3rd cfg journal and last = little problem

so here i write again.
ive dug out my old cfg and it rly seems to work very good for me.
only problem is that it isnt smooth i mean when i move the mouse the screen shakes a bit (like it had to less fps) and dont even try with sv_screenshake and no its not ET problem cause other cfgs dont have this



logfile "1"

// ---------------------------------------------------------------------
// r_settings (pretty much rip-off from mAus.cfg)
// ---------------------------------------------------------------------

r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_gamma "3"
r_picmip "0"
r_picmip2 "3"
r_noportals "1"
r_displayRefresh "0"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "999"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "0"
r_colorbits "16"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"

cg_drawfallkick 0
cg_fallkick 0
cg_damagekick 0
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"

// ---------------------------------------------------------------------
// crosshair_settings
// ---------------------------------------------------------------------

cg_drawCrosshair "5"
cg_crosshaircolor "0xA0FFC0"
cg_crosshaircolorALT "red"
cg_drawcrosshairnames "1"
cg_crosshairpulse "1"
cg_crosshairAlpha "1.0"
cg_crosshairAlphaAlt "1.0"
cg_crosshairsize "46"
sensitivity "1.88"

// ---------------------------------------------------------------------
// mostly_variable
// ---------------------------------------------------------------------

seta b_tracers "2"
seta rate "25000"
seta cl_maxpackets "100"
seta com_maxfps "125"
seta cl_doubletapdelay "0"
seta sensitivity "1.66"

// ---------------------------------------------------------------------
// bindlist
// ---------------------------------------------------------------------

bind 0 "screenshotjpeg"
bind 2 "weaponbank 2;com_maxfps 71"
bind 3 "weaponbank 3;com_maxfps 125"
bind 8 "vSay Affirmative ^2:^7)"
bind 9 "vsay negative ^2:^7("
bind c "kill; forcetapout"
bind h "vsay hi"
bind i "vsay_team Incoming"
bind j "vsay_team Thanks"
bind m "vsay_team medic"
bind n "vsay_team needammo"
bind , "mp_quickmessage"
bind . "+topshots"
bind f11 "vsay_team bb;disconnect"
bind f12 "quit"
bind CTRL "+movedown"

// ---------------------------------------------------------------------
// class_script
// ---------------------------------------------------------------------

bind F4 "class m 1;echo medic smg"
bind F5 "vstr engi"
bind F6 "class f 1;echo fops smg"
bind F7 "vstr cop"
bind F8 "vstr sol"
seta engi "vstr eng1"
seta eng1 "class e 1;echo engi smg;set engi vstr eng2"
seta eng2 "class e 2;echo engi rifle;set engi vstr eng1"
seta cop "vstr cop1"
seta cop1 "class c 1;echo covert sten;set cop vstr cop2"
seta cop2 "class c 2;echo covert fg42;set cop vstr cop3"
seta cop3 "class c 3;echo covert silent;set cop vstr cop1"
seta sol "vstr sol1"
seta sol1 "class s 1;echo soldier smg;set sol vstr sol2"
seta sol2 "class s 2;echo soldier mg40;set sol vstr sol3"
seta sol3 "class s 3;echo soldier flame;set sol vstr sol4"
seta sol4 "class s 4;echo soldier panzer;set sol vstr sol5"
seta sol5 "class s 5;echo soldier mortar;set sol vstr sol1"

// ---------------------------------------------------------------------
// toggle spawnpoint
// ---------------------------------------------------------------------

bind F9 "vstr tog_spawnpoint"
set tog_spawnpoint "vstr tog_spawnpoint_1"
set tog_spawnpoint_1 "setspawnpt 1; echo ^1spawnpoint 1; set tog_spawnpoint vstr tog_spawnpoint_2"
set tog_spawnpoint_2 "setspawnpt 2; echo ^1spawnpoint 2; set tog_spawnpoint vstr tog_spawnpoint_3"
set tog_spawnpoint_3 "setspawnpt 3; echo ^1spawnpoint 3; set tog_spawnpoint vstr tog_spawnpoint_4"
set tog_spawnpoint_4 "setspawnpt 4; echo ^1spawnpoint 4; set tog_spawnpoint vstr tog_spawnpoint_5"
set tog_spawnpoint_5 "setspawnpt 5; echo ^1spawnpoint 5; set tog_spawnpoint vstr tog_spawnpoint_1"

// ---------------------------------------------------------------------
// medi_pack (medpack Script)
// ---------------------------------------------------------------------

bind Mouse3 "+vstr medic_a medic_b"
set medic_a "weaponbank 6; wait 10; +attack"
set medic_b "-attack; weaponbank 3;

// ---------------------------------------------------------------------
// knife (instagib script)
// ---------------------------------------------------------------------

bind Mouse2 "+vstr insta_a insta_b"
set insta_a "weaponbank 1; wait 10; +attack"
set insta_b "-attack; weaponbank 3;

// ---------------------------------------------------------------------
// ©cf: milq
// ---------------------------------------------------------------------


edit: some cvar is increasing my ping to 140 -_-
/exec etconfig = ping 50
/exec custom = ping 148
Comments
21
stop bumping your mouse against your monitor
buy new HDD (© INSTi)
Have you tried m_filter "0"
M_filter takes average thus causing delay as far as I know
tried now but didnt help :<
Parent
R_displayerefresh 0 = desktop refrsh rate. If you have a good CRT you might wanna try values like 100 or 120. That will defenitely take away that shocking what you talk about.
r_displayrefresh doesnt change anything since im using windows xp (known bug)
but still. even com_maxfps 125 @ 150 realtime Hz doesnt help (eizo screen np there)

SOME CVARS ARE TWISTED IN MY CFG :/
Parent
I'm using XP and I am not familiar with any kind of bug regarding this whatsoever.
Parent
The same here
Parent
anyway r_displayrefresh doesnt work for me in et, im adjusting it manually in powerstrip
Parent
what you talking about? lol There Is NO bug with r_displayrefresh and xp .

If your using displayfresh "0" all its doing is using what your desktop refresh rate is set too in windows so if you got a good crt monitor set it to 120hz in windows or do the normal thing and put r_displayrefresh "120" com_maxfps "125" in your cfg and then stfu and go play.
Parent
what do you want? r_displayrefresh doesnt work for me and never will
try r_displayrefresh 75 and then start r_swapinterval
r_displayrefresh doesnt work, et only scales the mousespeed
Parent
thats because r_swapinterval "1"= vsync ON which limits your Fps to the same as your refresh rate.

r_swapinterval 1 is shit for et keep it at 0. Then put r_displayrfresh "75" and com max_fps at "125" or "76" and play.
Parent
i dont use r_swapinterval
i just meant to turn it on for proof for hz
anyway ive solved my problem


Correct ET gameplay = 140 Hz + com_maxfps 125
Parent
bind Mouse2 "+vstr insta_a insta_b"
set insta_a "weaponbank 1; wait 10; +attack"
set insta_b "-attack;weaponbank 2; weaponbank 3"

is better imo so if u dont have ammo if im weaponbank 3 u'll go to weaponbank 2
wtf :DDDDDD
Parent
wat? lol
no.
your little variation will cause that it first switches back to luger/colt and then in a quarter of a second to weaponbank 3 which will cause a expanded time paradoxon
Parent
why would you bind all this shit
why you had to make script for gibbing? just for show off or is it really that hard?
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