Summer Cup + AEF Config changes
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14 Jul 2010, 09:30
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News
As many might have noticed, when ClanBase decided to host a Summer Cup for the community, in 2on2, 3on3 & 5on5 format, we decided to test new stuff, scripts, new maps, config changes, since it is Summer and some change is always nice, rather than the same boring stuff you play day in and day out for your whole ET "career". With AEF coming, the ET.Committee needed to test these changes in a cup with a large userbase, and with Summer Cup right before the lan, it was ideal to get feedback from it.
Changes proposed by the ClanBase Team include the following:
Config changes
Mapscript changes
Changes proposed by the ET.Committee include the following:
All GTV Admins and Server Admins can download the mapscripts and beta configs here. The final version will be released on sunday.
e: If the caen mapscript doesn't work, read the comment by pascal here.
Changes proposed by the ClanBase Team include the following:
Config changes
- Warmup countdown has been increased from 10 to 15 seconds.
- b_simpleitems has been unlocked again (update will be released on sunday)
Mapscript changes
- karsiah.script fix - the South documents are protected with a door which will be automatically opened after the allies secure the North documents
- sw_oasis_te - a forward spawn for allies has been added. The flag in the middle bunker cannot be recaptured
- caen - axis(attacking team) spawntime 20, allies(defending team) spawntime 30
- once the gate is blown, is is not constructable anymore
- after axis construct the command post, they can spawn inside the church
- tank barrier has been removed
- when the tank is escorted to it's final place, axis can spawn near the boat
- landmines reduced from 4 to 3 on caen (sunday)
Changes proposed by the ET.Committee include the following:
- rifle grenades have been increased from 3 to 4
- Snipers have been reduced to 1, you can still have unlimited coverts. (to be released on sunday, unless the script keeps on giving problems)
- Supply main rockjump has "theoretically" been removed, it's no longer possible to jump over it as of yet
- Supply satchel bug to destroy the crane controls has been fixed
- Nading from outside east to the inside of the "Upper defense" bug is now fixed
All GTV Admins and Server Admins can download the mapscripts and beta configs here. The final version will be released on sunday.
e: If the caen mapscript doesn't work, read the comment by pascal here.
Noone ever really complained about it but suddenly it gets removed, I dont get it.. worst change ever
- The jump doesn't require skill anymore, and is therefore overused. The people who still want to use such a tactic and who actually can trickjump can use the cp-to-axis-door jump.
- Due to the excessive use of the jump, the inner defence is completely fucked. Yes you could change your tactic to protect this new access route, but it's now 5on5, making it even harder to defend all entry points, and the jump-and-camp (east tower) tactic can be considered just lame.
- The other jumps to get into the base (east & west) take more time, west even requires more than one person, and they can be better defended.
- We don't want to remove it because we can't do it, that's just silly if you see which players are actually voting for this change, it's merely a decision to avoid Supply inner defence to be broken by default. It would make the map more shit and it's probably the best custom map we've got.
Enough arguments to actually test it.
But your neverending whine probably is more rational.
for the last 6 years it was fine to use the jump but now we're in need to change it?
And ok, if all these highskillers want the change, why cant you guys just disable it in EC and stop changing things in lower leagues? because lots of people in lower leagues dont really have problems with it as far as i read comments today...
highskillers can change their rules in their league as much as they want but dont influence anyone else then please
its like your abusing the summercup for your aef lan.. at least thats the impression that I get
these troubles simply werent needed.
anyway, have a good day
I understand that as defending highskilled team, you dont want people hopping over the wall as it might get you fullspawn and lose the stage. But for a team playing a team that on paper is a higherskiled team then yourself, its a good way to really help your team.(This applies for lan only cause on EC lower teams wont play, but on AEF i imagine it might happen).
omg the defense is fucked? better start removing all the other elements that can screw up a defense
other jumps take more time? east jump takes roughly 2-3 sec longer than main jump
yes, it does seem like you removed it because you can, leaving your mark
The jump being used more is just a normal part of a growing skill level in the game which is normal as it comes with years, also its bs that it makes supply undefendable covering east is part of the defense.. players should just adapt to it.
another thing you said was "everyone can do the jump". if everyone can do the jump, then what's the point in removing it? both teams can do it on attack. why remove dynamics?
this change doesn't really affect me, and infact, i don't even care about ET anymore, but it's changes like these that have killed games in the past (a bit of an exaggeration, but you get my point)
expecting your reply
Having said that, I guess this might help some teams (like mine) where the medics spend 5s every spawn on the jump and (whether they make it or not) leave the engineers alone to die :D
You may be too newschool to remember, but back in the first couple of years of ET, the upper controls defence was standard. Then Parodia / u96d led the way in making a lower def standard. Now it's starting to change back, and you want to stop it?
May we see u guys doing the jump? I can happily provide a ettv server so the community gets to see how u guys jump over it.
-
I've never had any problems to defend east while ppl jumped over in 5on5, all i need to do is adjust my east defense littlebit for it. And hey, EVERYONE CAN DO IT.
Actually couple seconds doesnt change shit, those other jumps "fucks up" defense aswell.
This is exacly why it is removed. I dont know anyone from the commettees who can do this jump. This just proves that they cant adjust their defense for it.
Silly arguments u used here.
"Everyone can do it"
Fact is that everyone cant do it, including myself.
and yeah, if it requires no skill then I want to see ET.committee doing it more than 70 percent of times
and seriously, there's nothing to TEST here, you blocked a trickjump :D what the are you thinking seriously, the map is fine as it is already, how about we block every trickjump on oasis or radar? fucking hell think a bit, one thing is putting GOOD ideas on testing, but this is pure bullshit, you basically blocked the jump because 10 idiots whined about it cause they can't do it / can't defend it
No respect whatsoever...
And yes, this is exactly why the ET.committee is a big joke -> a quote from R0SS who replied here
1.) It isn't so easy because you wouldn't need killerboy to 'test' the jump because you got all those great "high" skilled players from the ET.committee
2.) Even if it is easy, SO WHAT LOL? Doesn't mean a jack shit if it's easy or not, it's there and that's all it matters, you need to adjust your defense to the jump just like you adjust your defense to the west boost jump, it's as simple as that
+ following that logic we can remove every jump which is easy starting off from oasis walljump followed by numerous radar jumps such as side/fake/west jump - if its easy, why don't we remove it???????????? most retarded logic ever
3.) The other jumps are NOT the subject here therefore are irrelevant, changing the subject doesn't help
4.) Ruins defenses.... this is ET, a single well timed nade can 'ruin' your defense... if you can't protect yourself against the jump then either your defense is flawed or the enemy played their part good... and speaking of RUINING things, what about the usual fucked up spawn time allies get? this is where the word 'ruins' comes in, it RUINS attack, gives axis an advantage and makes it even harder to attack
I don't have anything personally against ross, but as long as you have people with opinions like this, the ET.committee will be a joke because people in it make no sense
Let's just see it as 'another entrance'. Another thing to defend, another thing to watch.
A lot of fullholds happen @ supply. So why not keep this jump as an extra thing to watch?
Also, most complaints about supply is that it is not exciting. Why then do we remove the unexpected attacks which gives us sensation?
e: ask me for that commitee.
This jump is still as hard as it was couple years ago. If its so easy and overused (haven't noticed that), team should include this in their tactics (it's same way as main/east/west).
Yes, it's breaking defence line, but that's the point, right? Supply will become even more 'fullholdable', no fun at all.
Actually, east jump is much easier and faster, plus alot of people use script to jump it, which is pathetic (if any jump should be disabled, it must be the one from behind the stone)
I think you should take a closer look at votes, which are clearly saying over half of community WANTS the jump to be allowed.
Enough is said.
cry all you want, this is just business as usual. I prefer this over crossfire community polls any day. Dont get me wrong, we all want to flame krosan, I'd die to find a good reason to get the flaming going but this aint it.
why the ET.Committee has to test their changes during the summercup? -.- Host a special pre-AEF cup or something else, but do not touch our summercup, when noone asked you to help out!
this is just another example how the so called experts ruining a whole cup, while the base-community has still nothing to say (all this things could have been handled via votes etc.)
And if it wasn't for the "so called experts", you'd have no cups whatsoever, no ET, no nothing. Good riddance.
ok, tbh the word "ruined" is a lil bit too hard, but what i meant was: The summercup should be a cup for the whole community, which means that the community should vote via polls e.g. if the are things to test out etc. etc.
i just dont get it, why the summercup is used to test(!) this new stuff for AEF! Does it mean that this years summercup is like a rabbit in a lab, just to make the AEF better?
Do the (lower skilled) community really need to pay this price, just to make the AEF lan better (for the pros)?
ET is saved now:)
Which one ?
WTF ?
hope this helps
Too bad this jump from CP to Axis base is disable now :[
but i still not understand that pic, we can shoot inside @up with a nade?? wat
{
set g_userTimeLimit 15
setl g_useralliedrespawntime 30
setl g_useraxisrespawntime 20
setl team_maxMines 4
mapscripthash 863650731A7EF5990C00A915B5CC801E301704EE
}
fix it plx
Nice job tbh, I for one appreciate the effort you put into keeping the game alive.
8DDDDDDDDDDDDDDDDDDDDDDDDDD
medics should be limited to 1 aswell or none of them
really..
when jumping from cp to main you're far more covered then you are jumping at back, it's far quicker then jumping at east, and it takes fewer people than jumping at west, yet it's by far the most detrimental to the axis defence
it's not, it takes me like 2-3 seconds longer to jump east than to jump main(ideally, in normal situation, someone blocking you and shit I guess it would take like 5 :/)
furthermore, you stay in (near enough) one position when jumping east, making you much more prone to grenades/a rush from east exit, whilst it's nigh impossible to time a grenade for someone jumping over at main
it may not be possible to nade him on main(even though it is, tested against suvi, you always have to follow a certain pattern to jump) but it's however possible to shoot the guy that's trying to jump, one bullet hits him and he's off, so you come to the same prevention method as in east jump; unbalance him
he was talking about trickjumping, not boosting, or at least I understood it that way
there is a rock in front of cave, which you can use to jump over the wall(without any assistance from teammates), that's called west jump
Rahul said that it takes more ppl to jump west, so I assumed that he was referring to boosting over west wall and I told him that there is a jump which is called west jump
Oh dear, there goes KRP's Supply outside defense :D
wtf rly?? perfect solution when some("highskillers") cant jump this rockjump so you removed it...GOOD JOB
this isnt about whether you can do the jump or not Its about supply being broken in 5vs5 if you dont fix the mainjump. If you are just going to keep crying about 'skills' and how pro it to do that jump you might aswell talk to the hand cause the face aint listening.
its ET nowdays ;))
do you see the repeating pattern here?
Warmup countdown has been increased from 10 to 15 seconds. good
b_simpleitems has been unlocked again (update will be released on sunday) good
Mapscript changes
karsiah.script fix - the South documents are protected with a door which will be automatically opened after the allies secure the North documents bad - makes the map more linear (imagine if the same rule was made on radar?!)
sw_oasis_te - a forward spawn for allies has been added. The flag in the middle bunker cannot be recaptured good, but what happens to the tunnel?
caen - axis(attacking team) spawntime 20, allies(defending team) spawntime 30
- once the gate is blown, is is not constructable anymore
- after axis construct the command post, they can spawn inside the church
- tank barrier has been removed
- when the tank is escorted to it's final place, axis can spawn near the boat
- landmines reduced from 4 to 3 on caen (sunday) i dunno lol
Changes proposed by the ET.Committee include the following:
rifle grenades have been increased from 3 to 4 good
Snipers have been reduced to 1, you can still have unlimited coverts. (to be released on sunday, unless the script keeps on giving problems) bad - change for the sake of change
Supply main rockjump has "theoretically" been removed, it's no longer possible to jump over it as of yet bad - most ridiculous thing i have ever seen
Supply satchel bug to destroy the crane controls has been fixed good
Nading from outside east to the inside of the "Upper defense" bug is now fixed i dunno lol
" Nading from outside east to the inside of the "Upper defense" bug is now fixed " - bad - one of the last chance for axis to get the engy.
you can throw a nade and somehow they went inside into the wall at up
what I propose is, take the force field shield from ETQW and put it like that on supply so only axis can shoot, this will provide a more comfortable experience of the game without being annoyed by those pesky allies
I want the patent on it once you enforce it
And the forceshield in etqw is another color.
So it wont work i think.
Maar natuurlijk meen ik het niet serieus ^^
Do you like my Supply Jungle?
whats next? speedcapping et because players like sqzz get an advantage over players that cant extually strafe :P
but i made this could already help people with the jump :P
http://lawliet.wippiespace.com/secret/practice/supplycavejump.rar
2 years ago noone even tried to jump from cp 2 east... till raveneye and xpaz started it...
Bullshit.
not killing by suvi's landmines anymore :PP
Just remove strafing altogether why don't you.
I can't do any of the jumps but this is shit.
EDIT: I could go on forever but if "everyone" can do it and it's easy, why take it out? Surely it's an even playing field then?
MY FUCKING HERO.
Oh wait that's not actually good
- The jump doesn't require skill anymore, and is therefore overused. The people who still want to use such a tactic and who actually can trickjump can use the cp-to-axis-door jump.
WTF
maybe you should actually ask what the community and players think before making these fucking retarded decisions
+ simpleitems
+ adding 1 rnade
+ Warmup countdown has been increased from 10 to 15 seconds.
- blocking trickjumps (gg ET Committee, seriously..)
- non recapturable flag @ oasis (why no cp that can be blown, or just let allies take a keycard to a generator and let allies spawn at the generator after.. but non-recapturable flag is just gay. In theory you would be able to jump wall and permanently cap that flag.)
- 1 sniper. (maybe a good idea for delivery only and maybe radar/ufo, but pointless and lame for all the other maps..)
I fucking hate this :D I'm usually still lighting my sigaret and the game already started. I'm so used to 15 seconds.
Fuck off will ya.
notice the smiley?
edit: I cant see how you could think someone would flame or be serious about 10 or 15 seconds ... Its just a bit odd, as you are used to 15 seconds for ages ...
noticed the engrish? good boy
Don't worry Krosan, I still like you!
Krosan I am dissapoint! Where did we get to vote for this commitee and where can
we read their secret "destroy et" programs to base our vote upon?
Or did CF go communist on our ass?
I would prefer admins who would put some more time into upcomming events.
A seeding tournament for aef would be nice. It would take your minds of stupid decisions
as warm up time and removing trickjumps. fffffsss.
yes i am mad.
:'D
I would prefer u put that time into making seeding tournament. Or at least answering my questions about it @ irc.
:D
Annyway, sorry I forgot admins have all seeing eye and know exactly perfect what all players want.
I didnt even know myself my team doesnt have time.
Also I didnt even know my team wanted to play frostbite :S
But thx for reminding me of who I am, I will get back in line for some foodstamps.
I like u Krosan, weve know each other for a long time. I respect the work you do for all of us. But this Nazi regime here at crossfire is getting out of hand. Looking forward to offer you a beer @ aef and have a talk.
can we change mouserate and winaccel?
:)
Wow, only took about four years to fix it!
ich newschooler ich ^^
Rnades back to 4, naiz men lets keep changing it! NExt config I want 3 rnades again!
Snipers been reduced to one? Whats the reason for this lol?
Supply main rock jump, oh yeah what the fuck lets disallow TJ !!! Is backjump to controls still allowed? East rock jump? ET_beach jump on side?(blowable wall)
Supply satchel? Didnt they fix that before?
East nade upper defense,? say what?
LOEL, Just leave that part of supply as it is... you are just whining! :p
ow and before I forgot danL totally Destroyed this bullshit troll News with his comment =)
I'm glad you are making a statement why the main jump had to be removed. If you that one jump is so important to your overall game plan, you are doing it wrong.
You're acting as if that jump in combination with 5o5 makes the map completely unplayable and that it's impossible to set up and maintain a good defence when people can jump the rock.
I've been playing quite some supply games myself over the years and I've seen a shitload of highskilled ETTV matches and I think I can safely say that I can count the number of times that a game was decided by someone doing that trickjump on one hand.
And no one on a decent level makes tactics based on that trickjump, so I don't get why you act as if it's a huge exploit or bug or something like that.
what ?
karsiah.script fix - the South documents are protected with a door which will be automatically opened after the allies secure the North documents - Idiots...
reason 5on5 hard to defend?? rly stupid kids
WHATS NEXT??? remove SIDE on ALL MAPs??? yep its HARD to DEFEND but ET ISNT about camp on one place like fucking CS or COD u need movement skill brain -----> so gtfo with this stupid changes
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ET in 2012?? no medic packs , no ammo, no jumps , NO PEOPLE!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
stop with fucking changes
stop with fucking changes
stop with fucking changes
stop with fucking changes
stop with fucking changes
if u want do something 4 ET - remove BUGS no gameplay
very MAD - u must be next skiller which cant jump:-D
why the hell remove that rockjump?
so poeple who actually have decent movement get punished?
nice fuck up
Allthough 3 rnades seemed decent enough to me.
im voting to keep how is it, not with this lame change, the ability of those players that learned and helped their team with that jump and owning everyone in the spawn to earn seconds. To be honest i couldn't care less since im not playing any competition, but what really bugs me its the idea of how people makes decition over the community with they high stantard about everything.
admins should also take care about this: remove the jump to the roof in the CP area, sniper can hide and will ruin the fun of the allies attack.
-----------------------
Do you agree with the latest decision regarding trick jumping on supply?
Yes, good decision: 23.5%
No, it's a bad change: 53.7%
What happened?: 22.8%
------------------------
What happens when you'll get raped through the tunnel rock trickjump, as you were raped from the main rock? Will you remove that too? These trickjumps are making the game much more interesting to watch, much more attractive. Look at all the important matches throughout the ET history. Most of them were won in the last freakin' second. If you remove all the things that are making wars unpredictable, I'm sure ET will lose most of its viewers/players.
Is this what you want?
make more sense in ur posts, cuz it goes both ways :s
fuckin lowbobs are in committee but not top2 team members
The poll at the moment shows how representative of the community this committee actually is.
Cause some noobs without movement are crying??
Come on, lets remove "+jump" & "+sprint" and add iron-sights!
Go play WOLFENSTEIN and stop ruin ET!
- The movement doesn't require skill anymore, and is therefore overused. The people who still want to use such a tactic and who actually can just backpadle can use the move left and move right key.
snipers to 1 - FINALLY
nading outside east? :D wtf , first time heard about this
warmup gooD, put it back
now just put that u cant push enemies and everythin is fine
how about u tell us who is in ET COMMITEE ?
saw krein and edain nicks.. also night and some other "i am high skilll so you can fuck off" ppl.
rofled
SO FUCK OFF ALL faggots and let krp make new and fair committee for this shit scene!!
imo we need taz to choose ppl to be in committee
millos sä oot saanu agnen poies? :P
no jk (but closely)
taking mg was really a dumb decision bring it back!!!
Supply jump :DDDDD mos retarded shit ever. What next? Lets add manhole instead of main so u can't rush with 3ppl at the same time... I personally can't do the jump but I see it retarded to punish ppl who have wasted their time to learn this jump and now they cannot use it anymore. It never fucks ur defence and even if it does too bad, nades can fuck u up aswell so lets remove nades?
Anyone else got the same problems of server admins?
pro players got an advantage that you need 3 hs to kill someone!