Quakewars Pro Mod 0.02 release
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1 Feb 2008, 08:22
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News
We've waited since december.
We've waited since the first release of an SDK version.
But now it's here. The first official release of an ET:QW Promod version.
Due to some crashes a new version has been released with the same features (0.02), download links at the bottom of this newspost.
So be sure to grab the first release (fixed version) of the the ET:QW Promod here.
More information are available on the Modder Homepage
We've waited since the first release of an SDK version.
But now it's here. The first official release of an ET:QW Promod version.
Due to some crashes a new version has been released with the same features (0.02), download links at the bottom of this newspost.
So be sure to grab the first release (fixed version) of the the ET:QW Promod here.
More information are available on the Modder Homepage
- max snipers 1
and force the amount of hyperblaster to 1 aswell!
strogg revives are faster, autorecording demos are also big stuff tbh
<3 Spacecommander, thoor, staal
http://etqwpro.net/e107_plugins/forum/forum.php
There will be issues and the faster they get reported the faster they will get fixed :)
I'm hoping for more accurate weapons as well :-)
Btw the post is updated with a new release as there were some crash issues in 0.01
-from your newspost
thats all I know about how pigmod does it. But by the sound of it it limits the total amount of vehicles a team can use at a given time and thats not important. the important thing is to limit so you cant use for example two tanks at the same time.
Problem with that is that the vehicle spawns are in the map files/scripts as I understand it. So it will require more modding to get it working, seems that pigmod have only a really simple fix that really dont do much good. I might be wrong here as Im not the modder, only the flame other mod/pr guy ;p
But dont think pigmod have a valid solution yet and we will look into the maps after CDC.
this is really important to make 90% of players enjoy the game as before
You could track the opponent perfectly and hit worse than a guy that is shaking around with the crosshair 2 meters next to the model.
accuracy of lacerator now is too heavy, and gdf rifle is randomized cause the big spread applied with 1.4 (css style)
still lean/shoot not disabled and still no increased accuracy for all weapons.
shit mod so far, not worth waiting 3 months
3rd person shooting out of vehicles is still allowed ,cuz it was buggy and will be in later
Any gameplay change just cut the casual player from the competition. The n°1 rule of a Competition mod must to NOT change gameplay. That those changes are good or not is not the question, the question is to be the same as out of box and for competition for everyone or not. More features, more command are ok but if you do 2 gameplay you just divide the community. Just look, for exemple at Q3 : a lot of people is supposed to play this game, but in fact you have 100 guys playing only ctf, 100 RA3, 100 cpma, 100 urban terror etc.
The ET:QW player basis is too few to choose this option, this will just accelerate the ET:QW falling down and make a "no futur" story.
A lot of newbie people don't want to play 6v6 with comp rules, they just want to play ETQW, not the idea of what it should be, and some wil definitively won't play with a game who have not the same gameplay than on FFA server.
(the error n°2 is to do a mod to do as a game already existing)
The competition mod must be the splashdamage one to be legitimate
That's better.
runs with this settings:
si_allowAttackLean "0"
si_allowLean "1"
si_maxAPT "1"
si_maxAVT "1"
si_maxAIT "1"
si_maxHeavyWeapons "1"
si_maxSnipers "1"
si_maxRocketLaunchers "1"
si_allowProne "1"
si_allowRadar "0"
si_allowVehicles "1"
si_allowVehicleAnansi "0"
si_allowVehicleBadger "1"
si_allowVehicleBumblebee "0"
si_allowVehicleDesecrator "1"
si_allowVehicleGoliath "1"
si_allowVehicleHog "1"
si_allowVehicleHornet "0"
si_allowVehicleHusky "1"
si_allowVehicleIcarus "1"
si_allowVehiclePlatypus "1"
si_allowVehicleTitan "1"
si_allowVehicleTrojan "1"
Meanings:
si_allowAttackLean - Allows players to attack while leaning
si_allowLean - Allows players to lean
si_maxAPT - Maximum number of apts
si_maxAVT - Maximum number of avts
si_maxAIT - Maximum number of aits
si_maxHeavyWeapons - Maximum number of heavy weapons
si_maxSnipers - Maximum number of snipers
si_maxRocketLaunchers - Maximum number of rocket launchers
si_allowProne - Allows players to go prone
si_allowRadar - Allows infiltrators to deploy a radar
si_allowVehicles - 1 = no air vehicles, 2 = only icarus, 3 = forbid all, 4 = allow all
si_allowVehicleAnansi - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBadger - 1 = vehicle allowed; 0 = vehicle disabled (its the Armadillo)
si_allowVehicleBumblebee - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleDesecrator - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleGoliath - 1 = vehicle allowed; 0 = vehicle disabled (its the Cyclops)
si_allowVehicleHog - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHornet - 1 = vehicle allowed; 0 = vehicle disabled (its the Tormentor)
si_allowVehicleHusky - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleIcarus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehiclePlatypus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTitan - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTrojan - 1 = vehicle allowed; 0 = vehicle disabled
- remove the fast spawnhosts, set it back to 5sec.
- strogg res at 2sec (not less) is ok tho. (if not possible to separate make both 4sec)
- even higher sound for headshot would be nice
otherwise pretty ok mod, good with SOME clan support coming. better then nothing
significant spread changes!
revive is now 1/3 faster than its original change. (002 is 2/3 faster)
- better hitsound for body + headshot.
- still bugged with zooming in with weapons, sometimes.
- etqw got fucking bad sound.
- etqw need better hitboxxes.
check profile u see =p
check cb site ;)
And give covert ops silenced machine pistol by default, would make a litle more worthy using one :>