Anderson on Intel's GameOn - Blaming the developers
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7 Oct 2010, 12:47
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News
After previous articles once again Team Dignitas is represented at Intel's GameOn website. This time with anderson (reload) speaking out what we all have in mind and posting comments on crossfire for a while on the portal where new games meet and developers should be interested in as well.
As critique on the games released in the past 2 years he is addressing the game developers for not coming up with anything worth a competitive game with a serious chance to reach a bright and long future - not a single release that has all the pc gamers need:
- competitive features
- dedicated servers
- mod & anti-cheat support
- etc.
Compared to previous beloved titles such as RtCW, Enemy Territory or Call of Duty 4 where you had have everything you need to come up with clan wars immediantly after it's release.
:: Read the article: Are developers listening to gamers?
:: Source
As critique on the games released in the past 2 years he is addressing the game developers for not coming up with anything worth a competitive game with a serious chance to reach a bright and long future - not a single release that has all the pc gamers need:
- competitive features
- dedicated servers
- mod & anti-cheat support
- etc.
Compared to previous beloved titles such as RtCW, Enemy Territory or Call of Duty 4 where you had have everything you need to come up with clan wars immediantly after it's release.
:: Read the article: Are developers listening to gamers?
:: Source
"quote"
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Focus on gameplay instead of the looks of a game!
Competitive gamers do that, casuals usually not. Casuals are like 90 percent of all gamers, so we as comp. gamers dont matter to any developer (in most cases).
for the rest and its a fact that the majority of gamers, play a new game just to get overwhelmed by new grafics to say "Oh Ma God! This Looks Fucking Insane Real!" Exactly those people wont care to much about tweaking options, except in one direction: high, higher, highest! on the other hand companies want to make money and they earn more money with selling good-up-to-date-looking games, and not with addvertising a decent multiplayer. since those people wont give a care if the mp is good or not. they will play 20h of singleplayer and uninstall the game afterwards - but they spend the 40/50€ for it.
Without reading the article: Yes [but only sometimes xD]. I can remember someone from Splash Damage or id Software contacted me and we talked several times about changes and additions (not only gameplay) to the just released first beta of ET: Quake Wars. Although the game should be released months later, ESL had already a nice planning: They've talked and agreed with Activision about prizes, I became MLA and could built up my admin staff even before there was a public beta where you could think about hosting a decent cup and ESL made it possible for me (my admin staff) to talk with the developers.
But in general anderson should be right for blaming (most) of the developers.
just because this has something to do with intel doesn't mean this is an appopriate image
Mwuahaa, sure he is. All he did was this
considering everything covered in this article was common knowledge atleast 5 years ago i have absolutely zero interest in discussing it
suck a dick
peace out man
want to play some card games?
http://game-on.intel.com/eng/games/63f91dda-0309-4335-8e9f-7c017dfede5f/default.aspx
:P
Been said many times before though.
Why would a developer want you to play their title for 10 years? they want you to buy the new one coming out next year - competitive gaming is not high on the list of priorities when it comes to game development, money is.
QL has the bonus that they do seem to listen to their competitive players, afterall - like SC2 (that does exactly the same) it is geared purely for competitive play rather than 'pub fun' which most team FPS games are seemingly becoming.
stupid skillboosting polaks