ET to be ported to XreaL Engine
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15 Aug 2010, 19:45
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News
Tr3b, head developer over at the XreaL Project, announced yesterday that he plans to port ET to his "XreaL Engine". One of the main advantages of the XreaL Engine is its renderer, based in id Tech 3, but massively improved - and able to compete with modern commercial game titles. Tr3b has already started working on the project, and says "I already diffed the vanilla Q3A renderer code with the ET one and there aren’t many changes. Most changed lines contain the new skeletal animation code and there is some new foliage and decal rendering code. It is not particular difficult to merge those changes into the XreaL renderer."
For years there have been calls on Crossfire for somebody to "just update the graphics and leave the gameplay alone", could this be the update so yearned for by the community?
Tr3b has also posted a YouTube video of "Parallel Split Shadow Maps" in the XreaL engine, leaving us to imagine an ET that looks as good as, if not better than what is in the video.
XreaL-Project.net
Official Announcement by Tr3b
For years there have been calls on Crossfire for somebody to "just update the graphics and leave the gameplay alone", could this be the update so yearned for by the community?
Tr3b has also posted a YouTube video of "Parallel Split Shadow Maps" in the XreaL engine, leaving us to imagine an ET that looks as good as, if not better than what is in the video.
XreaL-Project.net
Official Announcement by Tr3b
Great work!!!
"just update the graphics and leave the gameplay alone" +1
I don't know if you remember Quakeqon 2006? Where alot of CrossFire.nu members donated 1 euro each only to send a european team to Canada to content a international LAN and get europe at a higher level of playing and getting more competitive? Alot of people say: People on CSS/CoD would've never done that, ET is a awesome community that they've done this.
Dude, Texas and Canada are about 1500 km apart from eachother. Dallas to the closest part of Canada is close to 2000 km. "somewhere in that area". I lolled :)
Die medaille hoef ik ook niet. Liever dat hij beter z'n best had gedaan bij topografie, dan had hij em mogen hebben.
En uiteraard begrijp ik wel dat hij bedoeld dat het een verre reis is, maar neemt niet weg dat ik (en anderen met mij) hem er wel op kan wijzen dat Canada totaal niet in de buurt is van QuakeCon in Dallas.
stfu hillbilly jim ;-P
wat....
I can't get stable 125fps on my pc now, wtf u think will be then? :/
In other words, you will get better FPS if your computer is made after 2002 or so.
There still are places where the standard ET renderer sucks cocks - such as sw_goldrush_te.
My point was that in a game with meager graphics such as ET I should be getting over 9000 FPS, which is obviously not true.
Very very promising. Also an own3d HD mirror http://www.own3d.tv/video/25920/xreal?HD
Surely nearly every comp player turns the detail down as far as possible to aid aim and picking out enemies etc?
I mean does anyone switch have the grass turned on playing radar because it looks better?
Now if they can use the gpu to get steady high fps etc then that wouldn't hurt
that could actually make playing ET with PB on lag free as ET wouldn't be consuming any thread of the CPU now. though we won't be playing with PB on, in the future ( :
e: oh and it does support many other nice features as support for IPv6
http://www.youtube.com/watch?v=0LHADpNw1Jw&feature=related&fmt=22
this will definatly bring ET to a new world and with a massive amount of new players
In fact, I'm more or less expecting it to get on TV in some game show some day :)
So true
that has nothing to do with the graphics
it's the marketing that will make or break this game
See what I did there? :))))
xreal rendering a Quake3 benchmark map:
but you wouldn't get anywhere near that fps on a traditional renderer
if anything comes of this it won't change much for players, most are going to play with traditional settings obviously, but if it helps with those annoying drops such as goldrush tank then it can only be a good thing
I doubt this will attract new players because of the graphics!
i think that means that in the mapfile were still the old graphics/icons etc ?
so this has done some really awesome job to a q3 mapfile? :x
but im not sure
and did etpro changed ET physic? :0 added few usefull options, but nothing more
This will bring new opportunities to map makers and blow some life to the community - it's by no means a bad thing!
GJ :D
polaks are dumb
instead of playing ET i can meet my friends or read a book or something... this, however, dont change the fact that i like to play ET...
eot
Graphics processing done by GPU rather than CPU = FPS boost
Multithreading = FPS boost
Newer coding = FPS boost
Better graphics = slight FPS drop
End result = massive FPS boost ftw
I don't really care about Cod and shit :D
They use different engines all together so meh
At least I hope :P
This article has it wrong.
The XreaLrenderer will be ported to ET.
and btw why is he doing that? cause he is such a nice guy?^^
He was developing a game based on his own engine Xreal, but since that died and the ET source was just released he has decided to work on the port.
so if this will really happen i already see the "low fps" journals here?
and how do i update my et then? replacing some files in etmain / etpro folders?
sorry for that stupid questions.
What will matter to people is that the performance boost will be insane for any relatively new (made in the 21st century basically) computer. So it will be the exact opposite of what you are fearing - people will get better FPS with a renderer that's optimized for newer hardware (ie. post-1999 hardware).
It's too early to say about how it will work in practice, that is, how playing it would work - we'll see. It's also not certain if ETPro will be ported to work with the new renderer, as I suspect it won't work out of the box.
All the other mods (mods without an anticheat) work fine, I hear - it will just be an exe and some zz_xreal.pk3's or something.
please leave ET alone
Why complain about that?
Leave it how it is.
Why are there people that invest money in our game?[/u]
They should invest money in creating new maps. They should invest money in a normal Anti-Cheat system. They should invest money in more oppurtunities and sponsors for the teams.
Like the New Wolfenstein, wow it looks nice, but no one likes it.
ET is ET because of his personality, not about the graphics. If I didn't liked the graphics of ET I really shouldn't play this game.
So PLS! leave this game alone.
Maybe one of the admins can make a poll for this.
SLAC > pb and lets face it everyone was moaning about pb and when it went people were complaining bout cheaters
Xreal graphics will break alot more opportunities to the ET community and if some extra stuff can be made when its released in terms of community supoort and advertising (packs, banners etc..) then et will get a fresh breath of life :)
ET is NOT ported to xreal. What is done, is that the xreal renderer will be ported to ET GPL. This means we would have etmain with a new renderer.
ET would not look much, or any diffrent, unless one would redo all maps, models, actually the whole gamecontent.
However, this is still great news, since projects will now have a superb and huge gamecode with a top notch renderer.
1) Will it work with etpro?
2) What is the involvement of this burneddi guy?
So unless we get source from bani we're kinda stuck there :(
I mean, you can compile a ET.exe right now and it will work on any mod except for ETPro (and PB-enabled servers will probably kick you).
If maps have to be made again, who will do this: the xreal guys or some1 else?
Fortunately we have the source for the originals... the rest we don't :/
21:30:33 <@|Rain|> I've been seriously considering pushing a release with all the anticheat stuff ripped out
This would mean that it would work with ETPro out-of-the-box, as the only thing causing problems is the ETPro anticheat. But we'll see.
step 2: improve the gfx and leave the engine alone !
step 3: create new maps
step 4: call it enemy territory 2
step 5: sell it (yes i would buy it !) -> sponsors ?
step 6: many lans and great support
step 7: money money money
step 8: someone invests in a new anti cheat?
step 9: profit
And i am not sure if etpro would work. So we also need smth like that.
And only because bani made it force to only work with 2.6B
will it be the same client or just an "addon" or a new client with new executables etc? :D
you have to do it anyways (GPL)
step 2: improve the gfx and leave the engine alone !
yeah.
since the renderer has "nothing" to do with the gameplay, it shouldn't be difficult.
step 3: create new maps
any good mapping tutorial? ;)
step 4: call it enemy territory 2
isn't "enemy territory" copyrighted
step 5: sell it (yes i would buy it !) -> sponsors ?
GPL
step 8: someone invests in a new anti cheat?
Maybe including SLAC within the installation and within et itself to prevent cheating on public and so on
step 9: profit
i hope so..
-> ET will be alive again with many many lans :)
Nobody is going to all of a sudden start playing a game from 2003 because in videogame terms that is ancient. The only way we can attract new players is to make the game appealing to what modern gamers want, and that is graphics. The pros will probably turn them down anyway, but in every game the size of the pro players is directly proportional to the size of the pub players. The more people playing, the more competitive interest there will be.
if we get 100.000.000 new jaymodplayers then we would get much much much more support because more people playing this game = more consumer = more support = more lans = better game
cause most of players i know played wolf... or at least wolf single
ET got fame after RtCW, j u s t l i k e t h a t
COD5 there were a few objects that made the game shit, especially the update that treyarch did that ruined it
there are also a lot of differences with the guns, so it's a bad comprasion and i still want to say that i think you are a retard. have a nice day
+ You can always still play with the settings you currently have which means you'll actually get an FPS boost
and we'd have no anticheat.
But yea i'd love to see it happen for shits and giggles.
Then chapjla will have to port SLAC and tada :D
We won't have to start from scratch if bani releases etpro source... And I don't see why he wouldn't now that ET source is released (which is the main reason he was holding it back since ID let him use parts of it)
And chapjla has no choice if the competitive scene moves to ET-Xreal...
Speedlink did it to get their name out there, kinda a waste of money if he's now developping an AC for a game noone will play :DD
keep it up!
This is the perfect way to get some attention in the Gaming-community!
ET will be more attractive and we will get more big clans in this game
like TBH or KD _Gaming or mTw
Will be in my eyes the same shit as the new CS:promod or whatever (the new graphic) and the same fail as this stopped AC for et... (not SLAC)
an gfx engine port will not affect the gameplay...
Apart from that nothing changes :)
However, it will be possible to make ET look awesome by making new textures, models and such - this will be a job for modders, perhaps someone at NoQuarter or something?
How long does one take to render Xreal into ET? (not how long will it take him, but how long average does this kind of thing takes)
Guess not. Half a plan
Pleas take a look at this example
not the weaponmodels?
high skilled players and admins are always who get listened so.. what ever.
brb have to overclock my comp
but i wonder, will we have same the freedom of tweaking gfx through lots of cvars as we have in today's et like "r_drawfoliage 0"?
ET has pb. some1 said above that this so called "ET2" shud come with SLAC...a gr8 idea if SLAC proves itself.
Most importantly, it shud stay free. One of the main attraction of this game (which i think) is "a free game with awesome gameplay". So as soon as u put on the price tag, it will lose 50% of ppl who are ready and excited to play. Some people might think twice before they decide to pay.
If the devs listen closely to this "ET community" and make the game, we can actually have a gr8 game but possibility is low imo...
Example of such behaviour is Xchat - the dev is selling a Windows version of it (while the source is public), and it's released under GPL.
and when you are over it will be even older...
w0w great idea!!!!!
":D"
+ New maps with better textures will mean better graphics ...
picmip 9000000 is the way
:D
will they be able to record like u can do with et/rtcw engine?
ask yourself
and btw all this story is a useless story
the project won't see a end , everyone knows it
In fact, it might even be possible to convert demos into avis straight away.
And tbh, this project has a high chance of getting finished
Because oldschool players will play with old graphic and see everything...new players will play with awesome new graphic, but totally blind. So they won't be able to kill anyone ---> blablabla...oldschoolers are cheaters...blablabla ---> new players quit and let the "cheaters" play their stupid game
Like Punkrock will never die! :P
Always said that ^^
PB lagfree for PubServers? Stable FPS? Fucking great graphics? Still perfect Team and Objectivegame!
--> A dream comes true! Finally a game with great graphics and high teamplay, why was it that hard?
I guess the developers from splash damage made a big mistake to release ET as a freeware game :D
So... there won't be PB for ET2 :3
Besides, PB last updated for ET like 8 months ago and it's not like it was detecting that many cheats at any rate :D
If u think you like better graphic for your et, TRY THIS
Put at maximum detail and resolution, your ET
Like if u were going to make a frgmovie
join a server and tell me how u feel playing like that
I BET from my experience that you will switch as fast as you can on lower detail, no shadows and everything usefull to see and aim better the enemies.
Tutorial: http://clanbase.ggl.com/doc.php?did=281
FAQ: http://slac.chaplja.net/faq.php