Fops in 5on5
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19 Jan 2010, 16:05
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Journals
We were discussing the fops in 5on5 and we came to the conclusion that a lot of fops postitions that were useful in 6on6 are now rather obsolete. In most 5on5 matches you play with 2 engineers and 3 medics with occasionally someone switching to fops.
So how can the fops be more of use in 5on5. Maybe increase the chargebar?
I'd like to know what you guys think!
http://www.taggers.eu/flame/562
Special thanks for m1ke's time and input in this journal already!
So how can the fops be more of use in 5on5. Maybe increase the chargebar?
I'd like to know what you guys think!
http://www.taggers.eu/flame/562
Special thanks for m1ke's time and input in this journal already!
e: moaning cause u cant be fop all the time not doing objective throwing random strikes that never hit anything and make journals on cf.... (spare me your Tag fag discussions)
A dude like you got owned with mortar and then got on vent with his 5 friends and discussed how this would be avoided. Solution: remove Mortar
A dude like you got owned with prone and then got on vent with his 5 friends and discussed how this would be avoided. Solution: prone delay
Now you are moaning cause you can't manage the classes in ur team and pick a class when you NEED it.
no changes needed imo
E: obv 6vs6 > *
or did u mean smth else?
Demands good communication but its best as far as i know.
since if you change back to your original class (at wich you wasted your charge), you wont have charge
i'm not sure about this though
so in case you are fops, you strike, selfkill go medic (dont even drop 1 medpack), selfkill go fops, you wont have charge
you're forced to have 3 medics at all times lest be a slave to the rifle
All I'm saying is that the fops class is less effective in 5on5 than it was in 6on6.
We would like the fops to be as effective again as in 6on6, others might not, that's why I bring this up for discussion.
who cares if you kill only 2 instead of 3.
and I play fops
so 5on5 killed me
fucking murderers
:D?
life was good...
Imo as fops you have to play way more defensive now, set artillery more often to just defend the objective rather than setting it offensive, to kill some people who are just about to spawn for example. same with airstrikes, its just a waste of charge to throw and offensive airstrike (airstrike at supply first stage as axis for example).
its just that chances of killing people have reduced as the amount of players in the opposite team shrank whereas maps are the sime size and offer the same possible attack ways (usually 3)
And i really hope not to see any humm3l-fops running around now!
no, srsly 3 meds & 2 fops or 3 meds & 2 engies are the only workin combinations in def
not meez though, he is awesome anyway
and I play fops
so 5on5 killed me
fucking murderers