ql ctf: BELGIUM vs SWEDEN (CB NC CTF)

Coming up on www.levelupyourgame.net BELGIUM vs SWEDEN (CB NC CTF) // #lvl^
Comments
22
i want more duel or tdm matches pls, i dont like ctf that much, tho linkin was pretty good yesterday
is it with shoutcast? i like nvc's shoutcast
Parent
yea many duel shoutcasts archived (go 'mediaplayer')
not that much live shoutcasts for europe, its american x)
Parent
american is nice
Parent
esl iem world championships start on wednesday so you'll enough duel for a while
Parent
yea, looking forward :D
Parent
IEM finals are this week, you can follow them on ESL TV or via www.esreality.com

As for level up covering duels, you can expect them every Saturday and Sunday (gdata and zotac) + some more fnatic.play tournaments soon. But it's the nationcup season right now so i doubt you'll see any regular 'weekday' duel games going on for a couple months.
Parent
thanks, like ure casting, keep up the good work ;]
Parent
thx mate ^^

i'll try too :P
Parent
nvc, who is casting?
uk (k1ck) betija
nl (yyt) b1ad3
de (infused) ischju
Parent
I kinda need an introduction to this ctf system, how it works (positions etc, not the general gametype) ^^
Parent
that's too beginnerish :P

I meant special tactics on how to attack & defend at the same time etc.
Parent
GET THE FLAG!!
Parent
Once my nets fixed i'll do some ctf map introduction tutorials, i did a few for TDM.

Let's take CTF7 (ironworks).
Essentially your 2 attackers stack up on armor (1 home red, 1 enemy red or only medpack depending on how he wants to attack), when one guy is ready he calls "ready" and hides in position, whilst this is happening your middle player is constantly putting out damage on middle (sometimes aided by the base defender who will come high and rail from upper). Once the other attacker says ready, 1 goes in and distracts by just running at people, the 2nd guy grabs flag, does a sneaky rocket jump and escapes. Occasionally the middle player will help by attacking in high to aid in more distractions, but remember, it's also the middle players guy to call in opposing attackers into home base for your flag defender to be aware of, so he has to be absolutely sure his flag defender will be safe if he moves.

If 2 people die and the Flag Carrier survives, everyone, including base defender, will pile into middle and try and secure it for the cross back to their home base.

So there are 3 areas in CTF. The base defence, the middle push/return, and the enemy base attack. Which will vary in "duration" depending on the flow of the game and the flag pickup at the time. The basic setup is "1 flag defender", "1 middle player", "2 attackers". Sometimes the flag def will ask for weapons from his teammate (bind g "drop weapon").

That's the only real way i can describe it. If one enemy takes a powerup like quad or regen, either the opposing team will all fall back and defend (most likely), or 1 opposing team player will sneak into the team that has quads base(whilst they are all off attacking with the powerup) and try and make it into what is called the "cross cap" if both flag carriers are on the run.

In all, home armors are important, and it's important to call people attacking in. Medpacks are especially important for taking flags accross middle area, so keeping a time on them is critical. Sometimes teams will base their entire game around attacking with the main powerup, in which case they will play defensive, set up 10 seconds early, take quad, go back to home base for another red armor, and then go attack (ctf8 aka siberia), but it's important to be able to attack without it aswell.

It's hard to write without alot of editing, so that's it for now :)
Parent
sweet :D

thanks for the infos!
Parent
I got all or most of that from watching and listening in on one map though ;)
Parent
3 - 0 =)
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