Railgun 123456789
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25 Jan 2010, 17:32
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Journals
people always whining bout new maps and shitty pools
the solution was in front of our eyes all the time....
RAILGUN
i m gonna keep saying it, no other map in ET has that much suspence, different situations and tactital posibilities than railgun
i agree ,it needs modifications but that's less work than building a new map
the solution was in front of our eyes all the time....
RAILGUN
i m gonna keep saying it, no other map in ET has that much suspence, different situations and tactital posibilities than railgun
i agree ,it needs modifications but that's less work than building a new map
its pretty enjoyable in 6on6 while its so disgusting on mass publics.
this map definitely has a lot of potential.
unbug train
axis=> permanent spawn depot yard, (though i liked the beginning battle for the depot yard but it's just too unbalanced when allies get it)
not sure but thinking their also was a discussion about the switch
...
i'm sure other and better players know other fixes...
Also, there was a script that made it impossible for allies to return the Zug..
buildable tactical elements seem like a really nice idea to me.
what about a train switch which is buildable for the allies but its permanent closed, just like a truck barrier on goldrush so the axis have to destroy it? seems like a nice idea, in my opinion.
maybe, if planting a dynamite makes the map too unbalanced or hard for the attacking axis, it could be made destroyable with a satchel.
is it good in a match? :p
http://beta-gaming.de/et/ag0n/TJ_MOVIE_TESTS/0000000021.jpg
http://beta-gaming.de/et/ag0n/TJ_MOVIE_TESTS/0000000011.jpg
http://beta-gaming.de/et/ag0n/TJ_MOVIE_TESTS/image7.jpg
http://beta-gaming.de/et/ag0n/TJ_MOVIE_TESTS/shot0000.jpg