Wolfenstein No.2, but for how long?
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25 Aug 2009, 19:53
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News
Just released in the States, Wolfenstein has taken a comfortable position as the best selling video games on both PC and console. A remarkable performance when one considers this latter market is usually dominated by Nintendo, with Wii Sports Resort at the number one spot and Wii Fit and Mario Kart Wii at third and fourth position respectivly. A mere 2000 units seperate big N and Activision at this time, but one should keep in mind Wii Sports Resort is only sold on one console, wheras Wolfenstein is available on PC, Xbox 360 and Playstation 3. Nevertheless when we only look at one gaming system at a time, Wolfenstein is the best sold game on all of them, the best sold game on every platform it supports.
This succes was somewhat expected if you look at the fame of other iD software games. Still, it remains a question if Wolfenstein can remain in the top charts for several weeks. Actually, there is a lot of doubt. A couple of days before the official 18th of August release date, a leaked beta appeared on crossfire.nu The members of the site, most of them concerned with competetive aspects of esports, waited for years for the sequal to RTCW. A couple of days after the leak, Peter Sokal, aka Mr. Wolfenstein, expressed his malcontent and threatened people who spreaded the beta. He also added that the beta, critisized by a lot of fans, did not look like the final release at all.
The disillusion was big during my first hours of play. Considered to be a fast paced game, based on the Quake 3 engine, Enemy Territory charmed because of its speedy action and its gameplay mixing long duels with obligatory objectives. However Wolfenstein, which adopted the id Tech4 engine, is much slower. Worse, one cannot shoot and sprint at the same time. Also Ironsight was added, which really wasnt to the taste of die hard purists, who quickly named the game CoDenstein. One could point out all the differences between ET and Wolf, but the one thing to keep in mind is that the overall gamefeeling which attracted thousands of players is completely different in the new Wolfenstein.
In the meantime accusations are showing up on numerous community sites, blaming Id Software for not taking into account the errors and flaws of their previous title, ET:QW. The game, in spite of its decent playerbase, was never at the epicenter of the First Person Shooter genre. With the latest Wolfenstein franchise game the series has taken a commercial turn. Numerous features and gameplay elements have been copied off other popular games. With COD:MW2 coming out soon, it seemed like they made a CoD copy, to not frustrate the huge playercommunity it represents. However, if somebody wants to play a game resembling CoD, he will wait for its sixth generation spinoff, rather than spending money on Wolfenstein which needs a very powerful PC to run smoothy.
Nevertheless, this new game should not be burried too quickly. No game was ever perfect out of the box or adapted to the needs of competition. It allways takes some time for mods to develop, games to reach their full potential. Already a mod is in the making by some influential ET modders (hannes, chris and syd), trying to correct some of the basic flaws in the game, making the game more professional (WolfPro). The matches are played 5 against 5 and some teams already have a lot of experience in playing the game, as in the case of Mamut.si, which is the SK gaming of Enemy Territory. They recently joined Wolfenstein under a new but all to familiar tag: Dignitas. They hope to continue their domination over the Wolfenstein series.
In short, despite all the bugs and defects the game can be blamed for, it might appeal to casual gamers with its great single player campaign, but also to hardcore gamers if a good mod is developed. Only time will tell ...
This article was originally posted in french on the Against All Authority website. This original post was written by KDL. I tried to stay as close to the original translation as possible but a couple of nuances might have slipped in while translating and rewriting.
I received mine today, and have to say the SP is quite fun - its not a RTCW sequel by any stretch in terms of gameplay which is saddening but the SP is polished and I actually want to play it.
So its a good game imo, MP on the other hand ... :D I dunno, like has been said it takes time to get a competitive mod there - ET for instance took over a year to get anything resembling a good competitive mod and the real 'high-skilled' players came quite a bit later aswell.
It could stay up in the charts just for the SP which will probably get good reviews- most review sites dont take MP into account.
also more of a column/article than a newspost id say
Edit: re-read, just ambiguous, not incorrect :p
"À peine sorti aux États-Unis, le voilà qui se place en deuxième position du classement des meilleures ventes de jeux vidéo sur consoles et PC. "
i think le voilà refers to the states, anyway, some frog help us out.
foonr where are you?!:(
Once again confirms in what awful state gaming is.
developers realize theres no point in making quality product/or are just imbeciles (see SD/Endrant/Raven)
the level of quality keeps dropping while sales are rising due to advertising
what the fuck?
That's the issue - just wait on the mass market to catch up and things will begin to improve.
like MTV, right?
so dont flame about all the things the developers put out of etqw which the communtiy was whining about (6on6, vehicles) and play it and leave et :>
Clan Awards in COD5:
Clan Awards in ETQW:
Clan Awards in BF2:
says enough
the game needs major changes and its 'rushed'
but unfortunately this game is the only alternative to cod4 because et is pretty dead :<
It makes me wonder just how much you actually played of this game and if you even knew what game you were playing.
The selling rates are due to the hype and the name, not due to the "quality" of the game.
News: Call of Return to Wolfencastlestein *
fuck off
Id suck at making games, just look at QW and now look at this its popular for 1/3 months then its dead...
"K"
not even 300 people are playing wolfenstein atm, enough said
btw this isn't news, its a column and actually a very bad one. No logic whatsoever.
Single player rox btw.
They have the fame, they had the userbase, so all they focused on was the money & income.
With SP they targeted the XBOX360 and PS3, although i liked playing the SP, but still it doesn't match the intense feeling or story when you play CoD4 Single Player. Also the engine used in Single Player is so much better, 50 and 60FPS on SinglePlayer is much more smoother than 200FPS on the MultiPlayer which is shocking, also the MP graphics are bad.
Now, let's look at the Multiplayer, did they listen to the RTCW fans? Not really, did they really care that much about MP? If you look at how many features,maps,guns,animations,veil,story mode SP had, my first reaction was "wow, they actually spent time on the SP" and you can see they spent time on the SP because i only found 1 typo in the subtitles and 1 texture bug from the whole SP.
Some proof they didn't give MP importance:
- They used the ETQW engine
- There are the ETQW Maps and Strogg/GDF loading in the console
- MP info came in the last week
- MP Videos never came
- They lied about the BETA not being the final version
- They just copy pasted the Axis & Resistance models and the game was finished
- Did they even have BETA testers? I mean how the hell can you not notice the grenade bug?
- Wolfenstein was just an attention grabbing title, many users will buy it cos RTCW was THE game and so any average gamer will buy the sequel just because of its name
Ofcourse ppl will say "Wolfenstein is a new game, its not RTCW or ET", well i don't have anything against that, but why did they name if Wolfenstein or RTCW2 or "WOLFMP2.exe" when it isn't RTCW/ET? Why did Sokal or id say "We are listening to the fans on wolfenstein.com, don't worry we won't let you down, we know what was successful in RTCW and we will keep them" What did they do? They removed everything that made RTCW what it was and left us with a CoD & ETQW copy:
- smart button - "cos you might misspress a button while chosing pliers" srsly...
- no instant revives
- slow gameplay
- slow movement
- no strafe jumping
- choppy/laggy 30fps animations
- bad netcode
- Added Ironsights (although this is not as bad as removing the others, and i don't mind if ironsights were changed to fov changers like in ETQW)
They released the MP in an unreleasable state, cos SP was there priority, they kept on delaying the game, the MP was not finished, they couldn't play it @ Quakecon cos it wasn't playable/ready, only the modders can improve the game, id will play the "Pontius Pilate washing his hands" game and hopefully will release the SDK very soon, before it dies very quickly, the userbase isn't big, which is a bad sign, lack of players.
Seems like all games nowadays have an awesome Singleplayer and are targeted for XBOX and PS3 players, cos they are their main income.
also wolfenstein was more into fighting the 3rd riech nazis than the environment (nothing TOO related to WW2)
Wolfenstein 2 is Call of Duty 6, it only has the act from RTCW/ET!
To much fantasy things like the "Veil" and the campaign is silly... (most only Fantasy, and hardly any Realism)
I think it won't be played so long as RTCW/ET...
For ET players it not the "right" gameplay and for CoDlers is the "Veil" unwanted.
but in MP it's kinda lame because everytime you see an enemy -> Veil...
The Veil is used in to many infights when u don't need it... Hate..
I use the Veil only when i walk... Realistic infights ftw
Mp sucks (Feels nothing like a wolfenstein game)
I wonder why the fuck no one listens to the people who acutally will play the game..
Their PC version of the game should have never passed any quality check, there's so many bugs its hard to keep track of them, maps crash even give bluescreens, the user interface is a copy of the xbox userinterface, forcing pc users to use xbox like controls, balance nowhere to be found. Whole parts of the game were cut out of the game to appease to a community which will never play their game as they would all need to buy a new pc to get it running. And seriously, nobody could ever imagine you could rape the ETQW engine in such a way that it would runs 60 unstable on some NASA i7 with three SLI cars in a row.
ps: was it really that hard to copy a succesfull game using the ETQW 1.5 engine?
People need to look past the fact that the game isn't on the Q3 engine. Yeah, the movement isn't AS smooth as ET/RTCW but with new engines being made for new games you have to move on. The main good thing (and personally I care about) about Wolf2 is they have stayed true to the ET/RTCW aiming style which is all that really matters. Only drawback on Wolf2 is that there is no real 'pub weapon', i.e, rnade, panzer (a good one anyway) or artillery. This means less pub noobs and less players in general which doesnt help the community.
The gameplay is pretty good as well and problems in it are being fixed by wolfpro. Pretty sad that the game is gonna lack community support because a lot of people see a high player say "dis gaom is shoit" and then copy+paste.
It's just awful in any way possible (except SP).
name some problems with the gameplay that can't be fixed in promod. or even better name some gameplay problems which haven't been fixed in promod already.
Do never buy the copy instead of an original!
When the official version is like that it's going to be a big fail... (1 Reason: Veil) ^^
it suxx to run in this blue sphere to be faster then others ^^
And btw with Intel Core 2 Duo E8600 @ 3.33Ghz + 3.25 GB Ram, iit still impossible to get more then 60 fps on multi, even on using a rly low details cfg.
Sad but true
If so I thought you were able to get your money back off ID/Activision as per their twitter post about it. Not sure there will be records of the journal on here about it due to the hardware faliure so: Link
The game like nr.1 sold, but not nr.1 played...
Everyone buys it plays it for 2 hours then w8s till the game is fixed with Patches and shit.
How futile my hope was.