What keeps you playing ET? (BRINK related)
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9 Feb 2010, 10:47
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Journals
Brink's creative director Richard 'Rhado' Ham has asked the community to put together a list of features that keep you playing ET.
See this post for his initial request: http://www.crossfire.nu/?x=forum&mode=item&id=28425#comment853266
So if you guys can post the things that keep you playing ET, we can gather all the most popular features, and put them in a poll.
Of course this is a quite 'DUH' journal, but in order to get a complete list, your contributions are important as well!
If you plan on posting random bullshit, don't post it at all. Also, posting shit reasons like "mortar" and "cheaters" will just be ignored so don't bother...
Already suggested:
- Fast paced
- Strafing & trickjumping
- Hitsounds
- 3 hs, 8 bs to kill someone (Aiming requires skill)
- No ironsight
- Tweakability of the cfg
- Balanced classes (or easy way to adjust the balance)
- Direct hitreg and hitscan weapons
- Promod encouragement
- Low recoil
- Spam tactics (arty, airstrikes, grenades)
- Rifle grenades
- Stopwatch rounds with 20/30 seconds respawn
- Clear graphics
- Maps like supply, radar & goldrush
- Fixed spawnpoints
- Ability to choose spawn points
- Coloured nicknames & no difficult profile stuff
- ETTV
- Objective gameplay
- Panzer
- Easy and quick wars
- Fast reviving
- SDK & GTKRadiant (map development)
- Short loading times
- Crossfire / community
- Sprinting while shooting & sprintbar
- Leaning
- Landmines
Nice contribution btw :P
[Movement is a key to success: Apparently you have to move well in BRINK]
The fact that you don't die as fast as in other games, which means that if someone camps you still have the chance to turn around and get him if you're skilled enough.
The respawn system which does not throw you out of the game if you die once. I miss this in most of the other games: Agressive pushouts, and then spawn. In CS / CoD4, if you push out and die, it's over. In ET you actually kinda wanna die before spawn is over ;)
A good promod is a must!
The aiming system. I could live with ironsights... but I'd feel much more confident without them. The lack of them is what made ET so fast paced. In other games, if someone has iron sight on you and you don't, you lost. No chance. Camping encouraged.
The tweakability. If you take a look at Modern Warfare 2, where you get threatened with a ban just for changing your SENSITIVITY in the .cfg instead of sliding the bar around in the menu, that just freaks me out.
And last but not least: Fair balance of the classes that really (!) require teamwork out of the team, not just a facade of classes that only affects the weapon you use.
- movement, strafing, tj
- hitsounds, no ironsight
- need to do several obj to finish maps in (good) time
- teamplay
- class system with different pros/cons
- good scripting possibilities for individual style FUCK YEAH
- and ofc some spam options (ari, arty)
- fix spawntimes
continous objective
strafing/movement
fast
3hs/almost no spray
people.
Aiming plays a large role (the alternative is that the one who sees the enemy first, wins)
Tweakability (actually one of the most important things, I'd never play with the default CFG)
The overall Stopwatch gameplay, where there is an attacker & defender team and spawntimes instead of several Last-Man-Standing rounds such as in CS and CoD
Clear graphics. You don't need to have the monitor 1cm away from your eyes in order to spot an enemy camping in the bushes.
Or the other way round: What makes a game fail hard is Id-Tech 4, so good luck :)
I always try to strafe in other games but I fail hard and get pisse all the time
which part didnt you understand?
tweakable cfg
amount of hits to kill
speed of game
maps/objectives are better/more fun than in any other fps
-Movement
-lovely headshot hitsound
-ammount of hits needed
-clear and visible genades
-simple graphics combined with good gameplay
tactics (spam, battle sense etc)
etc
ET is the best game to play, is fast and enjoyable but otherwise ET community is the most retarded of all communities
all the other communitys are too serious and boring, while in here there are always actions, conspiracy, jokes, funnys, retards, legends coming back...just full of action lol
those wiaderko to YYT jokes and threads ull never see in any community...i just love this
miss that ownage tho, should play more :l
without a team this game offers nothing
- Movement
- Stopwatch
- Teamplay
- no ironsight
- promod
- Fast paced
-Direct hitscan + multiple hits needed to kill
-Fast pace
-Tweakable config
you've got to be kidding me ?:D
+ some nice support for clans/competition gaming - without that it cannot be anything
Theres no other tv system that works as well as ettv.
I didn't realise that before i looked into other games tv-systems, if they have on at all, its very restricted.
(and no freaking cameraman-system like you see on any other q3-based game which makes it impossible to automate broadcasts which is required to cover a wide variety of matches)
Should be comfortable that SD did a lot of things right before and could do them again (or not, like the lack of OSP commands in ET:QW :()
Edit: actually you can only record etqw demos right on the matchserver, not on the tv server broadcasting it.
I just failed in building a fake q3 client to build a cameraman-bot
Also ETTV. Built in feature would be awesome!
no gamepad support or xbox live
xD
Don't make me laugh :D everyone plays medic because it's so OP
-> OBJECTIVE GAMEPLAY <- this is quite rare, at least to the extent it is in ET.
-> Fun stuff <- what I mean is, that with my clan for example we often stay on our server after a war and spend some time playing goldendunk, TJing, or just looking for neat spots from the maps... stuff that is not directly related to the gameplay or competitive play but is still very fun to do.
-> TJING <- even though I mentioned this before, I believe it needs its own part. I mean, this is something you don't see in many games. We have an entire mod devoted to trickjumping, loads of maps and loads of tj movies. not only that, the very basis of ET tjing is very important in competitive play. I think this is one of the most important factors.
---
anyway ,everything is almost listed already, but you havent listed the low specs , et can be run basically on any computer
+ nice aim without much spread, recoil shit
+ et being fast paced
+ strafe jump
It feels so nice if you haven't played et for a week or more and then start to move again that fast or hear the hitsounds, just imba <3
obj
overall unique gameplay (class interaction, teamplay, fast paced, objective driven, stopwatch, weapons basic hitreg and spam weapons = having ironsights for example already excludes fast paced option)
ETPro (aka promod, so we are not stuck with what developers made for publics/xbox)
ETTV + Gamestv.org site (recent on demand feature is just awesome, so is coverage)
no playeble vehicles/deployments and other public bullshit
-spawnpoint selection (fixed ones - not this cod2 crap:S)
-possibility of class selection via hotkeys
(If I'd be you I'd try to leave scriptability out, it's doing more harm than good)
-short loading times(it doesn't take ages to start the game/load a map - at least make ad's skipable - those EA and what not ad's for 12-15 seconds are the pain...)
-bullet tracers - aswell as good hitrecognition (so you can instantly tell where you've been shot from)
(and quite a few of the above mentioned - concerning movement mostly)
and how many annoying ones do you know?
-arty script
-sense(/fov toggle)
-spam scripts(already find it quite annoying if one spams a single bind all day long, but a collection of crap being just spammed to annoy is...well...annying to me.)
(-lagscripts for the ones who want to belive in those:P)
-bot cvar(imo it's much easier to have those detected if you are not able to have customized variables)
Or just have high restrictions on what you can use within those scripts and only pre-set variables to be used.
Well without scripting you wouldn't have spawntime-sayer, classselector, spawnselector, ...
The colourful binds and vsays are sometimes annoying, yes, but they add value to the game, which keeps some players playing the game :)
A 'Spawntime-announcement' is nothing but a simple bin now is it?
And well, spawnselectors are a huge benefit. You're right on that one BUT those can be predefined already imo.
(or do you mean similar to the etpro spawntimer - a field where you enter something and can reset it by one key? In that case I'll have to admit defeat - and say you'd have to either deliver that one up front or use the scenario with restricted scripting)
Brink will fail I have no doubt about that, sorry for my opinion.
the aim/damage system
that i know the people i play with for ages
the strafing stuff
the easiness of the map creating so there are allot of maps -> trickjump maps
the config making stuffz
lack of other games
crossfire cause that keeps the game together with information/cups and lans!
and just the overall gameplay of ET is just great
* Tactical - timing on spawns, different paths to objectives, choosing of spawn points, timing of movement, classes : basically theres alot to think about in ET
* Strafing & trickjumping - Goes under the fast paces thing also tactical
* Hitsounds - love that ting, standard in games now anyway
* 3 hs, 8 bs to kill someone (Aiming requires skill) - mainly the headshot thing
* No ironsight
* Balanced classes (or easy way to adjust the balance) - Just allow us the community to balance by giving us the ability to
* Direct hitreg and hitscan weapons - the main base of rtcw & ET though spam is important too, these weapons allow for interesting team-work AND individual moments
* Promod encouragement - Without ETPro Et probably would have died years ago
* Low recoil - Keeps a fast pace and interesting fire fights
* Stopwatch rounds with 20/30 seconds respawn - imo stopwatch makes ET unique
* Clear graphics - also make them tweakable
* 10minute maps - As in around 10minutes to attack on average giving consistency and relying on team work not luck. 3 stages is good too.
* Fixed spawnpoints - guess thats just part of the map
* Ability to choose spawn points - tactical and breaks spawn kill
* Coloured nicknames & no difficult profile stuff - Don't have the /clan variable its a pain! tough i can deal with accounts along as we can change our names
* ETTV flipping awesome
* Objective gameplay - More to do that just shoot
* REViVING
* REVIVING
* REVIVING - keeps game play going, when u get shot youre not out !!! helps break crossfires and spam, afaik unique to ET, encourages team work on a vast level, keeps things fast paced. DONT make slow reviving as in etqw & wolfenstein!!! keep it ET style
* Airstrikes - just watch a frag movie, tactical and can change a game
* Panzer - same as above, but more useful.
i was bored before a lecture :p
sprintbar
Bah :(
that's why i play online, to play with and against people, not the computer. the ai is better, otherwise there's no difference between single- and multiplayer games.
Strafing & trickjumping (Not bad for now...)
Hitsounds
3 hs, 8 bs to kill someone (Aiming requires skill)
No ironsight
Tweakability of the cfg
Balanced classes (or easy way to adjust the balance)
Promod encouragement
Low recoil
Spam tactics (arty, airstrikes, grenades)
Rifle grenades (I saw somthing like that in the vid)
Stopwatch rounds with 20/30 seconds respawn
Maps like supply, radar & goldrush
Fixed spawnpoints
Ability to choose spawn points
Coloured nicknames & no difficult profile stuff
ETTV
Objective gameplay
Easy and quick wars
Fast reviving
Crossfire / community
Sprinting while shooting & sprintbar
And i will buy it
A lot of peoples can't play COD/other fps'es because of their computers. When i saw the brink videos i thought graphic is just 2good... Mostly players will stay with ET because of 2low computer for brink :).
Ofc binds for classess, weapons and spawns.
I think you should add to list "Good optimalization" and "Binds for classess/weapons/spawns"
strafe jump on slope
no recoil
low spread
hitsounds
teambased and classes
no vehicule
objective
stopwatch
maps
not too many overpowered shit (good balance)
- bonus:
ettv
smooth engine
in few words: teamplay, gameplay depth, skill-based, fast-paced, tactical
sprint while shooting !
teamplay is a must!
+ 3hs and 8 bs to kill someone
The easiness of finding a game, pub or war, and actually playing is great.
I don't think it has been mentioned already, but a strong anti-cheat community and system is always an attractive feature for the game. However, the game is always more enjoyable when anti-cheat systems like PB don't put an unbearable strain on your computer and/or connection...lag sucks!
Vsays...lots of them and well-organised.
Most maps are cool, easy on the computer and they're easy for community members to make + lots of them to choose from!
Finally, I LOVE ET BECAUSE IT'S FREE! ;D
Btw, thanks for letting us express our feelings on the game...this kind of stuff is also a great way to involve the community, attract more people and will hopefully contribute to a great Brink!
I don't know about you guys, but I find...
* Fast paced
* Strafing & trickjumping
* Hitsounds
* 3 hs, 8 bs to kill someone (Aiming requires skill)
* No ironsight
* Tweakability of the cfg
* Balanced classes (or easy way to adjust the balance)
* Direct hitreg and hitscan weapons
* Promod encouragement
* Low recoil
* Spam tactics (arty, airstrikes, grenades)
* Rifle grenades
* Stopwatch rounds with 20/30 seconds respawn
* Clear graphics
* Maps like supply, radar & goldrush
* Fixed spawnpoints
* Ability to choose spawn points
* Coloured nicknames & no difficult profile stuff
* ETTV
* Objective gameplay
* Panzer
* Easy and quick wars
* Fast reviving
* SDK & GTKRadiant (map development)
* Short loading times
* Crossfire / community
* Sprinting while shooting & sprintbar
* Leaning
* Landmines
...damn addicting enough for me:).
3 hs - 8 bs
I played DOD:S for several years after leaving ET and when I used to tell my new friends that in ET you have to hit someone 3 times in the head to kill them they'd fall off their chairs laughing. To them that's the height of "noobish-ness", no need for lightning fast reactions or precise twitch aiming skills when you have the luxury of being hit so many times before you have to get round to shooting back.
Also, I've played a fair bit of Urban Terror since I left ET and it has faster firing SMG's that do more damage than in ET and it's WAAYYYY faster than ET, with virtually zero camping.
Skill has nothing to do with the number of bullets it takes to kill someone, as long as you and your opponent have the same the one with more skill should win, whether it takes 1 shot to kill someone or 100.
Also, camping has nothing to do with the number of bullets it takes to kill someone. What makes a game campy, or not, is the game mode. CS and COD are ultra campy because they're one life per round. Urban Terror despite having more lethal weapons than ET is considerably less campy because it's CTF (both teams have to go get the other team's flag, which you can't do sat behind a box). ET is campy by comparison because the entire purpose of one team is to defend (i.e. camp) the objective.
As long as the guns are not 1-shot kill (apart from perhaps really slow firing rifles), and as long as it remains wave respawn (so not 1-life per round) the game will be less campy than either CS or COD by default.
* MEDIUM paced (Quake is fast paced and ET is nowhere near that, whereas e.g. CoD4 is slow paced in my eyes and some silly "realistic" games are BORING CAMP STANDSTILL -paced)
* Tracking-based aiming (i.e. not CS-style pray and spray)
* The movement. You can always improve in strafejumps, and I'm glad a similiar system (as in you can always improve in it) is going to be implemented in Brink (or atleast they are trying hard to)
* People can only take so many bullets before they go down, not too many, not too few. I hate games where you die from one single lotto headshot, and then on the other hand most games where people can take billion bullets are silly (Quake is an exception)
* Weapons are accurate and you don't need ironsights to hit people from short to medium range, and on longer ranges crouching is usually necessary
* NO VISUAL RECOIL IN WEAPONS. This I really like. I mean, of course the spread goes up (which is due to the recoil), but your screen doesn't shake wildly while shooting with light weapons (pistols are an exception). Some shitmods (NoQuarter) have this stupid visual recoil added for "realism" which is really stupid because nobody wants to play realistic video games. I mean, they're video games, not simulators.
* Objective based gameplay, of course
* Well, seeing that leaning is in like every shooter nowadays (MODERN WARFARE 2 IS NOT A SHOOTER, IT IS A TOTAL FAILURE) I liked the fact you couldn't shoot while leaning. Of course leaning is bugged in ET and that is actually not good, but what was good was that you couldn't shoot while you leaned.
* Sprinting while shooting, obviously.
* 1o1 dogfights are an intense combination of strafing and crouching and dodging and so forth, and not just "lol enemy I lay down on the ground and spray a clip at them" like in BF2 (ok, proning was present in ET in the days of unpatch I think), nor "lol enemy I run at them and spray wildly" like in CS (ok I don't know what's THE tactic in CS because I don't play it because it sucks), or "Lol enemy luckily I am behind corner leaning and shooting him at full-auto/luckily I am armed with a grenade launcher/Luckily I am behind a building wildly throwing grenades around/luckily I have this light machinegun and juggernaut and stopping power and fire from the hip with very little recoil and basically 1hitkill everything" like in CoD4.
* The rifle grenade is just awesome, the fact that you can ricochet the nades is good, unlike in SOME GAMES where they just explode on impact. I think Brink has one, judging by the trailer?
* Artillery/support fires for clearing out enemies that are outside and camping (or just to be used as a deterrent)
* Infantry combat and infantry combat only. I HATE VEHICLES YOU CAN DRIVE, especially flying ones. I hate them more than everything. In ET you could use the mounted weapons but they just went on their way on a preset rail, and that's the way it should be (and will be AFAIK) in Brink
* You could use trickjumps to get to hard to reach places (and bug places too), and I hope that you can use the Brink movement system in a similiar way. E.g. the many walljumps in ET (over Oasis old city wall, over Fueldump wall, over supplydepot wall and so forth). This is a bug though, so it's silly to request it as a feature. Well, you're bound to make mapping errors ;)
I guess that's quite many now. One thing I especially hate in ET is the cheaters. Please, PLEASE put some effort in a working, lagless anticheat, and PLEASE don't use Punkbuster but make your own. Because an anticheat that has been especially tailored for one single game is 100 times better than a bad anticheat desinged to work for multiple games (Punkbusteeerrr)
SO EVERYONE CAN PLAY WITH FUN I MEAN.
- ettv (it's just simple to follow)
- it's rather fast paced (well, not as q3 but not that far from it)
- rather clean gfx
- good engine
- u don't need an übercomputer = available to more ppl
- no ironsight
- no 1 shot 1 kill
what almost makes me stop following w:et (apart from all the cheaters):
- spamming ingame (mines, nades, riflenades etc)
- leaning
- instability in the scene which may be because you need 6 stable players in your l/u. if brink needs 8 it doesn't sound that good to me (even though i've played bf42 back in the days with a 12player l/u, it was hell, seriously)
- That strafing is as fast as forward movement.
- That you can strafe, sprint and shoot at the same time.
-pro computer not needed
-q3 engine
-fast paced
-tj
-strafe shit
-less recoil
-hitsounds (sounds like heaven)
-3hs
-no ironsight
-panzer
-rifle nades
-landmines
-mortar
-flames
-all guns are cool actually
-spawnpoints and stuff
-team play
-ettv
-reviving
-cfg
-cool maps
-its free : DDDDDDDDDD