UPDATE: Frostbite Sunday
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31 Mar 2011, 19:20
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News
Announcing a small one-day cup to take place on Sunday 10th of April 2011, this cup will mainly be seeing if some changes made to frostbite bring it back into top level competitive scene after recently being looked over in favor of Karsiah.
Two changes to the map have been made, there is now a flag in the position of the Allied CP for quick and easy spawn caps - this is an advantage for allies at the beginning of the game but means that Axis, who would normally always be on the back foot when defending, have a chance to give themselves a break if they can push forward and cap the flag. Another change is that the button on the big main door on back cannot be pressed anymore cannot be pressed by allies, it is axis only, if Allies wish to go through the backway they must plant the wall - not simply have one guy jump and press the button for people who cannot trick jump. Everything else remains the same, including the 25/30 spawn times.
The format of this one day cup as well will allow the admins for the upcoming eSports Challenge LAN get an idea on how long a group stage will take - from start to finish. The current schedule for the competition will be:
- 18:30 CET - Check in (#FrostbiteSunday)
- 19:00 CET - Group game 1
- 20:00 CET - Group game 2
- 21:00 CET - Group game 3
- 22:00 CET - Semi Final
- 23:00 CET - Grand Final & Third Place Game
Each group stage round will have Frostbite as the main map, as well as Radar, Goldrush and Supply - the decider map for all games of the group stage is Adlernest. For the playoffs each team chooses a map from: Goldrush, Radar, Supply, Adlernest - the decider map for the playoffs is Frostbite.
The competition will be 8 teams, with so far a number of skilled teams being interested. We are hoping for as skilled a team list as possible and so far the interested teams are:
Initial 8 Teams:
WinFakt
Power Gaming
UV-Gaming
NORDIC eSport
Next-Evolution
OVERLOAd
Team Dignitas
Queens
Backups:
At the moment there is only a small prize pot, which is 50 euros, all of which would go to the eventual winner (to be awarded at TLR's eSport Challenge event, unless a non LAN team should win). If any more money were to come into the prize pot this would be spread across 2nd and 3rd place before the 1st place winnings would be raised (ratio 5:3:2 of prize pot).
We are lucky enough to have hosting done by the very familiar YCN-Hosting, who will give us the servers needed for this competition as well as being able to use TLR's quality cup system, which is very straight forward to use - to compete only one player needs to sign up their team to the TLR Cup page located HERE and they can add all players onto the roster. Only teams with 5 players in their roster all having proper SLAC ID's will be allowed to compete in the competition. The 8 teams playing in the competition will be announced no later than Thursday the 7th of April.
Please remember this tournament is mainly to test out the new frostbite and game times for consecutive games between 4 teams.
Thanks to eiM for producing the script changes for Frostbite in the download as well as Clown and urtier for conversations & ideas about changing of the map. Also anyone else who test, played or gave feedback on the changes over the past week.
Signup: HERE
New Frostbite Script, thanks to eiM: HERE
IRC: #FrostbiteSunday
ty, bb
that's an easy jump lol
anyway gl to all, sounds cool!
x(
ffs way too hard math !!!
bind x "timerset 25"
RTCW STYLE BOOM !
i suppose u just disabled button action for allies, or did u remove the button for both teams? lol
Imagine 5 axis going to the radio have to use a small door? hello landmines / nade / rifle
allowteams
axis, cvops
on the entity
no seriously, go play rtcw if you wants that, or just play ET..
"Axis, who would normally always be on the back foot when defending, have a chance to give themselves a break if they can push forward and cap the flag destroy the cp"
same in 3on3, no side allowed is just for people who want to sit on one spot aim on one spot and only press mouse1. "not simply have one guy jump and press the button for people who cannot trick jump." same guy who said this is prolly saying in 3on3 "no side" aswell. If you try something new ok, np but don't give such reasons to change it...
GAS
GAS
haha hes like you, german, like to use gas :P 8)
2. call ET a "low game"
3. ???
4. profit
as soon allies take the obj its game over !
no point changing a map after soo much time imo :, the map is ok as it is..
hf to all other teams
And can you fix the first-spawn-bug, now it spawns always up when the round starts.
The initial decision was made as I personally did not realise it could be done, so that is my fault. Thanks to eiM again for changing this and to the nicer comments about it probably not working. :)
download the new frostbite script, version 2.0, if you wish to test it out.
encouraging people to start trickjumping?
My opinion is people axis won't adapt well to the new style, and will lose flag straight away, then moan. Followed by the allies attacking once all dying and losing flag, with perhaps further moaning
I personally suggested village as a good map to test out, but i guess that is too much change.
no wonder that ppl call ET dead game when they are against all new things, while we are talking only about flag instead of CP now (like it changes a lot game, rotfl). also i do not know how you played frostbite, destroying side wall allowed axis for faster rush to transmitter. button was only useful (in allies) while u were at side and wanted to delay their rush to transmitter.
fuck off and go play WoW
+ RTCW was 8 min time, wasnt it?
Nordic
Tsihhihi