SPAWNSELECTOR / CLASS BINDS
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24 Oct 2009, 13:51
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Journals
ME CANNOT BE ARSED TO USE THE SHIT SEARCH FEATURE
ME HAS LOST ALL OF ME BINDS AND CONFIGS
ME IS NOT HAPPY
ME IS ASKING FOR YOUR HELP
ME WILL BE GRATEFUL
ME WILL GIVE YOU NAKED PICS OF UNI AND DUAL IN THE BATH
ME HAS LOST ALL OF ME BINDS AND CONFIGS
ME IS NOT HAPPY
ME IS ASKING FOR YOUR HELP
ME WILL BE GRATEFUL
ME WILL GIVE YOU NAKED PICS OF UNI AND DUAL IN THE BATH
bind F6 "class e 2; exec autoexec_rifle.cfg; say_team ^7[^8R^0nade^7] ^8E^7ngy"
bind F7 "class m 1; exec autoexec_medic.cfg; say_team ^7[^0S^8M^0G^7] ^8M^7edic"
bind F8 "class f 1; exec autoexec_fops.cfg; say_team ^7[^0S^8M^0G^7] ^8F^7ield ^8O^7ps"
bind F9 "class s 2; exec autoexec_mg.cfg; say_team ^7[^0M^8G^042^7] ^8S^7oldier"
bind F10 "class s 4; exec autoexec_panzer.cfg; say_team ^7[^0Noob^8t^0ube^7] ^8S^7oldier"
ME WILL GIVE YOU NAKED PICS OF UNI AND DUAL IN THE BATH
bind KP_DOWNARROW "setspawnpt 2"
bind KP_PgDn "setspawnpt 3"
bind KP_LEFTARROW "setspawnpt 4"
bind KP_5 "setspawnpt 5"
bind KP_INS "setspawnpt 0"
bind F5 "class m 1; vsay_team IamMedic"
bind F6 "class e 1; vsay_team IamEngineer"
bind F7 "class c 2; vsay_team IamCovertOps"
bind F8 "class s 4; vsay_team IamSoldier"
bind DEL "setspawnpt 3; echo ^7spawnpoint ^e3"
bind PGDN "setspawnpt 5; echo ^7spawnpoint ^e5"
bind PGUP "setspawnpt 2; echo ^7spawnpoint ^e2"
bind HOME "setspawnpt 1; echo ^7spawnpoint ^e1"
bind END "setspawnpt 4; echo ^7spawnpoint ^e4"
bind F3 "class m 1;say_team ^7medic; play sound/menu/filter"
bind F4 "class e 1;say_team ^7engineer; play sound/menu/filter"
bind F5 "class e 2;say_team ^7rifle; play sound/menu/filter"
bind F6 "class f 1;say_team ^7fop; play sound/menu/filter"
bind F7 "class s 4;say_team ^7panzer; play sound/menu/filter"
bind F8 "class c 1;say_team ^7sten; play sound/menu/filter"
bind F9 "class c 3;say_team ^7sniper; play sound/menu/filter"
but my r33l spawnselector is way more complicated
bind KP_INS "setspawnpt 0; say_team ^0#^70"
bind KP_END "setspawnpt 1; say_team ^0#^71"
bind KP_DOWNARROW "setspawnpt 2; say_team ^0#^72;"
bind KP_PGDN "setspawnpt 3; say_team ^0#^73"
bind KP_LEFTARROW "setspawnpt 4; say_team ^0#^74;"
bind KP_5 "setspawnpt 5; say_team ^0#^75"
spawnclass
bind INS "vstr classmedic;play sound/etpro/headshot"
bind HOME "vstr classengi;play sound/etpro/headshot"
bind PGUP "vstr classcovop;play sound/etpro/headshot"
bind DEL "vstr classfieldop;play sound/etpro/headshot"
bind PGDN "vstr classsoldier;play sound/etpro/headshot"
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team ^0[^dEng^0/^2SMG^0]"
set classengi2 "class e 2; set classengi vstr classengi1; say_team ^0[^dEng^0/^1Rifle^0]"
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team ^0[^dSoldier^0/^2Panzer^0]"
set classsoldier2 "class s 2; set classsoldier vstr classsoldier3; say_team ^0[^dSoldier^0/^2MG42^0]"
set classsoldier3 "class s 3; set classsoldier vstr classsoldier4; say_team ^0[^dSoldier^0/^1Flamer^0]"
set classsoldier4 "class s 5; set classsoldier vstr classsoldier1; say_team ^0[^dSoldier^0/^1Mortar^0]"
set classmedic "vstr classrecycle; class m 1; say_team ^0[^dMedic^0]"
set classfieldop "vstr classrecycle; class f 1; say_team ^0[^dField Bob^0]"
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; say_team ^0[^dCovert^0/^2Sten^0]"
set classcovop2 "class c 3; set classcovop vstr classcovop3; say_team ^0[^dCovert^0/^2Sniper^0]"
set classcovop3 "class c 2; set classcovop vstr classcovop1; say_team ^0[^dCovert^0/^1FG42^0]"
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"
set spawntoggle "vstr ax1"
// Syntax
//
// /team <team> <class> <weapon>
//
//The values inside the < > must be replaced by the values given below. //You can omit values starting from the right (e.g. you adding values //for <team> and <class>, but not for <weapon>. If you do this ET will //pick the default values for you. When you choose an invalid //combination, ET will fall back to default values, see the examples //section for more details.
//
//<team>
//s Spectator
//b Team blue, resp. Allies
//r Team red, resp. Axis
//
//<class>
//0 Soldier
//1 Medic
//2 Engineer
//3 Field Ops
//4 Covert Ops
//
//<weapon>
//3 MP40
//4 M1A1 Thompson
//5 Panzerfaust
//6 Flamethrower
//10 Sten MkII S
//23 K43 & GPG40 GranatWerfer - Rifle for Axis Engineer
//24 M1 Garand & M7 Grenade Launcher - Rifle for Allied Engineer
//25 M1S Garand (Silenced) - Rifle for Allied Covert Ops
//31 MG42 machine gun
//32 K43 (Silenced) - Rifle for Axis Covert Ops
//33 FG42
//35 81mm Mörser resp. 3 Inch Mortar for Axis resp. Allied Soldier
set alliesSpawn "bind F4 "vstr soldierallies";bind F5 "vstr medicallies";bind F6 "vstr engiallies";bind F7 "vstr flopsallies";bind F8 "vstr covallies""
set axisSpawn "bind F4 "vstr soldieraxis";bind F5 "vstr medicaxis";bind F6 "vstr engiaxis";bind F7 "vstr flopsaxis";bind F8 "vstr covaxis""
//
//ALLIES
//
//soldier toggle
set soldieralliessmg "team b 0 4;say_team "^fs^7oldier - SMG";set soldierallies vstr soldieralliespz"
set soldieralliespz "team b 0 5;say_team "^fs^7olider - Panzer";set soldierallies vstr soldieralliesfl"
set soldieralliesfl "team b 0 6;say_team "^fs^7oldier - Flamer";set soldierallies vstr soldieralliesmg"
set soldieralliesmg "team b 0 31;say_team "^fs^7oldier - MG42";set soldierallies vstr soldieralliessmg"
//engi toggle
set engialliessmg "team b 2 4;say_team "^fe^7ngi - SMG";set engiallies vstr engialliesrf"
set engialliesrf "team b 2 24;say_team "^fe^7ngi - Rifle";set engiallies vstr engialliessmg"
//cov toggle
set covalliessten "team b 4 10;say_team "^fc^7ov - Sten";set covallies vstr covalliesfg"
set covalliesfg "team b 4 33;say_team "^fc^7ov - FG42";set covallies vstr covalliesrf"
set covalliesrf "team b 4 25;say_team "^fc^7ov - Sniper";set covallies vstr covalliessten"
set soldierallies "vstr soldieralliessmg"
set medicallies "team b 1;say_team ^fM^7edic"
set engiallies "vstr engialliessmg"
set flopsallies "team b 3;say_team ^fF^7lops"
set covallies "vstr covalliessten"
//
//AXIS
//
//soldier toggle
set soldieraxissmg "team r 0 3;say_team "^1s^7oldier - SMG";set soldieraxis vstr soldieraxispz"
set soldieraxispz "team r 0 5;say_team "^1s^7olider - Panzer";set soldieraxis vstr soldieraxisf1"
set soldieraxisfl "team r 0 6;say_team "^1s^7oldier - Flamer";set soldieraxis vstr soldieraxismg"
set soldieraxismg "team r 0 31;say_team "^1s^7oldier - MG42";set soldieraxis vstr soldieraxissmg"
//engi toggle
set engiaxissmg "team r 2 3;say_team "^1e^7ngi - SMG";set engiaxis vstr engiaxisrf"
set engiaxisrf "team r 2 23;say_team "^1e^7ngi - Rifle";set engiaxis vstr engiaxissmg"
//cov toggle
set covaxissten "team r 4 10;say_team "^1c^7ov - Sten";set covaxis vstr covaxisfg"
set covaxisfg "team r 4 33;say_team "^1c^7ov - FG42";set covaxis vstr covaxisrf"
set covaxisrf "team r 4 32;say_team "^1c^7ov - Sniper";set covaxis vstr covaxissten"
set soldieraxis "vstr soldieraxissmg"
set medicaxis "team r 1;say_team ^1M^7edic"
set engiaxis "vstr engiaxissmg"
set flopsaxis "team r 3;say_team ^1F^7lops"
set covaxis "vstr covaxissten"
//
// team toggle
//
set teamtoggle "vstr alliesSelec"
set alliesSelec "echo ^3Allies; set teamtoggle "vstr axisSelec";vstr alliesSpawn"
set axisSelec "echo ^1Axis;set teamtoggle "vstr alliesSelec";vstr axisSpawn"
bind = "vstr teamtoggle"
// works outside etpro
bind DEL "setspawnpt 3; echo ^7spawnpoint ^e3"
bind PGDN "setspawnpt 5; echo ^7spawnpoint ^e5"
bind PGUP "setspawnpt 2; echo ^7spawnpoint ^e2"
bind HOME "setspawnpt 1; echo ^7spawnpoint ^e1"
bind END "setspawnpt 4; echo ^7spawnpoint ^e4"
bind F3 "class m 1;say_team ^7medic; play sound/menu/filter"
bind F4 "class e 1;say_team ^7engineer; play sound/menu/filter"
bind F5 "class e 2;say_team ^7rifle; play sound/menu/filter"
bind F6 "class f 1;say_team ^7fop; play sound/menu/filter"
bind F7 "class s 4;say_team ^7panzer; play sound/menu/filter"
bind F8 "class c 1;say_team ^7sten; play sound/menu/filter"
bind F9 "class c 3;say_team ^7sniper; play sound/menu/filter"
but my r33l spawnselector is way more complicated .
modus operandis , best spawnselect ever
bind F6 "class m 1;say_team ^7/^c/^7Going ^cMedic ^7Smg"
bind F7 "class f 1;say_team ^7/^c/^7Going ^cFobs ^7Smg"
bind F8 "class e 1;say_team ^7/^c/^7Going ^cEngy ^7Smg"
bind F9 "class c 3;say_team ^7/^c/^7Going ^cCovert ^7Garand"
bind F10 "class c 1;say_team ^7/^c/^7Going ^cCovert ^7Sten"
bind F11 "class e 2;say_team ^7/^c/^7Going ^cEngy ^7Rifle"