ET Masters: And the 6th map is..
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18 Feb 2009, 21:45
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News
Siwa Oasis will be the 6th and final map in this years ET Masters tourney. After careful consideration and after having watched the show match games we decided that this could once again be used in competition.
Of course some will say that it is a bad idea since there used to be a mentality that full holds were too common on this map however this is not actually the case. Of course there will be full holds on defence as there are in plenty of other maps such as goldrush supply and radar to name a few, the issue with the map only occurs if double full holds become common. This is not something that we believe is as big an issue as a few would make out since what we have seen and what is actually more common is that the best team usually always sets a time. Nonetheless we believe the risk of a full hold is actually preferable to maps such as frostbite / adlernest etc where very quick times and the lotto factor tend to often determine the outcome. Of course we expect some people to be dismayed at the map, after all you can't please everyone however i'm sure many of you look forward to playing this map again and viewing top games on ETTV.
In other news versatile will be replacing Highbot in group A and they will be joined by desire. gzcon take the final spot in Group B.
This was unfortunate to lose Highbot who are concentrating on COD4 at the moment however it does give the opportunity to Versatile who looked very impressive in the qualifiers.
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thanks for considering it !
e: nice admins, fail expected
gl hf to all teams participating.
what are the maps for first round?
maybe baserace next year ? :DDDDDD
instead of making this game faster u slow it down... map where you have to run for 20 seconds to the objective is fucking amazing..
on beach you're shooting whole the time... at first phase, when u have to blow up the bunker door... after that youre defending close to flag[only noobs defend docs inside warroom]... so there is action whole the time...
@ oasis, no mather base, or b3 you are forced to run for 10-20 seconds, before you will fire the first bullet...
instead oasis i would choose new version of battery, which isnt as spamonly as base battery...
ice seems a good choice to, however i guess many would whine about rtcw maps not being playable because of rifle...
i hope clanbase won't follow
stop reviving or remaking shitmaps. battery is fail, no matter if you make 10 sw_versions or not, same with oasis.
You remember the time oasis got removed?
b3
- No proper heavy weapon restriction
- many objectives
- some with covert
- no big change still fullholds
- more spawns for axis
- less flexible attack since everything can be covered from catwalk and 1st spawn
- mapper didnt progress to final version
siwa
- 1 way less
- now with hw restriction
- rifles who are doing trick shots
- axis cant spawn upstairs properly
It will all be about your tactic and NOONE is forced to play it: Just read rules on map pick and if your opponent takes this map you can always beat him on a decider if needed. Although, in elimination for map choice you can just eliminate oasis first :)
and your 'you can always win the decider' argument is the most pointless and retarded argument anyone has ever come up with, and you know it. and yes, you can give me warning points for that.
for the rest => nice cup :D
sorry als ik fout ben, ik ben maar een kokje geen pro tomate plukker :( :)
i meant you
Next stop - Railgun
camping and gibbing the engineers would be harder for the allies than in other maps :(
nonetheless, gl hf :)
I rather prefer a lotto map like adler or frost. Clans probably prefer oasis. Ah whatever:/
infect
next time please ask the clans playing rather than going with what you think it suitable for competition, i'm sure most will prefer frostbite, adler and even fucking reactor :-/
"i am teh admin and i´ll run a shit cup if i want to"- true, but...
Still love the map though :x
no mortar this time
AMAZING choice.
good choise!
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
:D?
mental as admin nice maybe now all who flame on him get a penality ^^
Plus, of course, if the skill levels are markedly different then the stronger team should win anyway. From that respect it's probably a solid pick in an easy game, as you're unlikely to lose oasis to lotto (unless you get really stupid and let them walljump somehow).
Anyways, good job so far on the cup/league :)
http://www.crossfire.nu/?x=news&mode=item&id=4346#comment221108
still didn't notice changes, might not be your fault, but still.. it's fucked
And indeed, we might need a surprise here !
- ButtonBashers
- Impact
- TBA
- TBA
All the TBA's are just equally skilled right now, no offense towards those teams btw ! (Cortana and Overload would most probably be able to proceed though)
Group B:
- SNB
- H2K
- Mamut
- Diversus / FiF / Pidar (all of these would - in my eyes - "easily" get the 2 TBA's in group A, which was my point)
about the achievements, well how can a newly team forced have achievements? :/
diversus used to be a TOP team, it's not like their skill just dissapeared ..
Doing the groups from scratch based purely on the seedings after the most recent changes gives:
A - bb, impact, FiF, SNB, cortana, mouk, mmans, vers
B - h2k, mamut, TAG, diversus, ovr, pidar, desire, gzcon
I'll talk to Chosen tonight.
as a player, it just feels like you're "ripped off", having an eye at the opposite group, as it is now :-P
edit: your proposal looks absolutely way better, eventhough some teams (from group A) might complain about a change happening
all we ever won was oc premier and a couple of dozen one day cups :DDD
Then again, at lower levels, it's a viable tactic. I remember wDw had a whole attack strat designed to get me or Spit to the walljump without the enemy noticing. The other 4-5 players were pure diversion. Not something you use every spawn, of course, but worth throwing in occaisionally just on the offchance you get the instant victory: 5 mines at south gun, plant north on axis spawntime (drop the dyna 12 seconds earlier but wait to arm it, in order to get the charge to plant south before the axis respawn), jump over to south and plant that as soon as you have charge, then camp by the tank = win, unless you're an idiot.
nice tax m8 ;)
I'm too newschool for this, but looks like great fun :P
Once upon a time ET was dominated by campers and fullholds. Maps like oasis were huge, respawning as attacker ment you had to run half a map to join the action again. This encouraged a campy / braindead playstyle as there really was no point in timing enemy attacks. Most defenders where people sitting on the same spot for 20 mins.
But then came idle and rushtactics. ET was transformed from a slow, campy, lets-run-for-10-seconds-after-spawn game into fast paced shooter built around rushing, getting the gibs at the right time, timing, etc. Supply still is insanely popular just for that: the map is small, theres hardly any garbage time except for the part where you have to wait for main to blow and the part where you drive truck from main to cp. You spawn and two strafes later ur spraying bullets across the map allready. Camping isnt as rewarding as allies can just rush the times, giving axis less time to adapt / counteract.
Anyways, I really dont get why oasis got picked. To be blunt: it seems like inexperienced OC div 10 players are currently adminning cause no experienced player would ever go back to oasis. Last season you failed with battery, but guess what: THE MAP FAILED 10 TIMES BEFORE ALREADY. Now you come and try to revive oasis?
I can imagine what happened. Admins talking at vent, wtf we need a 6th map. In a binge of nostalgia someone suggested oasis and all the admins joined in the orgy 'zomg oldsql map, i had so much fun on it as a noob'
Anyways, this mapchoice is a fucking joke. Stop trying to revive shitty maps over and over and over again. If a map failed once, i dont see any reason why it should work out a couple of months later (without any changes btw)
summary:
last season => battery = fail
this season => oasis = fail
stop trying to revive shit maps
€: and dont use the LOAL OASIS MUCHOS TEAMPLAY NEEDED arguement. Its not cause the map is ridiculously huge an you need to group up to achieve something its more teamplay.
Dude, it has been THE map for several years, saying oasis is a fail map is really bullshit
at least the lack of practice - which will prolly also be the case in oasis soon - might lead to less fullholds than in the past :D
noone likes change thats why theres so much whine now
only usefull argument is that its different from nowadays maps (because of high timelimit and easy fullholds) but so is map like adlernest with avarage 4min times.. better fullholds than super easy attacks because that means lotto
bring back oasis battery and other oldies for the time before theres good replacements for adler frost and delivery etc
the problem is that theres no more good maps that are same type as gr supply and radar so gotta choose the lesser evil now
Seriously,
stop
reviving
etmain
shitmaps
I really don't see a reason for always having 6 or more maps in the pool (this counts for most ET competitions) :-(
Our team used old SoF tactics which are no doubt incredibly dated and not brilliant to begin with.
Though we got a few plants on the guns, our attack also ended in a fullhold.
I've every belief that if we played the game over again, a double fullhold would be the end result.
But i gotta give you credit for your defence on Oasis that was simply amazing how they almost didn't even get the flag.
http://www.youtube.com/watch?v=Cc7vyMcM9wM
another problem is the late announcement of it, with first games being played this week-end its way too late to get a normal prac for it.
Though the biggest problem that still bothers me are the groups, which are still unresolved, and I hope the admins will atleast take an objective look at them, and forget "their ranking system"
Back in the day's, 60 mins playing (with fullhold) :D
noone likes change thats why theres so much whine now
only usefull argument is that its different from nowadays maps (because of high timelimit and easy fullholds) but so is map like adlernest with avarage 4min times.. better fullholds than super easy attacks because that means lotto
bring back oasis battery and other oldies for the time before theres good replacements for adler frost and delivery etc
the problem is that theres no more good maps that are same type as gr supply and radar so gotta choose the lesser evil now
You should make a link to ET Masters in the menu (instead of CC5 Results for example).
XP removed
Mortar locked
Thanks god the rifle is still avilable;]
(Oh, i forgot cvops...)
So, back oldschool maplist! More timelimit = more fun;]