mat_dxlevel "81" // sets directX level
mat_setvideomode "800 600 0" // ingame resolution
mp_decals "0" // How many player sprays will be shown.
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "0" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawflecks 0 // Disables flecks (i.e. bullet holes).
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_dynamic "0" // Disables dynamic lights.
r_eyes "0" // Disables eyes in models.
r_lod "2" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
cl_minmodels "1" // forces playermodels to a specific model
cl_min_t "2" // forces T models to Elite
cl_min_ct "2" // forces CT models to gsg9
fps_max "76" // Limits fps to 76
mat_forceaniso "8" // Sets filtering mode to Anisotropic 8x
rcon_password ""
alias d2 "rcon changelevel de_dust2"
alias dust "rcon changelevel de_dust"
alias cbble "rcon changelevel de_cbble"
alias inferno "rcon changelevel de_inferno"
alias piranesi "rcon changelevel de_piranesi"
alias aztec "rcon changelevel de_aztec"
alias contra "rcon changelevel de_contra"
alias mill "rcon changelevel de_cpl_mill"
alias train "rcon changelevel de_train"
alias prodigy "rcon changelevel de_prodigy"
alias nuke "rcon changelevel de_nuke"
alias rr "rcon mp_restartgame 1"
alias lo3 "rcon zb_lo3"
bind "F2" "buy deagle; buy secammo"
bind "F3" "buy famas; buy primammo"
bind "F4" "vuy mp5navy; buy primammo"
bind "F5" "buy m4a1;buy ak47; buy primammo"
bind "F6" "buy awp; buy primammo"
rate 25000
cl_rate 25000
cl_updaterate 101
cl_cmdrate 101
cl_cmdbackup 0
cl_resend 0
cl_interp 0
cl_interpolate 0
cl_dlmax 0
fps_max 101
download highfps 2.1 zip
hf
//zBlock & CAL proof Config
sv_cheats "1"
sensitivity "3.000000000"
zoom_sensitivity_ratio "0.770000000"
// Game & GFX settings etc...
mat_dxlevel "81" // sets directX level
mat_setvideomode "800 600 0" // ingame resolution
mp_decals "0" // How many player sprays will be shown.
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "0" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawflecks 0 // Disables flecks (i.e. bullet holes).
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_dynamic "0" // Disables dynamic lights.
r_eyes "0" // Disables eyes in models.
r_lod "2" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
cl_minmodels "1" // forces playermodels to a specific model
cl_min_t "2" // forces T models to Elite
cl_min_ct "2" // forces CT models to gsg9
fps_max "76" // Limits fps to 76
mat_forceaniso "8" // Sets filtering mode to Anisotropic 8x
// NETSETTINGS
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
cl_interpolate "1"
cl_interp "0.01"
cl_smooth "0"
cl_smoothtime "0.01"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_downloadfilter "none"
cl_showfps "1"
net_graph "0"
// transfers load from GPU to CPU to boost performance
r_3dnow "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
// Sound
snd_mixahead "0.1" // adjust in intervals of .1 to reduce stuttering
bgmvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_noextraupdate "1"
soundscape_fadetime "9999"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
volume "0.222222222223"
// increases blood to help you to see hits better
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// Other settings
budget_show_history "0"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
jpeg_quality "100"
sv_forcepreload "1"
sv_cheats "0"
cl_crosshairscale "1000"
// Bindings
bind "tab" "+showscores"
bind "f" "slot1; cl_righthand 1"
bind "MOUSE4" "slot3; cl_righthand 0"
bind "MOUSE5" "slot1; cl_righthand 1"
bind "2" "slot2; cl_righthand 1"
bind "4" "use weapon_hegrenade; cl_righthand 1"
bind "5" "use weapon_c4"
bind "alt" "use weapon_smokegrenade; cl_righthand 1"
bind "MWHEELDOWN" "use weapon_flashbang; cl_righthand 1"
bind "MWHEELUP" "+jump"
bind "SPACE" "+jump"
bind "KP_HOME" "buy galil ;buy famas"
bind "KP_UPARROW" "buy ak47 ;buy m4a1"
bind "KP_PGUP" "buy awp"
bind "KP_LEFTARROW" "buy usp"
bind "KP_5" "buy deagle"
bind "KP_RIGHTARROW" "buy mp5"
bind "KP_END" "buy defuser;buy vesthelm;buy vest;buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
bind "KP_DOWNARROW" "buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
bind "KP_PGDN" "buy vesthelm ;buy vest"
bind "KP_ENTER" "buy hegrenade"
bind "KP_INS" "buy defuser"
bind "KP_MINUS" "buy smokegrenade"
bind "KP_PLUS" "buy flashbang"
bind "v" "radio1"
bind "c" "radio2"
bind "x" "radio3"
bind "F1" "say hurens0hN d0wN"
bind "F2" "say nubz got rolled"
bind "F3" "say QUOI?"
bind "F4" "say LOL QUE?"
// RCON
rcon_password ""
alias d2 "rcon changelevel de_dust2"
alias dust "rcon changelevel de_dust"
alias cbble "rcon changelevel de_cbble"
alias inferno "rcon changelevel de_inferno"
alias piranesi "rcon changelevel de_piranesi"
alias aztec "rcon changelevel de_aztec"
alias contra "rcon changelevel de_contra"
alias mill "rcon changelevel de_cpl_mill"
alias train "rcon changelevel de_train"
alias prodigy "rcon changelevel de_prodigy"
alias nuke "rcon changelevel de_nuke"
alias rr "rcon mp_restartgame 1"
alias lo3 "rcon zb_lo3"
// blabla
clear
echo "bazdmeG.cfg executed"