b_Commands

Yesterday on my old PC working this commands.

b_beginround "say ^6GL ^7&^6 HF"
b_endround "say ^6WP ^7&^6 GG"


But now, he saying UNKOWN BLA BLA BLA.

Can somebody help me here please?:(
Comments
21
bind x "say ^6GL ^7&^6 HF"
bind z "say ^6WP ^7&^6 GG"

Just bind them to a key like everyone else.
Al keys are in use.

Quote//Binds
bind F1 "vote yes; play sound\menu\select.wav"
bind F2 "vote no; play sound\menu\select.wav"
bind INS "+stats; +topshots"
bind HOME "+topshots"
bind l "openlimbomenu; echo ^7BLABLA^?/^7MENU"
bind z "kill; forcetapout; echo ^7SELF^?/^7KILL"
bind f3 "ready;vsay LetsGo ^5[ ^7I am Rup^5'^7d ^5];wait 9; speclock;"
bind MOUSE2 "+movedown"
bind MOUSE3 "weapalt"
bind c "+movedown"
bind F5 "class m 1;play sound/chat/axis/62a;exec autoexec_medic.cfg; echo ^5[ ^7MeDiC ^5]"
bind F6 "class f 1;play sound/chat/axis/64a;exec autoexec_fieldops.cfg; echo ^5[ ^7FiElDoPs ^5]"
bind F7 "class e 1;play sound/chat/axis/63a;exec autoexec_engineer.cfg; echo ^5[ ^7EnGiNeEr1# ^5]"
bind F8 "class e 2;play sound/chat/axis/63a;exec autoexec_engineer.cfg; echo ^5[ ^7EnGiNeEr2# ^5]"
bind F9 "class c 1;play sound/chat/axis/65a;exec autoexec_covertops.cfg;echo ^5[ ^7StEn ^5]"
bind F10 "class c 3;play sound/chat/axis/65a;exec autoexec_covertops.cfg;echo ^5[ ^7GaRanD RiFlE ^5]"
bind F11 "class s 4;play sound/chat/axis/61a;exec autoexec_soldier.cfg;echo ^5[ ^7WiNgHaVeN sTyLe ^5]"
bind DEL "exec autoexec_axis.cfg; team r 1 3 38; echo ^7[^9JOINING ^7}{^9 AXIS^7]"
bind PGDN "exec autoexec_allies.cfg; team b 1 8 37; echo ^7[^9JOINING ^7}{^9 ALLIES^7]"
bind END "team s; echo ^7[^9JOINING ^7}{^9 SPECTATOR^7]"
bind p "vsay cheer ^7Come on ^6BARBIE ^7lets go ^6PARTY"
bind b "say_team ^5[ ^7ArTy PlAnTeD ^5];+zoom;+attack;-attack;-zoom;"
bind j "vsay cheer ^1:D^2:D^3:D^4:D^5:D^6:D^7:D^8:D^9:D^0:D^g:D^h:D^j:D^m:D^n:D^v:D^z:D^c:D^j:DDDDDDDDDDDD"
bind m "vsay negative ^3:^6<^7("
bind n "vsay affirmative ^3:^6<^7)"
sv_fullmsg "^1Server is FULL"
bind o "selectbuddy -2"

//Weaponbank
bind 0 "weaponbank 10 ;cg_gun_frame 0"
bind 1 "weaponbank 1 ;cg_gun_frame 0"
bind 2 "weaponbank 2 ;cg_gun_frame 0"
bind 3 "weaponbank 3 ;cg_gun_frame 0"
bind 4 "weaponbank 4 ;cg_gun_frame 0"
bind 5 "weaponbank 5 ;cg_gun_frame 0"
bind 6 "weaponbank 6 ;cg_gun_frame 0"
bind 7 "weaponbank 7 ;cg_gun_frame 0"
bind 8 "weaponbank 8 ;cg_gun_frame 0"
bind 9 "weaponbank 9 ;cg_gun_frame 0"

//crosshair
//magenta
//cyan
cg_crosshairAlpha "1"
cg_crosshairAlphaAlt "1"
//cg_crosshairColor "magenta"
//cg_crosshairColorAlt "magenta"
cg_crosshairColor "white"
cg_crosshairColorAlt "white"
cg_crosshairHealth "0"
cg_crosshairPulse "0"
//cg_crosshairSize "38"
cg_crosshairSize "25"
cg_crosshairX "0"
cg_crosshairY "0"
cg_drawCrosshair "5"
cg_crosshairPulse "0"
cg_crosshairHealth "0"

//crosshair bind
set cross1 "cg_drawcrosshair 5; set cross vstr cross2;echo ^0crosshair^7:^35; set cross vstr cross2"
set cross2 "cg_drawcrosshair 14; set cross vstr cross1;echo ^0crosshair^7:^314; set cross vstr cross1"
set cross "vstr cross1"
bind i "vstr cross"

//Begin+End round says
b_beginround "say ^6GL ^7&^6 HF"
b_endround "say ^6WP ^7&^6 GG"

//Lame Speed Strafe
bind Mouse1 "+vstr mouse_a mouse_b"
set mouse_a "+attack; +sprint"
set mouse_b "-attack; -sprint"

//Geluid bind
set walk1 "cg_novoicechats 1; s_volume 0.9999999999; +speed; set walk vstr walk2;echo ^0Sound ^6Script^3:^7 On; play sound\menu\select.wav"
set walk2 "cg_novoicechats 0; s_volume "0.60000"; -speed; set walk vstr walk1;echo ^0Sound ^6Script^3:^7 Off; play sound\menu\select.wav"
set walk "vstr walk1"
bind ALT "vstr walk"

//DEMO
set dem1 "exec demo.cfg; set dem vstr dem2"
set dem2 "exec demooff.cfg; set dem vstr dem1"
set dem "vstr dem1"
bind / "vstr dem"

//Spawntimer
bind UPARROW vstr spawntimeCheck
bind LEFTARROW vstr timeSet
bind DOWNARROW vstr startTimer

//Spawnpoint Selecter
bind KP_INS "setspawnpt 0;play sound/menu/select; say_team ^5[ ^7SpawnPoint Default ^5]; set spawntoggle vstr"
bind KP_END "setspawnpt 1;play sound/menu/select; say_team ^5[ ^7SpawnPoint 1 ^5]; set spawntoggle vstr"
bind KP_DOWNARROW "setspawnpt 2;play sound/menu/select; say_team ^5[ ^7SpawnPoint 2 ^5]; set spawntoggle vstr"
bind KP_PGDN "setspawnpt 3;play sound/menu/select; say_team ^5[ ^7SpawnPoint 3 ^5]; set spawntoggle vstr"
bind KP_LEFTARROW "setspawnpt 4;play sound/menu/select; say_team ^5[ ^7SpawnPoint 4 ^5]; set spawntoggle vstr"

//name cycle
//By pressing this key ([)&(]) you can change your name
set gamename1 "set nameset set name ^1+^7Weed^1/^7.; set nextname vstr gamename2; Echo current name:^1+^7Weed^1/^7."
set gamename2 "set nameset set name ^7Bird ^6<3; set nextname vstr gamename3; Echo current name:^7Bird ^6<3"
set gamename3 "set nameset set name ^0b^6A^0nga ^0A^6k^0A ^6W^0eed^6/^0.; set nextname vstr gamename4; Echo current name:^0b^6A^0nga ^0A^6k^0A ^6W^0eed^6/^0."
set gamename4 "set nameset set name ^7DESTANA ^6=D ^7KURDISTAN; set nextname vstr gamename5; Echo current name:^7DESTANA ^6=D ^7KURDISTAN"
set gamename5 "set nameset set name ^7KABOUTER^6JEWS; set nextname vstr gamename6; Echo current name:^7KABOUTER^6JEWS"
set gamename6 "set nameset set name ^b.^0Weed^b:^0<; set nextname vstr gamename7; Echo current name: ^b.^0Weed^b:^0<"
set gamename7 "set nameset set name ^7.^6A^7apje:^6/; set nextname vstr gamename8; Echo current name:^7.^6A^7apje:^6/"
set gamename8 "set nameset set name ^7app^fR^7ent^fI^7ce; set nextname vstr gamename9; Echo current name:^7app^fR^7ent^fI^7ce"
set gamename9 "set nameset set name ^7I'm bot^6!^7 Ding^6!^7 Ding^6!^7 Ding^6!^7; set nextname vstr gamename10; Echo current name:^7I'm bot^6!^7 Ding^6!^7 Ding^6!^7 Ding^6!^7"
set gamename10 "set nameset set name ^6B^7auz^6Z^7z; set nextname vstr gamename11; Echo current name:^6B^7auz^6Z^7z"
set gamename11 "set nameset set name ^wbAnga ^y#cyborg.et; set nextname vstr gamename12; Echo current name:^wbAnga ^y#cyborg.et"
set gamename12 "set nameset set name ^7SWEET^6GIRL; set nextname vstr gamename13; Echo current name:^7SWEET^6GIRL"
set gamename13 "set nameset set name ^7Giovane D^f'^7Honore; set nextname vstr gamename14; Echo current name:^7Giovane D^f'^7Honore"
set gamename14 "set nameset set name ^WJ^Z4^WMM^Z3^WR^Z.^Wb^zA^wnga; set nextname vstr gamename15; Echo current name:^WJ^Z4^WMM^Z3^WR^Z.^Wb^zA^wnga"
set gamename15 "set nameset set name ^7WING^0HAVEN^2 ^7FAN^0BOI^2!; set nextname vstr gamename16; Echo current name:^7WING^0HAVEN^2 ^7FAN^0BOI^2!"
set gamename16 "set nameset set name ^0NL^3}^7bAnga; set nextname vstr gamename17; Echo current name:^0NL^3}^7bAnga"
set gamename17 "set nameset set name ^wb^yA^wnga; set nextname vstr gamename18; Echo current name:^wb^yA^wnga"
set gamename18 "set nameset set name ^6TER^7}b^6A^7nga; set nextname vstr gamename19; Echo current name:^6TER^7}b^6A^7nga"
set gamename19 "set nameset set name ^6TER^7}b^6A^7nga ^0@CC7; set nextname vstr gamename20; Echo current name:^6TER^7}b^6A^7nga ^0@CC7"
set gamename20 "set nameset set name ^0BAM^3BOO^6-^7BANGA; set nextname vstr gamename21; Echo current name:^0BAM^3BOO^6-^7BANGA"
set gamename21 "set nameset set name ^0bAn^3ga^6-^7#bAnga; set nextname vstr gamename22; Echo current name:^0bAn^3ga^6-^7#bAnga"
set gamename22 "set nameset set name ^0IM^3ZEH^6!^7BANGA; set nextname vstr gamename22; Echo current name:^0IM^3ZEH^6!^7BANGA"
set gamename22 "set nameset set name ^7ILOVE^6GAY^7SEX; set nextname vstr gamename23; Echo current name:^7ILOVE^6GAY^7SEX"
set gamename23 "set nameset set name ^7W^6h^6y ^7so ^6GAY ^7?^6?; set nextname vstr gamename24; Echo current name:^7W^6h^6y ^7so ^6GAY ^7?^6?"
set gamename24 "set nameset set name ^7One Latex ^6Condom; set nextname vstr gamename25; Echo current name:^7One Latex ^6Condom"
set gamename25 "set nameset set name MoreGirlsThanYou; set nextname vstr gamename26; Echo current name:MoreGirlsThanYou"
set gamename26 "set nameset set name ^7bAnga ^6<3 ^7Kelly; set nextname vstr gamename27; Echo current name:^7bAnga ^6<3 ^7Kelly"
set gamename27 "set nameset set name ^7bAnga ^6<3 ^7Dnies; set nextname vstr gamename28; Echo current name:^7bAnga ^6<3 ^7Dnies"
set gamename28 "set nameset set name ^7Ultra^dHaX; set nextname vstr gamename29; Echo current name:^7Ultra^dHaX"
set gamename29 "set nameset set name ^7bAn^fga^7^; set nextname vstr gamename30; Echo current name:^7bAn^fga^7^"
set gamename30 "set nameset set name ^7o^fA^7sis; set nextname vstr gamename31; Echo current name:^7o^fA^7sis"
set gamename31 "set nameset set name ^7Medicine ^6Man; set nextname vstr gamename1; Echo current name:^7Medicine ^6Man"

set nextname "vstr gamename1"
bind [ "vstr nextname"
bind ] "vstr nameset"

//Multi Options
//By pressing this key (M)&(N) you can change your options

//set FOV1 "echo ^1FOV ^790; cg_fov 90; set FOV vstr FOV2"
//set FOV2 "echo ^1FOV ^795; cg_fov 95; set FOV vstr FOV3"
//set FOV3 "echo ^1FOV ^7100; cg_fov 100; set FOV vstr FOV4"
//set FOV4 "echo ^1FOV ^7105; cg_fov 105; set FOV vstr FOV5"
//set FOV5 "echo ^1FOV ^7110; cg_fov 110; set FOV vstr FOV6"
//set FOV6 "echo ^1FOV ^7120; cg_fov 120; set FOV vstr FOV1"
//set FPS1 "echo ^1FPS ^743; com_maxfps 43; set FPS vstr FPS2"
//set FPS2 "echo ^1FPS ^776; com_maxfps 76; set FPS vstr FPS3"
//set FPS3 "echo ^1FPS ^7128; com_maxfps 125; set FPS vstr FPS1"
//set RS1 "echo ^1RAIN/SNOW ^7OFF; set cg_atmosphericeffects 0; set RS vstr RS2"
//set RS2 "echo ^1RAIN/SNOW ^7ON; set cg_atmosphericeffects 1; set RS vstr RS1"
//set smoke1 "echo ^1SMOKE ^7OFF; set cg_wolfparticles 0; set smoke vstr smoke2"
//set smoke2 "echo ^1SMOKE ^7ON; cg_wolfparticles 1; set smoke vstr smoke1"
//Set gun1 "echo ^1GUN ^7OFF; set cg_drawgun 0; set gun vstr gun2"
//set gun2 "echo ^1GUN ^7ON; set cg_drawgun 1; set gun vstr gun1"

//set RS "vstr RS1
//set smoke "vstr smoke1"
//set gun "vstr gun1"
//set FPS "vstr FPS1"
//set FOV "vstr FOV1"

//set cycle1 "set cycle vstr RS; set nextcycle vstr cycle2; echo ^4current option: ^1Rain/Snow effects"
//set cycle2 "set cycle vstr smoke; set nextcycle vstr cycle3; echo ^4current option: ^2Smoke Effects"
//set cycle3 "set cycle vstr gun; set nextcycle vstr cycle4; echo ^4current option: ^3Draw Gun"
//set cycle4 "set cycle vstr FPS; set nextcycle vstr cycle5; echo ^4current option: ^4Cap FPS"
//set CYCLE5 "set cycle vstr FOV; set nextcycle vstr cycle1; echo ^4current option: ^5FIELD OF VISION"
//set nextcycle "vstr cycle1"

//bind m "vstr nextcycle"
//bind n "vstr cycle"

//Punkbuster
pb_lan "1"
pb_sleep "500"
pb_msgPrefix "^0PunkBuster Client^3:^0"
pb_security "0"
pb_system "1"
pb_LogToFile "0"
pb_SsLog "0"
pb_SsSave "0"
net_port "27657"
wait 30;net_restart
pb_writecfg

//bob's
cg_bobpitch "0"
cg_bobroll "0"
cg_bobup "0"
cg_bobyaw "0"

// FPS
com_maxfps "125" // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125
com_hunkMegs "256" // Amount of memory (MB) assign to the hunk.
com_zoneMegs "24" // Amount of RAM to allocate to... Zone? Map & texture loading?
com_soundMegs "48" // Sets the amount of memory (MB) to allocate for loaded sound files.

//User
cl_maxpackets "100"
con_autoclear "0"
logfile "0"
//mv_sensitivity "20"
mv_sensitivity "15"
seta sensitivity "2.600000"
pmove_fixed "0"
cg_atmosphericeffects 0
cg_wolfparticles 0

//ETpro settings
exec etpro.cfg
Parent
love how you binded 27 names or smth , quite idiotic ones also
Parent
Hahahaahaha:X
Parent
you have script for walking, wtf m8?
Parent
Quote
//Geluid bind
set walk1 "cg_novoicechats 1; s_volume 0.9999999999; +speed; set walk vstr walk2;echo ^0Sound ^6Script^3:^7 On; play sound\menu\select.wav"
set walk2 "cg_novoicechats 0; s_volume "0.60000"; -speed; set walk vstr walk1;echo ^0Sound ^6Script^3:^7 Off; play sound\menu\select.wav"
set walk "vstr walk1"
bind ALT "vstr walk"


Thats my "SOUND SCRIPT".
Parent
seta b_beginround "say ^6GL ^7&^6 HF"
seta b_endround "say ^6WP ^7&^6 GG"
Moeilijk he orgineel zijn?
Nee dat kunnen ze niet.

BOKS OUWE.

Alles wat jullie bleekscheetjes doen hebben jullie van de allochtonen dus ALSJEBLIEFT wees ff ORGINEEL!

Ik weet is moeilijk voor jou.
Parent
:DDDdDd

Als dat serieus was dan is het wel redelijk zielig en bekrompen. Om nog maar te zwijgen van het racisme. Kan je lekker veel warning puntjes voor scoren. :)
Parent
Hoeveel? rond de 40 he? binnen 7 dagen zijn ze tog weer weg so, who care's?
Parent
Ja, tenzij je er nog een hoop bijeen weet te rapen :DD
Parent
ik stuur feis op je afpunt
Parent
Doemaar, hij is mijn mattie
Parent
JA DAAROM, tering jij bent echt dom
Parent
how fucking stupid is that?
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