ET & RtCW Engine Source Code Released
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13 Aug 2010, 21:00
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News
id Software has finally released the source code for the Wolfenstein: Enemy Territory engine, along with the source code for the Return to Castle Wolfenstein SP and MP engine. During QuakeCon 2009, John Carmack stated id Software's plans to release the source code, shortly after being acquired by ZeniMax.
The news comes during SLAC's development, as well AxisRevenge's development, a community game based on the Wolfenstein multiplayer series.
Releated Journal[/url]
The news comes during SLAC's development, as well AxisRevenge's development, a community game based on the Wolfenstein multiplayer series.
- Wolfenstein: Enemy Territory source code (6.0 MB)
- Return to Castle Wolfenstein MP source code (3.2 MB)
- Return to Castle Wolfenstein SP source code (3.6 MB)
Releated Journal[/url]
you make it sounds like it will effect slac somehow :/
- sound data
- map data
etc.
and like the guy above mentioned, 6mb of actual source-code is quite a lot.
did i get that right?
WOOOOOO!
Better Deatheffect when someone get killed, like it is in some Movies.
Maybe a new Skinpack, Soundpack.
New Maps for new Gameplay like 'Capture the Flag' or 'Deathmatch'. Withit some new Leagues will come up and maybe more ppl will get interested in ET.
We need to make ET more interesting to other persons, give some usefull suggestions.
These are suggestions, and the ET scene got some nice Coders.
Why they shouldnt do that?
why limit the game to a certain codec right away? doesn't make any sense at all.
but i want to have a better deatheffect :D:D
Also, I hope that somebody could make a nice mod or something to add some nice realistic/effect stuff for movie making as example, like they did on counterstrike source/1.6
Rtcw anitlag is fucked. Thats why ETpro had to redo the ETmain hitboxes (ported from RTCW)
I can underdstand you prefer the wolfrof but and option was made in ET and it never took off.