ESL Announces ET:QW Ruleset
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28 Sep 2007, 20:02
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News
Update - There is a poll on these rules at http://www.esl.eu/eu/etqw/poll/16974/
Enemy Territory: Quake Wars has been released today throughout Europe, and ESL can announce the ruleset which we will be using for our upcoming tournaments and ladders. The ladders will be open this weekend and the first matches of our Opening Cup will start next Sunday (7th October)!
With one of the first tournaments in European ET:QW being the ESL Major Series with a 2000 € prizefund, we have been working with a number of teams in order to develop the following ruleset. We can also announce that the EMS will have a number of national qualifiers, with the winners being invited to the EMS.
1) No aircraft
The tormentor, anansi and bumblebee are not allowed to be used.
2) Maximum 1 heavy vehicle
If both vehicles exist at the same spawn a team must decide which vehicle to use and stick with that vehicle until you reach another spawn. Choosing Cyclops over Desecrator means you can't use Desecrator at all until you reach a spawn which has one or both vehicles and then you choose again. You must choose one and must NOT swap between the 2.
3) It is only allowed to use heavy and medium vehicles from the frontline or nearest possible spawnpoint.
The heavy vehicle must be taken from the frontline spawn location which can be selected via the limbo menu. If the front line spawn has no heavy vehicles, you are allowed to take 1 heavy vehicle from the forward most spawn point which contains a heavy vehicle
4) Maximum 1 medium vehicle.
Only 1 hog or apc may be used. If there are multiple of these vehicles, you must choose which one you use, and you may NOT swap between the 2. The second vehicle should not be used.
5) No vehicles allowed indoors.
Unless the indoor area clearly has a path made for vehicles, such as a road, vehicles are not allowed to be taken indoors. This includes icarus'.
6) No heavy vehicles during the last objective
Once the penultimate objective has been completed, it is not allowed to continue to use heavy vehicles. If you are in a heavy vehicle, you must leave it immediately.
7) Maximum of 1 sniper rifle / railgun per team.
It is only allowed to have 1 covert ops using the sniper rifle or infiltrator using the railgun. The number of players playing this class (Covert Ops / Infiltrator) is however unlimited.
8) Maximum of 1 deployable per class and team.
Only 1 of each class may place a deployable on each team. This means that there may only be 1 radar, 1 field ops / opressor deployable, 1 engineer turret at any one time on each team. This means that if you place an Anti-Vehicle Turret, you are not allowed to place an Anti-Artillery turret.
Heavy vehicles include: Cyclops, Desecrator and Titan.
Medium vehicles include: Hog and APC.[/hide]
ESL Announcement
Enemy Territory: Quake Wars has been released today throughout Europe, and ESL can announce the ruleset which we will be using for our upcoming tournaments and ladders. The ladders will be open this weekend and the first matches of our Opening Cup will start next Sunday (7th October)!
With one of the first tournaments in European ET:QW being the ESL Major Series with a 2000 € prizefund, we have been working with a number of teams in order to develop the following ruleset. We can also announce that the EMS will have a number of national qualifiers, with the winners being invited to the EMS.
1) No aircraft
The tormentor, anansi and bumblebee are not allowed to be used.
2) Maximum 1 heavy vehicle
If both vehicles exist at the same spawn a team must decide which vehicle to use and stick with that vehicle until you reach another spawn. Choosing Cyclops over Desecrator means you can't use Desecrator at all until you reach a spawn which has one or both vehicles and then you choose again. You must choose one and must NOT swap between the 2.
3) It is only allowed to use heavy and medium vehicles from the frontline or nearest possible spawnpoint.
The heavy vehicle must be taken from the frontline spawn location which can be selected via the limbo menu. If the front line spawn has no heavy vehicles, you are allowed to take 1 heavy vehicle from the forward most spawn point which contains a heavy vehicle
4) Maximum 1 medium vehicle.
Only 1 hog or apc may be used. If there are multiple of these vehicles, you must choose which one you use, and you may NOT swap between the 2. The second vehicle should not be used.
5) No vehicles allowed indoors.
Unless the indoor area clearly has a path made for vehicles, such as a road, vehicles are not allowed to be taken indoors. This includes icarus'.
6) No heavy vehicles during the last objective
Once the penultimate objective has been completed, it is not allowed to continue to use heavy vehicles. If you are in a heavy vehicle, you must leave it immediately.
7) Maximum of 1 sniper rifle / railgun per team.
It is only allowed to have 1 covert ops using the sniper rifle or infiltrator using the railgun. The number of players playing this class (Covert Ops / Infiltrator) is however unlimited.
8) Maximum of 1 deployable per class and team.
Only 1 of each class may place a deployable on each team. This means that there may only be 1 radar, 1 field ops / opressor deployable, 1 engineer turret at any one time on each team. This means that if you place an Anti-Vehicle Turret, you are not allowed to place an Anti-Artillery turret.
Heavy vehicles include: Cyclops, Desecrator and Titan.
Medium vehicles include: Hog and APC.[/hide]
ESL Announcement
1) No vehicles
.
5) No vehicles allowed indoors.
Unless the indoor area clearly has a path made for vehicles, such as a road, vehicles are not allowed to be taken indoors. This includes icarus'.
LOL
btw the maps in the game and the campaigns look like the onces from ET :/
PUSSIES!
Great idea to remove everything that might infulence the gameplay! Totally worth the 50$ you have to pay for QW.
I mean what can we do with 1 AVT/APT. that's nothing. limit that to 2 or something.
The rest seems fine...but that wasn't a secret ;p
These are in no way "my rules", in fact there are none which I wrote, however overall I do like them.
As a side note, I HATE MY COMPUTER. I buy ETQW and my DVD drive promptly dies. FFS.
And what exactly is this number of teams? Two, or maybe even three? Funny how you managed to set the rules for every single map in just one day. You also had very many teams as your participants to create the rules and test them, right? I mean, ofcourse you did, otherwise you wouldn't get an average opinnion of different teams around the globe, now would you?
From www.arcane6.com
These rules try let you have heavy vehicle at objectives were you can have a fair armor/armor battle.
No limits well 3/4 man in a vehicle all the time and i dont find that fun, competitive or good for spectators.
He got a valid point but i just dont see no limits ever working.
Salvage
Sewer > would fix the rape with titan, and the offensive cyclops
Island > would stop the raping titan
Volcano
Area22 > would stop the raping cyclops/going in with titan
Refinery > would stop back entrance rape
and dont say whine about gaming blabla
i dont care about random joe/fdj playing on pubs with planes and tanks
i care about *competitive* gaming, you obviously don't
why totally forbid aircrafts?
why only one defense turret?
all in all i would just restrict the heavy vehicles to one per team...
but why restrict everything in the beginning?
restrict it to 2 def turrets... so its still not impssible...
it's bestest for 4v4 too ;p
The blade of your knife seems to be sharp enough.
I just do not know whether we(dudes from forum) got even the right to decide for a whole community.
And I think there should be more turrets allowed.
For the rest I think it's ok :)
And i think more turrets should be allowed, because this is just to restricted (not possible to deploy anti artillery + apt for example). During the beta the unlimited turrets never really bothered me, and it leaves the way open for different game styles.
"5) No vehicles allowed indoors.
Unless the indoor area clearly has a path made for vehicles, such as a road, vehicles are not allowed to be taken indoors. This includes icarus'." <=== another weird and unnecessary rule imo.
Fact) Clans that support these rules: Kompaniet, Team Dignitas, Ocrana, GROF, Copenhagen-eSport, Junk52, Team Samurai, wArning, Point-Blank (sorry if I missed anyone).
Fact) Most of these clans have played the game _a long_ time, personally I've played it for 6 months and some even since January.
Fact) These rules have been discussed with both clans and admins of tournaments to create the best possible competitive scene until SD releases StopWatch scripts or a mod arrives. We want to make it as easy as possible but also playable, competitive and fun.
Fact) Remembering these rules isn't any harder than learning a map or how the game works. If you think so or cry for more engineer turrets or for the option to have 3 icarus flying around inside Sewer constantly spamming choke points or block entrances and doorwarys with vehicles; get the necessary experience, take a deep breath and think before talking.
Fact) Checking if someone made a mistake or intentionally broke one or more of the rules is very easy by watching demos which will be recorded for every game that has these rules. Demos are not hard to skip through and check quickly either.
Fact) Unless you have played scrims and official matches in ETQW, be silent and trust those that have. Don't base your oppinion on your own experience from public servers. If you're a veteran of ETQW and STILLl disagree with the rules; stop taking LSD (at least while typing shit on the internets).
SD be cursed and slapped for creating this fucked up situation instead of focusing more on the clan scene and just letting people join servers and play without rules being necessary.
I sure as hell won't be playing any tournaments that allow everything in, I don't want 50-75% of my team sitting in vehicles nor be the victims of imbalances in the map designs.
Get this; the game is optimized and 99% focused on PUBLIC GAMEPLAY and DOES NOT work for competitive gameplay out-of-the-box!
What do you get?
First Stage -> MCP Stage.
Strogg is going to use:
1. Flier (Tormentor)
1. Cyclops from the main base
1. Desecrator from the main base
1. Desecrator from the frontline objective
1. Takes one of the many HOGS available
1. Infantry or HOG
In the meanwhile all vehicle whores are engineers which will plant AVT's, which means like 4 AVT's
Then you can have 2 Opressors with 2 plasma mortars.
You think that will be fun?
Where is the infantry?
it's only 6v6...that's not working right.
I hope I answered most of your questions.
Edit - And I don't want a game to be "playable", I want it to be entertaining to play.
I also know that you do a show on GIGA, however I haven't seen you playing this game in competition. What do you think makes a cast exciting, or even why is the most popular games in the world for spectating CSS and COD2. Because they are exciting to watch, with fast-paced infantry fragging. Speccing a good infantry player in eyes in ETQW in fast firefights will be entertaining, what isn't entertaining is a slow, boring campfest whilst one team completes all the objectives (like on Sewer). I think that is as important if not moreso than a large community - look at Quake4 for example.
...what?
edit: quote tags!
The infantry fightning will never bring the game as funny to observe, becouse the guys will just always respawn back. That is the most critical difference between ET:QW and cod2 or cs:s. For observer, it does not matter, if its infantry or a tank/flyer what keeps defending strong and unbeatable, its still boring becouse NOTHING CHANGES. Thats also a reason why we should add everything we can to the game, to make new tactical ways to the game which may unlock the blocks what defending team is having, not just "our clan is better inf than your clan"
If you want to play a game like cod2 and cs:s are, maybe you should go and play them, instead of turning this good game into that same mould of fps fightning.
for the record, i personally think a lot of the balancing that's actually required should be done through tweaking respawn times in a mod.
...instead of, say, completely disallowing a whole class of vehicles by "agreement"
"5) No vehicles allowed indoors.
Unless the indoor area clearly has a path made for vehicles, such as a road, vehicles are not allowed to be taken indoors."
most of them are funny, but this one is great
if you want to reinforce that,
i sugest u release a list of all buildings in all maps where vehicles are allowed/not allowed
(tbh if you can get a vehicle in, then it CLEARLY has a path in made for vehicles)
Removed from the community rules that is.
Unless you've played the game without rules, with some rules and with these rules and compared the game yourself from that you can laugh all you want. In reality it's the veterans that laugh at you for being so clueless about the game and how it actually plays in competitions.
i have played with and without rules
you dont want a lot of rules? sorry, but the stated ruleset really doesnt look like that
with the no vehicle indoors rule u want to prevent specific situations, like 2 icarus spamming an entrance from safe distance, or the eg the gdf having the tank underground on area 22.
BUT:
it's never a locked situation and can be solved with tax and teamplay (have a look at the qcon final, team hot)
AND:
stopwatch balances everything, because both teams have to deal with these things
The vehicle indoors rule has since then been removed.
The reason my tone has been a bit harsh and appeared arrogant is since I read everything that people say about these rules and 9 out of 10 times when someone complains about them it's because they either don't play competitively at all or haven't played enough to come to the same conclusion. People don't seem to listen to concrete arguments or basically not listen at all and become all "OMG IT'S ALL LAUGHABLE!!1" about it which pisses me off :/.
The rules aren't hard to follow, just remember what I wrote in the FAQ about what you need to think about. Most if not all things that are of importance and can be overpowered and imbalanced is limited by 1.
Why is it so hard to believe and trust those with more experience? Do you go to the doctor and tell him his diagnosis is wrong because you know better too? Bad analogy but don't you think it would be a shame to waste all the experience the clans and players that thought this up has?
derrrr
Why not trust those that have played the game for the longest time and try them in a prac BEFORE you speak about them?
Why disrespect all the work and debates that the clans and betatesters have put in and come to a reasonable conclusion about?
And you speak of arrogance...
I think comp clans need to learn the maps a little better first before applying so many rules.
if ESL is going to use the updated once i dont know but here are whats discussed:
- no vehicles indoors (removed)
- 1 of each engi turret (probably)
- some kind of RL limit (probably)
who are 'we'?
check bottom of this post for a listing of whos behind those rules. http://www.kompaniet.nu/index.php?site=forum_topic&topic=39&type=ASC&page=1
Just destrict to
1 desce and 1 cyclops
1 apc and 1 titan
1 anansi/1tormentor.
1 hog
1 field ops / oppressor
Becouse using the vechiles efficiently need as much skill as infantry does. Like I said in previous reply of mine, spectating the game will be fun when theres happening something in the game, not just jamming in one objective. Spectator couldnt care less if attacks are blocked by infantry geek or vechile.
Oh and that last objective heavy vechile rule, are you seriously so weak that you cant keep even your spawn clear from titan/whatever raping it? Ofc it might take some of your precious seconds, but hell.. dont get to that situation then.
Aircraft is pointless. You can hardly destroy one enemy vehicle with it. But if opponent have also anansi/tormentor they would just fight against each other. And then it's only 5vs5 on the ground.
Oh do you mean that we should keep whole match one man defending main base with rocket launcher? :D
You are whining because there isnt good infantry players in your clan. And you cant use your lame turret defence anymore.
If you want so, you can keep whole match one man defending mainbase, whatever, but it will be stupid, its your own choice if you see it needed.
Im not whining becouse we dont got good infantry players in our clan, we have never used "lame turrent defence" which would suck anyways, I've always said that 6 turrents is a lot easier to cope with than 6 violators. We do whine becouse this is not plain infantry game and it should not be made as one, especially with that kind of imagination and intelligence what a guy like you have.
So how about stopping to make these assuminations and try to have proper answers or dont answer at all.
My outcome for rules would be, restrict to:
1 tormentor vs anansi
1 cyclops vs titan
1 desce vs apc
1 fop building.
That would put 3 guys in vechiles and 3 guys in infantry. 50/50. And as long as we remember 77% of objectives with current maplist are still unreachable by vechiles, so you couldnt sit all the time in your vechile.
I dont see engineer turrets restricted any good reason, becouse the truth of them, is that they suck ass. If some team decides to put 6avt on me, as tanker I would be happy, just becouse they sacrifice all other gameplay to one freaking tank, the have lost the match already. On MCP it might be different thing, but luckily we dont have those in the maplist, except one.
The flyers could bring speed to the game, adding difference in strategies. Flyers could also re-balance the vechiles, since apc is a lot more useful agnaist flyers than descerator.
And as last, but not least, it would save the game as it is and wouldnt try to change it to anything else. Gaming should be having freedoms, not just putting all clans to same mould and force them to do all same way.
And no, we dont want to play without restrictions. We want restrictions what make clanplaying possible and fun, but still makes us feel that we are actually playing Quakewars, wich isnt only inf based game.
After these restrictions, I see no other rules are necessary. Just put a mod to restrict the vechiles for you and after it, you are allowed to do anything what you are capable for.