What's on your RMB?

Serious question since I have heard so many different answers already.

Probably old news to everybody: But I just noticed that if you hold "+activate" and press strafe keys, you are leaning.

I use "+activate" on RMB now because I can lean/open doors/pickup weapons/push quickly, and a misclick has usually no disadvantage.

Even better: Q/E are open for other things because I can lean with RMB.

Think?
Comments
28
alternative fire or whatever you call it :x
right mouse button
Parent
Florida feat Timbarland - Elevators is be my rnb :)
got aimbot on rmb
nothing ":D"
bind MOUSE2 "+vstr crouch uncrouch" set crouch "+movedown; set cg_fov 100; cl_maxpackets 41; com_maxfps 43; com_maxfps 71; cl_maxpackets 60; com_maxfps 50; com_maxfps 43; cl_maxpackets 41; com_maxfps 125" set uncrouch "-movedown; set cg_fov 110; cl_maxpackets 75; com_maxfps 75"

":D"
You would fit right in on an American server lol
Parent
I have all my weapons on my mouse...

mouse1 +attack
mouse2 weaponbank 3
mouse3 weaponbank 5
mouse4 weaponbank 2
mouse5 weaponbank 1
mwheelup weaponbank 4
mwheeldown weaponbank 6

I'm weird I know, but it's a lot easier to move around whilst switching weapons.
because we all know how important hitscan is on ET. And ofc we like to run towards the object cycling through all or weapons!!!

No offence just haven't slept 2nite + trolling :XD
Parent
It's not set to cycle. It's nice to be able to move forward and change to your needle for a quick revive.
Parent
when im a rifle, rmb = alt fire
when im any other class, rmb = crouch
rmb = knife ^^
rmb = jump!
rmb = reload
Depending on class, rmb is whether reload, weapalt, or scope.
scope = weapalt.
Parent
rmb = alternative weapon thingy
mouse2 "+speed"

bind E "+forward"
bind D "+back"
bind S "+moveleft"
bind F "+moveright"
bind V "+movedown"
bind C "+prone"
bind W "+leanleft"
bind R "+leanright"
bind G "+activate"
bind T "+reload"
bind N "+mapexpand"
bind Q "+zoom; +attack; -attack; -zoom"
bind Y "messagemode"
bind U "messagemode2"
bind 2 "weaponbank 1;com_maxfps 125"
bind 3 "weaponbank 2;com_maxfps 71"
bind 4 "weaponbank 3;com_maxfps 125"
bind 5 "weaponbank 4;com_maxfps 125"
bind 6 "weaponbank 5;com_maxfps 125"
bind 7 "weaponbank 6;com_maxfps 125"
bind Q "weaponbank 7;com_maxfps 125"
bind L "openlimbomenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind BACKSPACE "mp_fireteamadmin"
bind SPACE "+moveup"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind PAUSE "pause"
bind ESCAPE "togglemenu"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill;forcetapout"
bind N "vote yes"
bind M "vote no"
bind , "ready"
bind . "notready"

bind MOUSE4 "vstr timerSet-toggle"
bind MOUSE5 "vstr timerSet-time; vstr enemy-spawned; play sound/menu/select.wav"

set enemy-spawned "echo ^6SPAWNED"
set timerSet-time "timerSet 20"
set timerSet-toggle "vstr timerSet30"
set timerSet-TimerInput "openTimerInput; set timerSet-time resetTimer; set timerSet-toggle vstr timerSetxx"
set timerSet20 "set timerSet-time timerSet 20; set timerSet-toggle vstr timerSet30; echo ^620; play sound/menu/select.wav"
set timerSet30 "set timerSet-time timerSet 30; set timerSet-toggle vstr timerSetxx; echo ^630; play sound/menu/select.wav"
set timerSetxx "set timerSet-time vstr timerSet-TimerInput; set timerSet-toggle vstr timerSet20; echo ^6CUSTOM: Input; play sound/menu/select.wav"

bind F1 "vstr medic;exec unbind.cfg;say_team ^6MEDIC"
bind F2 "vstr engineer;exec engi.cfg"
bind F3 "vstr field;exec field.cfg;say_team ^6FIELD OPS"
bind F4 "vstr covert;exec covert.cfg"
bind F5 "vstr soldier;exec unbind.cfg"

set medic "class m 1"

set eng1 "class e 1;say_team ^6ENGINEER; set engineer vstr eng2"
set eng2 "class e 2;say_team ^6RIFLE; set engineer vstr eng1"
set engineer "vstr eng1"

set field "class f 1"

set cov1 "class c 1;say_team ^6STEN; set covert vstr cov2"
set cov2 "class c 3;say_team ^6SNIPER; set covert vstr cov1"
set covert "vstr cov1"

set sol1 "class s 4;say_team ^6PANZER; set soldier vstr sol2"
set sol2 "class s 2;say_team ^6MOBILE; set soldier vstr sol1"
set soldier "vstr sol1"

bind DEL "setspawnpt 0 ;cmd say_team ^60"
bind UPARROW "setspawnpt 1 ;cmd say_team ^61"
bind LEFTARROW "setspawnpt 2 ;cmd say_team ^62"
bind DOWNARROW "setspawnpt 3 ;cmd say_team ^63"
bind RIGHTARROW "setspawnpt 4 ;cmd say_team ^64"
bind END "setspawnpt 5 ;cmd say_team ^65"

seta snipet "vstr snipeon"
seta snipeon "sensitivity 10.5;m_pitch 0.04;com_maxfps 71;echo ^6SNIPER MODE; set snipet vstr snipeoff"
seta snipeoff "sensitivity 3.5;m_pitch 0.022;com_maxfps 125;echo ^6NORMAL MODE;set snipet vstr snipeon"
bind Q "vstr snipet"

bind Q "weaponbank 7;com_maxfps 125"
bind Q "+zoom; +attack; -attack; -zoom;say_team ^6ARTILLERY MARKED"
playin since years with it, i liek
for me it depends on the class

if I'm a medic: syringe
if I'm a fops: quick arty
if I'm an engy: pliers
if I'm a soldier: reload
if I'm a covert: zoom
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