Quakewars 1.2 released

The Enemy Territory: QUAKE Wars 1.2 Update has just been released! It weighs in at just over 280MB and comes with a multitude of improvements, fixes, and new features, including full voice communication, an improved server browser, and a variety of XP balancing adjustments. More information on the 1.2 Update can be found in this developer blog update. You can download the 1.2 Update either via the in-game updater or from the mirrors below.

In addition to the client update, there are also updated server files available - please note that due to the amount of changes, there is no server update this time around, only a full installer.


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Fileplanet
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Worth Downloading
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* Added voice over IP (VoIP). A new menu has been added to the settings menu that will allow this to be configured. The PC must have a microphone configured properly via the Windows Control Panel in order for it to work in game.
* Comprehensive bot improvements
* Medic revive/health drop XP bonus (20%).
* Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given).
* Threaded renderer: enable via r_useThreadedRenderer 2, when from console in main menu, can not enable in game.
* further optimization of pre-generated shadows, across all maps.
* Alternative mouse input method (enabled by default) using the Raw Input API. Disabled by setting m_rawInput 0.
* Fixed high DPI mice dropping input in certain situations.
* Added support for quadraphonic and 7.1 speaker setups.
* Made vehicle wheels appearing to clip through the ground less common.
* Fixed Titan engine shutdown sound getting cut off when switching seats.
* Spectators come to a complete stop instead of infinitely drifting slowly up or down.
* Vehicle horn sounds don't play when the vehicle is underwater.
* Fixed respawning player being visible in a standing pose over their corpse briefly when they respawn when unlockFPS is enabled.
* Sniper rifle & railgun tracers appear no matter how far away you are from the firer.
* Technician can now switch to other tools while sprinting after changing to his stroyent tool.
* Fireteams are saved across map transitions.
* Fade in vehicle panel/fireteam dialogs.
* Added tool tip explaining the time limit functionality in the play computer shell.
* Remember the chosen class when the admin forces a player to the other team.
* Added EMP effect for all deployables/vehicles while they are disabled.
* Added total XP tool tip for the different proficiency types when mousing over them in the overview tab in the stats.
* Gray out quick chat item "I'm disguised" when not in disguise.
* Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down.
* Fixed not graying out drop down button in admin menu when "Add bot" is disabled.
* Hide friend/foe indicators while going through the Slipgate teleporter.
* Fixed occasionally seeing a spectator's command map icon if there was a radar deployed.
* Health Packs and Stroyent Cells now have separate uses count on the stats page.
* Fixed treating mining laser objective as a destroy objective instead of construct objective with regards to stats.
* Fixed not resetting radial timer on deployable notify icon when the icon is created.
* Send a tool tip instead of a chat message when a fireteam is disbanded.
* Fixed players seeing the enter vehicle icon on the MCP when it is deployed at an outpost when another player is occupying the gunner seat.
* Fixed driver not getting a tool tip when he is kicked for driving in the wrong direction.
* Grenade Launcher: Always display "Grenade Launcher" obituary even if using bullets.
* Plasma Launcher: Always display "Plasma Launcher" obituary even if using Lacerator.
* Fixed when a Strogg player delivers an Energy Cell back to the Strogg ship, the objective icon next to his name in the scoreboard does not disappear until he dies.
* Fixed not resetting decoy charge bar when switching from driver to another vehicle seat.
* Notify client when client has been muted/unmated from text chat or VOIP.
* Joining a game in progress displays "Warm up(Waiting for more players to ready up)" in the in game scoreboard.
* If a spectator switches to spectate a player firing a one-shot per charge bar vehicle weapon the charge bar will not update properly.
* Now hides energy segments when holding the landmine.
* Fixed the charge notify icon disappearing for someone who has planted a charge, that is dead and spectating someone else while the spectatee charge explodes.
* Fixed charge notify icon not disappearing if you arm a charge you are not the owner of.
* Added option to save account password.
* Added a message history to friends/clan chats.
* Added an option to keep the message friend/clan member window open after sending a message.
* Added a Favorites source, similar to History.
* Added Time/Date information to the Replay page.
* Added Delete button to the Replay page.
* Added option to disable the Complaint popup after you are team killed.
* Added built in support for 1280x960 and 1400x1050 video modes.
* Fixed the server list getting a new list every time Play Online was entered.
* Fixed the server list getting a new list every time a filter changes.
* Fixed display of servers with < and > in their names.
* Changed bot filter to filter out a server only if it's completely full of bots.
* Changed obituary and chat text to a smaller font size.
* Changed menu transitions to make it more obvious that there were new choices when entering the options menu.
* Adjusted energy cell drop-pod rubble in Quarry so players can't clip through it.
* Added EMP sparks and effects to "disabled" vehicles and deployables.
* Added unique hit sound for headshots.
* Slight increase in damage distance falloff for all Lacerator variants.
* Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun.
* Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant.
* Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle.
* Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator.
* Improved initial accuracy for Pistol and Blaster.
* Slight increase to fire rate for both Shotgun and Nailgun.
* Anansi and Tormentor take longer to repair.
* Constructing the mining laser should count as a primary objective for stats purposes now.
* Outskirts: removed two deploy squares that were directly below Strogg spawns.
* Slipgate: fixed fogging on decals on the Antarctic-side structures.
* Valley: raised flight ceiling to allow aircraft to navigate more of the map.
* Volcano: fixed a number of holes in the terrain and missing faces on geometry.
* Roughly 1/3 Drop in Light Weapons and Battle Sense requirements for each level unlock from:

Level 1 10
Level 2 20
Level 3 40
Level 4 80

To

Level 1 8
Level 2 16
Level 3 32
Level 4 64
* Roughly 1/4 drop in all class requirements for unlocks. This means that Soldier, Medic, Engineer, Covert Ops, Field Ops and Strogg equivalents would change from:

Level 1 15
Level 2 30
Level 3 60
Level 4 120

To

Level 1 12
Level 2 24
Level 3 48
Level 4 96


Source
Comments
63
Can this be downloaded through etqw, or do I have to download it externally?
both, it said that in first paragraph ;p
Parent
Awesome!
Seems like a real improvement.
doonloodin
Its a big update considering the game is not that old. Will certainly put it through its paces.

btw - Looking forward to overdrives comment :D
1.3 is being focused more on balance, stopwatch and competitive gaming according to SD :) So this should only be a teaser for what is coming.

Things I really like:
*Mouse input fixed
*Lacerator is better
*Pistol is better
*Headshot is 50hp
*Mussleflash is nerfed
*Fireteams stay

But still a long way to go, but SD seems to be going the right way :)
Parent
decent mouseinput is nice, but reading the changelog it seems like they didnt really touch the gameplay. (easier to get xp, better acc on blaster and longer repair for ana and tormentor is about all of it)
Parent
1.3 will have focus on that according to SD-Wils :) (who is in touch with the clan scene from SD)
Parent
muzzleflash nerfed?
Parent
I was expecting an essay! :`(
Parent
Wait for patch 1.3 :')
Parent
really, who needs good mouse input in mp games?
Parent
i dont know what to say
the crossfire community should help you.
Parent
QW IS AWESOME ???
Parent
nice, but fucks up my fps
same, fkn shit
Parent
A little improvement, nice to see that they are working on 1.3 already.
pb guids changed :/
headshot sounds \o/
Looking forward in 1.3 patch for "Fixed: No more linux patch / update delays" :)
movement feels a little faster, and shooting a little less "heavy" overall nice improvements, looking forward to 1.3
(18:46:33) (@karkki1s) [19:43] <SL|florian`off> - Vehicle horn sounds don't play when the vehicle is underwater.
(18:46:33) (@karkki1s) [19:43] <SL|florian`off> finally.
(18:46:34) (@karkki1s) HAHAHA
(18:46:38) (@rC|MaRTe) o.O
(18:46:50) (@ae`Mendel) wel, raw input was smth they had to put in retail
(18:47:17) (@karkki1s) its good that sd is concentrating on important things like that underwater horn
xDDDDDDDDDDDDDDDDDDDDD
Parent
Nice, now it will atleast have the basics that it should have had when it was first given out.
I know they are desperately trying to overshadow the big failure that ET:QW is, but a lot of these features should have been in there from the beginning.

Though this improvement should not have been improvement, but basics it is improvement none the less. So thanks for this update for those who actually play the game.
Have you actually bought a game in the last decade? Patches within the months after release to make the game perfectly playable are the norm, and have been for a very long time. In this case, the fact is that these fixes are very minor from a standard gameplay perspective - only hardcore gamers would even notice the raw input stuff tbh (yes, that includes 'most everyone on crossfire, I know you'd notice)...

I've not played it much, but I'd say ETQW did better than most for playability out of the box, from the general perspective (ie without a very biased competitive slant).
Parent
You are right, though this pack is pretty large for what I have experienced with new games and patches.
I just don't like that this, in my opinion, shitty game takes away a part of the ET community.
Therefore I just flame the game without proper argumentation :>
Parent
and if you keep doing it you will get banned from crossfire.
Parent
I will get banned for well argumented flame aswell. I've been banned twice for that already.
Parent
QuoteTherefore I just flame the game without proper argumentation :>
Parent
Referring to this single post.
Parent
Just give the community some time to grow. ET:QW it's still in early days.

When ET was released there wasn't much more teams in CB ET OC Fall 2003 than in current ET:QW OC for example.
yep keep up the good work lab :)
Parent
with your help in busting cheaters we have a bright future :)
Parent
hm, how can I tell if a server is updated? whenever I connect to a server my etqw.exe crashes.

edit: ok, for everyone with crashes when connecting to a server: rename your etqw.exe. Seems to work for a lot of people.
fuck this patch is fucked up my QW
everything worked fine for me.
the game runs more better than before. feels pretty good now.
* Added unique hit sound for headshots.

what sound is it :p
Ah finally!

Waited long for this one ;))
me 2 Bull ;)
Parent
fixing the mouse problem makes me happy.
thats just amazing. not
I like it
Re-downloading the demo to see if it has improved. but i bet it still isn't my type of game.
valley doesn't really show what competition play is like at all...
Parent
lol, et:qw is already 34,99 euro in Holland =] I'm going to buy it tomorrow xD
es ist uns allen so egal!!!!!!!!!!1111111111
Buy it on STEAM 39.95 bucks until tomorrow.

Bye!
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