I am such a genious!
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9 Dec 2009, 00:33
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Journals
Lots of stuff has gone *swish* *swash* through my head lately, so I needed something to shut the voices. And I accidentally whole ET!
Any thoughts, ideas, flame? I have no idea how to force it via the server/configs, need a nerd for that part.
EDIT: Greetings to , and , no I am not drunk, mr. "cuz its the most retarded idea i heard in ages"
Any thoughts, ideas, flame? I have no idea how to force it via the server/configs, need a nerd for that part.
EDIT: Greetings to , and , no I am not drunk, mr. "cuz its the most retarded idea i heard in ages"
if nobody died and he waited 1 fullspawn+ the spawn he died at, he can jump in and 5v6!
EDIT: Oh, I just realized what you ment. Well, I wouldn´t mind waiting few seconds.
gj!
fu retard
le fu
For myself, I think the idea is 100% pointless
One of the engi's is dead and is waiting for a respawn, who selfkills?
Another idea I thought of someday : If a player selfkills later than 5 seconds before his own spawntime his respawn time gets lengthened with 20 seconds or something, this way the "RUSH DO DAMAGE SELFKILL" tactics would be weakened and more tactical play would come into hand.
you could tactically use special persons in the team and let somebody die on purpose for some obj, but if e.g. the engi dies in a tankrush, someone else has to sk asap...
i guess that idea would require longer maptimes, make it easier to defend but maybe we should give it a try
i mean its everything but a cslike "play your tactics " game...
tactics in et is just the basic but all in all you decide for the moment...
and maybe you remember when you started with et back in the days, it took months to figure out every little helpful shizzle in the game since it got a lot of things to learn...
in most of the games there are a handfull of stuff to learn and everything else is pracc, but et is a whole science :D
But seriously, this might just add too much lotto-factor to the game, not sure if that is something we want...