spawn / class selectah

Im in need of spawn and class selecter

+

script that says spawntime of enemy in teamchat


thnx in advance


random nice song
Comments
11
Cmon baby light my fire
for the spawntimer thingy i can recommend the modus operandi script, been using it for years now and its really cool.

edit: a spawn selector is also included, dunno about the class selector, i made my own :p
any link? Wouldnt mind checking it out myself
Parent
bind "l" "_limbomenu"

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Parent
:D :D :D :D :D :D :D
Parent
//TEAM SELECTOR
bind F3 "echo ^0[^7Allies^0]; team b 1; say_team ^0nurse^7smg"
bind KP_PGDN "echo ^0[^7Spectator^0]; team s"
bind F4 "echo ^0[^7Axis^0]; team r 1; say_team ^0nurse^7smg"

// CLASS SELECTOR
bind F5 "class m 1; say_team ^0medic^7smg;echo ^0medic^7smg"
bind F6 "class f 1; say_team ^0lt^7smg;echo ^0lt^7smg"
bind F7 "vstr engi1"
seta engi2 "class e 2; say_team ^0engi^7rifle;bind F7 vstr engi1;echo ^0engi^7rifle"
seta engi1 "class e 1; say_team ^0engi^7smg;bind F7 vstr engi2;echo ^0engi^7smg"
bind F8 "vstr sldr1"
seta sldr1 "class s 2; say_team ^0sldr^7MG42;bind F8 vstr sldr2;echo ^0sldr^7MG42"
seta sldr2 "class s 3; say_team ^0sldr^7flamer;bind F8 vstr sldr3;echo ^0sldr^7flamer"
seta sldr3 "class s 4; say_team ^0sldr^7pf;bind F8 vstr sldr4;echo ^0sldr^7pf"
seta sldr4 "class s 5; say_team ^0sldr^7mortar;bind F8 vstr sldr1;echo ^0sldr^7mortar"
bind F9 "vstr covop1"
seta covop1 "class c 1; say_team ^0covert^7sten;bind F9 vstr covop2;echo ^0covert^7sten"
seta covop2 "class c 2; say_team ^0covert^7fg;bind F9 vstr covop3;echo ^0covert^7fg"
seta covop3 "class c 3; say_team ^0covert^7sniper;bind F9 vstr covop1;echo ^0covert^7sniper"

// SPAWN SELECTOR
bind INS "setspawnpt 0;echo ^pspawn^n/^pdefault"
bind DEL "setspawnpt 3;echo ^pspawn^n/^p03"
bind PGDN "setspawnpt 5;echo ^pspawn^n/^p05"
bind PGUP "setspawnpt 2;echo ^pspawn^n/^p02"
bind HOME "setspawnpt 1;echo ^pspawn^n/^p01"
bind END "setspawnpt 4;echo ^pspawn^n/^p04"
got my own class selector, pm me if you want mine
Class selector + good setting for snajper

bind F5 "team b; echo ^d>^0>>> ^dALLIES ^0<<<^d"
bind F6 "team r; echo ^1>^0>>> ^1AXIS ^0<<<^1<"
bind F7 "team s; echo ^7>>> ^0Spectat^1o^0r m^1o^3de^0!"
Bind kp_end "vstr wp1"
Bind kp_downarrow "vstr wp3"
Bind kp_pgdn "vstr wp4"
Bind kp_leftarrow "vstr wp5"
Bind kp_rightarrow "vstr wp2"

//Medic
set wp1 "vstr wp11"
set wp11 "class m 1; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7Medic; say_buddy ^0>^7>^0>^7 Medic; set wp1 vstr wp11"
//Fdops
set wp2 "vstr wp21"
set wp21 "class f 1; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7FdOps; say_buddy ^0>^7>^0>^7 FdOps; set wp2 vstr wp21"
//Engi
set wp3 "vstr wp31"
set wp31 "class e 1; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7Engi SMG; say_buddy ^0>^7>^0>^7 Engi SMG; set wp3 vstr wp32"
set wp32 "class e 2; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7Engi RIFLE; say_buddy ^0>^7>^0>^7 Engi RIFLE; set wp3 vstr wp31"
//CvOps
set wp4 "vstr wp41"
set wp41 "class c 1; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7CvOps STEN; say_buddy ^0>^7>^0>^7 CvOps STEN; set wp4 vstr wp42"
set wp42 "class c 2; m_pitch 0.01501; com_maxfps 71; echo ^0> ^7Class^0: ^7CvOps FG42; say_buddy ^0>^7>^0>^7 CvOps FG42; set wp4 vstr wp43"
set wp43 "class c 3; m_pitch 0.022; com_maxfps 71; echo ^0> ^7Class^0: ^7CvOps Sniper; say_buddy ^0>^7>^0>^7 CvOps Sniper; set wp4 vstr wp41"
//Soldier
set wp5 "vstr wp51"
set wp51 "class s 2; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7Soldier MG42; say_buddy ^0>^7>^0>^7 Soldier MG42; set wp5 vstr wp52"
set wp52 "class s 3; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7Soldier Flammer; say_buddy ^0>^7>^0>^7 Soldier Flammer; set wp5 vstr wp53"
set wp53 "class s 4; m_pitch 0.01501; com_maxfps 125; echo ^0> ^7Class^0: ^7Soldier Panzer; say_buddy ^0>^7>^0>^7 Soldier Panzer; set wp5 vstr wp51"
bind F3 "class m 1;;say_team ^0Medic"
bind F4 "class f 1; vstr arty;say_team ^0Field Ops"
bind F5 "class e 1;say_team ^0Engi - Smg"
bind F6 "class c 1;say_team ^0Covert - Sten"
bind F7 "class s 4;say_team ^0Soldier - Panzer"

bind kp_ins "setspawnpt 0; vstr say_spawn_0"
bind kp_end "setspawnpt 1; vstr say_spawn_1"
bind kp_downarrow "setspawnpt 2; vstr say_spawn_2"
bind kp_pgdn "setspawnpt 3; vstr say_spawn_3"
bind kp_leftarrow "setspawnpt 4; vstr say_spawn_4"
bind kp_5 "setspawnpt 5; vstr say_spawn_5"

set say_spawn_0 "say_team ^.Default spawn"
set say_spawn_1 "say_team ^.SpawnPoint 1
set say_spawn_2 "say_team ^.SpawnPoint 2
set say_spawn_3 "say_team ^.SpawnPoint 3
set say_spawn_4 "say_team ^.SpawnPoint 4
set say_spawn_5 "say_team ^.SpawnPoint 5
etbot provides all that.
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