Bremen b3 released
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22 Feb 2010, 12:50
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News
After Clowns' column "How to make Bremen better." and the strong community support of the idea Dersaidin sent me a bit outdated mapsource of beta2 and I started my work.
The map has been played in all kinds of competition for years. That is the reason why there is not much change needed to improve it and adapt it for the new 5on5 format. Only few changes were made and are supposed to improve gameplay at the last two changes.
Changelog:
Any feedback is appreciated in this newspost or in #et.mapping on IRC. A final release will be done once the gameplay is found good.
This map will be featured in the upcoming Clanbase & ESL spring seasons, so make sure to grab it. Serveradmins should already upload it to their servers.
Due to the bit outdated mapsource I had to readd many details and models and also readd various changes from beta1. So if you find anything major missing or wrong, please let me know.
Known bugs:
The map has been played in all kinds of competition for years. That is the reason why there is not much change needed to improve it and adapt it for the new 5on5 format. Only few changes were made and are supposed to improve gameplay at the last two changes.
Changelog:
- moved truck barrier
- wooden barrier constructable (indestructible)
- barred parts of office windows
- truckicon for axis
- lampmodel fix
- corrected maplocation of bremen
Download
+!! Beta3 Hotfix !!
(fixes truckicon & shadererror)This map will be featured in the upcoming Clanbase & ESL spring seasons, so make sure to grab it. Serveradmins should already upload it to their servers.
Due to the bit outdated mapsource I had to readd many details and models and also readd various changes from beta1. So if you find anything major missing or wrong, please let me know.
Known bugs:
- truckicon still broken due to a bug which was fixed in a mapscript after b2 release - fixed script out later today
78.159.96.62:27970; password bremen
(reset the match to see wooden barrier not-built)
it involves cooking me coffee, cant tell more as of now!
Hannes = Clown
Syd = Trapeze artist
Me = Human Cannon
My thanks to eiM for updating the map, and Clown and the community for their continued interest/feedback. <3
Btw. Why didnt you add a truck icon for allies? And you could've fixed the transmitter icon ;p And why is the wooden barrier indestructable? Wasn't the whole idea to make it destructable for allies (with covy) to make the map more dynamic?
btw i have an idea for improving the wooden wall if you do another version :D
(about 16 seconds of work)
Why the axis door next to gates is not open when allies break the gates?
Edit: Allies now can plant the first barrier with the windows :/
but agree :-)
and planting barrier in the doorway should not be possible
1. u can stuck on truckbarrier
2. mines disappear if u build wooden barrier
3. barred window looks ugly, just remove it
4. truckicon completely disappears once stolen
5. u can plant truck barrier from under the office
6. u can't destroy wooden barrier, thats not et
2. welcome to ET
4. old b2 bug worked in tests
5. welcome to ET. no way to limit that. You could plant at alot worse spots before
6. to be decided
if there is, name me :D
is the problem that you can blow it up with dyna from silly positions?
xDDDDDDDDDDDDD
welcome to et! :D
either axis build it, then it requires one engicharge, or u dont and you wont have any disadvantage at all.
the truck still is bugged.
there are no constructionsounds and i think there totally should be if someone sneaks through and constructs it without axis noticing...
everything else is okay, but not necessary and doesnt change a lot in the map
wooden barrier constructable (indestructible) - pointless?
large box in room below allied cp spawn
the rest looks good, gj
E: overwork barred windows (nice idea, but ugly)
make wooden barrier destroyable with dyna (stachel would be too powerfull)
1. you can plant dynamite almost everywhere near the barrier, that really sucks. make it more detailed
2. that wooden barrier makes absolutely no sense, if you can't even destroy it afterwards?! :_D
need b4
2) false
biggest improvment in this version
will have a look on it tomorrow ;)