ql ctf: BELGIUM vs SWEDEN (CB NC CTF)
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1 Mar 2010, 22:06
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Coming up on www.levelupyourgame.net BELGIUM vs SWEDEN (CB NC CTF) // #lvl^
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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not that much live shoutcasts for europe, its american x)
front vs k1ck tdm on now :>
As for level up covering duels, you can expect them every Saturday and Sunday (gdata and zotac) + some more fnatic.play tournaments soon. But it's the nationcup season right now so i doubt you'll see any regular 'weekday' duel games going on for a couple months.
i'll try too :P
nl (yyt) b1ad3
de (infused) ischju
I meant special tactics on how to attack & defend at the same time etc.
Let's take CTF7 (ironworks).
Essentially your 2 attackers stack up on armor (1 home red, 1 enemy red or only medpack depending on how he wants to attack), when one guy is ready he calls "ready" and hides in position, whilst this is happening your middle player is constantly putting out damage on middle (sometimes aided by the base defender who will come high and rail from upper). Once the other attacker says ready, 1 goes in and distracts by just running at people, the 2nd guy grabs flag, does a sneaky rocket jump and escapes. Occasionally the middle player will help by attacking in high to aid in more distractions, but remember, it's also the middle players guy to call in opposing attackers into home base for your flag defender to be aware of, so he has to be absolutely sure his flag defender will be safe if he moves.
If 2 people die and the Flag Carrier survives, everyone, including base defender, will pile into middle and try and secure it for the cross back to their home base.
So there are 3 areas in CTF. The base defence, the middle push/return, and the enemy base attack. Which will vary in "duration" depending on the flow of the game and the flag pickup at the time. The basic setup is "1 flag defender", "1 middle player", "2 attackers". Sometimes the flag def will ask for weapons from his teammate (bind g "drop weapon").
That's the only real way i can describe it. If one enemy takes a powerup like quad or regen, either the opposing team will all fall back and defend (most likely), or 1 opposing team player will sneak into the team that has quads base(whilst they are all off attacking with the powerup) and try and make it into what is called the "cross cap" if both flag carriers are on the run.
In all, home armors are important, and it's important to call people attacking in. Medpacks are especially important for taking flags accross middle area, so keeping a time on them is critical. Sometimes teams will base their entire game around attacking with the main powerup, in which case they will play defensive, set up 10 seconds early, take quad, go back to home base for another red armor, and then go attack (ctf8 aka siberia), but it's important to be able to attack without it aswell.
It's hard to write without alot of editing, so that's it for now :)
thanks for the infos!