pmove_fixed 1 ?!!!!?
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3 May 2010, 14:44
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Journals
anyone using this for jumps only?
and if yes, how did you script it???
and if yes, how did you script it???
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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set pmove1 "pmove_fixed 1; echo ^7Pmove fixed ^d1;set pmovefix vstr pmove0"
set pmove0 "pmove_fixed 0; echo ^7Pmove fixed ^d0;set pmovefix vstr pmove1"
set pmovefix "vstr pmove1"
bind 2 "weaponbank 2; pmove_fixed 0; cg_drawgun 0; exec conf/scripts/shove.cfg"
bind 3 "weaponbank 3; pmove_fixed 0; cg_drawgun 0; exec conf/scripts/shove.cfg"
bind 4 "weaponbank 4; pmove_fixed 1; cg_drawgun 1; exec conf/scripts/noshove.cfg"
bind 5 "weaponbank 5; pmove_fixed 1; cg_drawgun 1; exec conf/scripts/noshove.cfg"
bind 6 "weaponbank 6; pmove_fixed 1; cg_drawgun 1; exec conf/scripts/noshove.cfg"
bind 7 "weaponbank 7; pmove_fixed 1; cg_drawgun 1; exec conf/scripts/noshove.cfg"
its not a pushscript guisse :PPP those are illegal !
i know it helps you for jumps especially if you jump down onto some bevel, you can gain more speed but what else does it do?
animations and fucked up the leaning .. so i stopped using it.
in et it seems to give stable movements or so .. dunno
didnt you learn from potter how important jumping+ shooting can be? :DD
(talking about the supply tunnle to maingate action)
legendary scene :P
waiting for hardyrah to correct me, just incase i still don't get it after all those years
:)
/bind o pmove_fixed 0
gimme dat one! :)
set jup1 "pmove_fixed 1; +moveup"
set jup2 "-moveup; pmove_fixed 0"
might be that it's not allowed anymore with the global cfg's, but there are differences.
=(