WolfPro Progress
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24 Aug 2009, 15:39
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News
News post by Chris
With the recent release of Wolfenstein many a player have been left somewhat disappointed with certain aspects of the game and would like to see changes made in order to put things right and also to make the suitable for competition use. As such Hannes, together with Syd and Chris have decided to launch WolfPro.
Together they have already changed the HUD of Wolfenstein so the information displayed is clearer to the player and easier to keep an eye on. Along with this map tweaks have already been implemented that should give FPS boosts to those with lesser hardware but to also de-clutter maps making easier to concentrate on the enemy. Additionally the personal wait time present in the game has been ditched and now a respawn system like that of ET /RTCW has taken its place.
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00050.png
Please give us feedback on this topic here: [UPDATE]HUD Development. Feedback wanted
Scoreboard HUD
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00052.png
Gameplay changes
We are very careful when touching gameplay elements, yet there is few which is just not good for a solid MP game.
Spawn system
Please give us feedback on this topic here: The Respawn System
Misc changes
Weapon Change
We are eager to help the community on the weapon part, but since this is the most sensitive part of the game, we DO requiere your feedback.
So if the changed weapons in this release do somehow not fit, let us know, else we cant change it.
Interaction System
This was number one on our priority list, and i am glad that we could make the changes we wanted, even witouth the SDK.
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00053.png
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00054.png
Graphical / Map Tweaks
http://www.battle-of-wolken.co.uk/wolf/comparision.jpg
Please give us feedback on this topic here: Map Tweaks - Feedback is welcome!
Will be kept updated as and when things change.
All feedback and information can be found on myhannes.info/
We are also available on IRC, #wolfpro at Quakenet.
With the recent release of Wolfenstein many a player have been left somewhat disappointed with certain aspects of the game and would like to see changes made in order to put things right and also to make the suitable for competition use. As such Hannes, together with Syd and Chris have decided to launch WolfPro.
Together they have already changed the HUD of Wolfenstein so the information displayed is clearer to the player and easier to keep an eye on. Along with this map tweaks have already been implemented that should give FPS boosts to those with lesser hardware but to also de-clutter maps making easier to concentrate on the enemy. Additionally the personal wait time present in the game has been ditched and now a respawn system like that of ET /RTCW has taken its place.
Bugfixes
- Fixed Console spam caused by a null entity call on the flamethrower
Changes
HUD
- Rebuilt the HUD from scratch basically.
- Removed every component.
- Added a Spawntimer to the HUD (under the Map time).
- Added a Ready Up indicator in warmups.
- Added a Fire Team to the HUD (this needs feedback).
- Moved the Obituary List under the respawn timer and extended it to 6 Popups.
- Moved the Chat List to the left down side, and extended it to 5 Popups.
- Added a numeric HP display, aswell as a small bar.
- Added a numeric Veil Power display, aswell as a small bar.
- Added a numeric Grenade and Satchel / Health pack / Ammo pack display. If you run out of charge, a chargebar will be displayed until its full again.
- Added a numeric Ammo display, aswell as a small bar. The bar will turn red on low ammo and on reloads.
- Added a weapon indicator icon, it will turn red on low ammo and on reloads.
- flipped the ammo symbol on the hud.
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00050.png
Please give us feedback on this topic here: [UPDATE]HUD Development. Feedback wanted
Scoreboard HUD
- Removed the solid backgroundimage when ingame.
- Lowered the black background opacity when ingame.
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00052.png
Gameplay changes
We are very careful when touching gameplay elements, yet there is few which is just not good for a solid MP game.
Spawn system
- Removed the personal wait time.
- The first spawn is random for both teams. This is because we dont want to have both teams spawning at the same time.
- Bank spawns are fixed to 13 seconds on the allied side and 14 seconds on the axis side.
- All other maps have a 15 seconds spawn for both teams.
Please give us feedback on this topic here: The Respawn System
Misc changes
- Raised footstep sounds.
- Lowered luger sound.
- Removed Weapon Tracers.
- Removed Weapon Muzzleflash.
- Localized the hitsounds: You will be able to put any sound you want as your hitsounds. The server does not need to have those sounds or package.
Weapon Change
We are eager to help the community on the weapon part, but since this is the most sensitive part of the game, we DO requiere your feedback.
So if the changed weapons in this release do somehow not fit, let us know, else we cant change it.
- MP40 spread when shooting from the hip was reduced to close to that of the ironsight.
- Grenade velocity is now a bit higher again, not as high as in the unpatched retail game.
Interaction System
This was number one on our priority list, and i am glad that we could make the changes we wanted, even witouth the SDK.
- Objectives always had to pick up, now you can just walk over them to pick them up.
- Syringe, or magical whatever, can be bound to _weapon2 and you can basically walk over the map with it.
- Pliers / Wrench can be bound to _weapon2 and you can basically walk over the map with it.
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00053.png
http://myhannes.info/stuff/movie/Software/wolfmod/shots/shot00054.png
Graphical / Map Tweaks
- Removed Postprocess from the HUDs.
- Removed Dust from Maps.
- Removed Fog from Maps.
- Removed Effects from Maps.
- Removed Flash from main Objectives, kept them on the weapons.
- Removed leaf animations from trees.
http://www.battle-of-wolken.co.uk/wolf/comparision.jpg
Please give us feedback on this topic here: Map Tweaks - Feedback is welcome!
Will be kept updated as and when things change.
All feedback and information can be found on myhannes.info/
We are also available on IRC, #wolfpro at Quakenet.
nice to see you guys putting alot of work into this :) hope it will make the game better!
an updated changelog can be found here: http://forums.myhannes.info/wbb/index.php?page=Thread&threadID=63
mp40 vs mp43
movement
It´s no problem for me to stay at ET, ET is for free ;)
I don´t want ET 2 which is exactly the same with a better graphic, but I want the feeling the fast gameplay of ET gave to me. And at the moments wolfenstein gameplay is for me totally uninteresting like all the CoD titles, so I hoped wofpro will bring it back.
changes like this are the first steps which could make me happy :)
# Made crouch faster
# Brought back some kind of strafing
We will see :|
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http://wiki.splashdamage.com/index.php/Batches / http://wiki.splashdamage.com/index.php/Batches#Texture_Sheets
Remove the $$$ from hud
-remove veil
after we can talk about a good mod
bring back movement,trickjump,sprint-shoot,lean
maybe dropgun,it is better and faster way to cancel the panzer or grab a gun from ground
But pls don't listen to some of these fools who want to make the game into an ET clone....
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