ETQW Community rules v. 1.1 released
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14 Feb 2008, 22:44
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News
The members of the Community rule vote have once again voted on how ETQW should be played. The biggest change this time is the decision to add ETQWPro to all matches.
The Community rules are supported by ESL, Clanbase and the top ETQW teams and will be used at the upcoming CDC LAN with a shortened maplist.
General rules:
ETQWPro must be used in all matches and all features that are included in ETQWPro are allowed or specified through cvars.
Teams are only allowed to use vehicles from one heavy vehicle spawn on all stages with more than one heavy vehicle spawn. Once a team have used a heavy vehicle from a heavy vehicle spawn they must wait until the vehicle gets destroyed and respawns before using another.
Please make sure that the ETQWpro auto record is running. Demos are required from all matches.
Heavy vehicles are not allowed during the last objective, even if you were using the vehicle during the objective was enabled. You have to leave the vehicle.
Use of 3rd Eye Camera is not allowed.
Maximum 1 Heavy Vehicle per team.
Maximum 1 Medium Vehicle per team.
Heavy Vehicles include: Cyclops, Desecrator and Titan.
Medium Vehicles include: Hog and Trojan APC.
ETQWPro cvars:
si_allowAttackLean 0
si_allowLean 1
si_maxAPT 1
si_maxAVT 1
si_maxAIT 1
si_maxHeavyWeapons 1
si_maxSnipers 1
si_maxRocketLaunchers 2
si_allowProne 1
si_allowRadar 0
si_allowVehicles 1
si_allowVehicleAnansi 0
si_allowVehicleBadger 1
si_allowVehicleBumblebee 0
si_allowVehicleDesecrator 1
si_allowVehicleGoliath 1
si_allowVehicleHog 1
si_allowVehicleHornet 0
si_allowVehicleHusky 1
si_allowVehicleIcarus 1
si_allowVehiclePlatypus 1
si_allowVehicleTitan 1
si_allowVehicleTrojan 1
Maplist: (Unchanged)
Area 22, Volcano, Salvage, Ark, Refinery, Sewer, Island
The Community rules are supported by ESL, Clanbase and the top ETQW teams and will be used at the upcoming CDC LAN with a shortened maplist.
General rules:
ETQWPro must be used in all matches and all features that are included in ETQWPro are allowed or specified through cvars.
Teams are only allowed to use vehicles from one heavy vehicle spawn on all stages with more than one heavy vehicle spawn. Once a team have used a heavy vehicle from a heavy vehicle spawn they must wait until the vehicle gets destroyed and respawns before using another.
Please make sure that the ETQWpro auto record is running. Demos are required from all matches.
Heavy vehicles are not allowed during the last objective, even if you were using the vehicle during the objective was enabled. You have to leave the vehicle.
Use of 3rd Eye Camera is not allowed.
Maximum 1 Heavy Vehicle per team.
Maximum 1 Medium Vehicle per team.
Heavy Vehicles include: Cyclops, Desecrator and Titan.
Medium Vehicles include: Hog and Trojan APC.
ETQWPro cvars:
si_allowAttackLean 0
si_allowLean 1
si_maxAPT 1
si_maxAVT 1
si_maxAIT 1
si_maxHeavyWeapons 1
si_maxSnipers 1
si_maxRocketLaunchers 2
si_allowProne 1
si_allowRadar 0
si_allowVehicles 1
si_allowVehicleAnansi 0
si_allowVehicleBadger 1
si_allowVehicleBumblebee 0
si_allowVehicleDesecrator 1
si_allowVehicleGoliath 1
si_allowVehicleHog 1
si_allowVehicleHornet 0
si_allowVehicleHusky 1
si_allowVehicleIcarus 1
si_allowVehiclePlatypus 1
si_allowVehicleTitan 1
si_allowVehicleTrojan 1
Maplist: (Unchanged)
Area 22, Volcano, Salvage, Ark, Refinery, Sewer, Island
But whatever floats your boat. Or sinks it.
and disable 3rd Eye Camera.
So yes it is a community vote
so If you would have gotten your vote and been against those rules written above , everything would stay the same
thats everything that counts
Dignitas, 4k, Kompaniet, Pelit, Speedlink, Infinity, Ocrana, Stofftier + ESL and CB
I guess
btw: this rule
"
Teams are only allowed to use vehicles from one heavy vehicle spawn on all stages with more than one heavy vehicle spawn. Once a team have used a heavy vehicle from a heavy vehicle spawn they must wait until the vehicle gets destroyed and respawns before using another."
will be misunderstood by many.
and i don't like the heavy weapon restriction.
si_maxHeavyWeapons 1
si_maxRocketLaunchers 2
could someone explain that to me?
but anyway good to see this rules
does that mean teams can use one type of heavy weapon but for example with the rocket launcher, two of that type? Otherwise its kinda contradictory
Btw if the community only consists out of ET:QW top teams we will soon be playing W:ET with a quake theme soon.
Also I wouldn't say that whole community is all top teams just that rest dont get a say.
This rule makes people to camp @ empty heavy vechile (preventing it from decaying by shooting it with blaster or something) and then camping ON the spawnpoint that the tank wont spawn there :) Good changes, gonna speed up the game definitely.
(Im not even mentioning the facts that tank drivers must be more defensive now and camp & spam in some corner and be sure that they wont get broke)
Soon we gonna see clans who see the tank useless and use 6 inf instead?
I dont care who is doing the voting on these rules but I would be happy if they would have even brains so they could be able to see the consequences of changes of rules.
As soon as this would happen ET:QW would get atleast one player more by instant.
As other's have stated I think it's important that the vehicle restrictions be fully automated to make it impossible for teams to break rules either intentionally or accidently.
Teams are only allowed to use vehicles from one heavy vehicle spawn on all stages with more than one heavy vehicle spawn. Once a team have used a heavy vehicle from a heavy vehicle spawn they must wait until the vehicle gets destroyed and respawns before using another.
si_allowAttackLean 0
si_maxHeavyWeapons 1
si_maxRocketLaunchers 2
what mean?comunity,you never asked to me if this rules like me.20 ppl aren't comunity.
In italy we are 50 but noone ask us,and i think in other comunity.
This stuff make this game died,coz this rules like only the 20 ppl of top team(5 team)
now we called etqw (r:et 2)
To assume anyone who doesn't play at a high level must like large maps and spam vehicles etc etc is a pretty narrow view to hold.
or better release promod for top team,and release promod for the real comunity
"Teams are only allowed to use vehicles from one heavy vehicle spawn on all stages with more than one heavy vehicle spawn. Once a team have used a heavy vehicle from a heavy vehicle spawn they must wait until the vehicle gets destroyed and respawns before using another."
teamready is live, footsteps? i think i saw 4 in total in this game by now...
those red triangles are part of the game, so why discussing about it. wasnt it you who always "pro's" the pigmod because of no gameplay changes? and now you want to change the game completly with starting a discussion on those triangles?
"Youre allowed to use only another spawn for tank in ark."
Everything respawns back, you just got to be eager to use your chance. Its same with infantry and vechiles.
With a lucky spawntime a dececrator can return to the objective in ~15seconds on sewer, if the destroyed heavy was from the mainbase. What about medium vehicles? Its the same drive for a APC drivers on ark first?
Imo map specific rules can be much clearer atm, since modders cant meddle with the original maps much.
You're in a dead end, and just accelerate a bit more.
/me is jumping off the game
i like it ! Hope mappers will make more infantry maps too.
post says leagues are supporting this ruleset, but check their sites now...
there you got your confirmation, and that was before they voted to use it!
- cvars for turret are not named properly - they are taken from readme that is not properly written (unfortunately), i have reported that issue on etqwpro forums, and entering listcvars si_ will show you that turret cvars ends with 's' letter. so now your cvars would do nothing
- explain 'community' please, i want to see official statement of those clans, and not some comments from 'teh internetz'
- missing restirctions about health crates and door blocking with crates/vehicles, if any
i guess that ruleset is currently useless, as i stressed in first part: we should return to the discussion when competition mod will e available adn then etqwpro will e updated to the really working version with small amount of bugs - i expect it will be in 2 months.
edit:
talked with some ppl on irc i know the offcial statement of one clan ;) and so on.