterval "0"
seta r_textureAnisotropy "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_uifullscreen "1"
seta r_verbose "0"
seta r_wolffog "0"
seta r_zfar "0"


If you would mess a bit with QL/Q3 settings, you'd be more confident with your settings in ET.
Here's a nice site for creating a QL configuration.


set r_mode "9"
set r_fullscreen "1"
set com_maxfps "125"
set r_displayrefresh "120"
set r_swapinterval "0"
set r_dynamiclight "1"
set r_vertexlight "1"
set r_enablepostprocess "1"
set r_picmip "16"
set r_overbrightbits "1"
set r_mapoverbrightbits "1"
set r_gamma "1.1"
set r_fullbright "0"
set r_fastsky "0"
set r_lodbias "-2"
set cg_shadows "0"
set r_subdivisions "4"
set cg_simpleitems "0"
set cg_marks "1"
set cg_brasstime "2500"
set cg_noprojectiletrail "0"

I'm not playing Quake really much, so the Quake configuration is much simpler than my ET configuration.
Parent
actually i do. a few years ago ive written the description all by myself..must have it on some cd somewhere (googled them one by one) and besides that is the movie config of dualinity. MOVIE cfg! no restrictions there
Parent
r_detailtextures CVAR_EQ vilation - [1] should be EQ [0]
r_flareFade is cheat protected
r_flareSize is cheat protected
r_ambientScale is cheat protected
r_zfar is cheat protected

etc.
Parent
if you record from a demo you play on /devmap usually or not?
Parent
wat? speak English ffs
Parent
when you play matches, u usually use "/record demo"if you get enough of these "demos", you usually start recording them again with fraps.
and when you play a demo you want to have the best settings for highest graphics so you start a cheat server where you dont have any restrictions
Parent
oh right, now I understood you! Anyway, you don't really do that on /devmap as it has still restrictions. Just viewing the demo is much better. And about the part with recording Fraps, if you really want a good quality you don't do that ;p You bind cl_avidemo x to a button and every time you want to record, you press it (where x stands for a random value, some say 100 is enough, some use 500 though ;D)
Parent
ah yes makes sense.
anyway im not a demo player
Parent
1024*1280 lol?;o
why not 1024*768?
he means 1280*1024 <---- No shit sherlock
Parent
lol @ r_texturemode
Parent
not rly he asks a high detailed cfg , well that is high detail, thx bibuy
Parent
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