GamesTV.org unleashes Matchstatistics (Update)
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3 May 2011, 15:09
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News
Since the beginning of ETTV broadcasts we had to deal with the issue of broken ingame stats. Unfortunately there is nothing we can do about that.
However, Hannes provided us with a software that allows us to extract detailed matchinformation from ETTV demos. Since we have a bunch of those we put it to a good use and implemented support for it into our GTVd system.
This allows us to break down player and team performances beyond what endround-stats will tell you (that plaintext stuff in the server console when you finish a round).
To present all that data we had a look over to StatWhore and "borrowed" their layout aswell as their awards. To round off the stats we included the plaintext endround-stats from the server console aswell.
You will find out we modified the matchpages slightly to accommodate statistics. Stats for new matches will automatically be generated once they're finished, so they will be available about 2 minutes after the match ended. We did make sure to generate stats for all the matches that made it into our Top 10 Stats of all time and all matches of which we have official demos that have at least 1 star (about 3000 matches overall)!
The biggest restriction is this: We will not generate stats for 0-star matches. It's just not worth it for us and public interest should be rather minimal. You can still use StatWhore on your own matches if you're interested in the stats.
Also notice the disclaimer on the bottom of all stats pages: We usually do get accurate data, but there is some guessing involved and there are cases we can't handle (prime example is one player reconnecting with a new player-id) - we try our best though.
So check out this example, enjoy the new insight and don't go all statwhore on us.
Thanks to h3ll and soczol for getting this project back on track
(and don't whine about the squeezed layout, it's just too much information)
Update: Some values for 'Player Summary for the entire Match' were off. This is fixed now.
Original Newspost
However, Hannes provided us with a software that allows us to extract detailed matchinformation from ETTV demos. Since we have a bunch of those we put it to a good use and implemented support for it into our GTVd system.
This allows us to break down player and team performances beyond what endround-stats will tell you (that plaintext stuff in the server console when you finish a round).
To present all that data we had a look over to StatWhore and "borrowed" their layout aswell as their awards. To round off the stats we included the plaintext endround-stats from the server console aswell.
You will find out we modified the matchpages slightly to accommodate statistics. Stats for new matches will automatically be generated once they're finished, so they will be available about 2 minutes after the match ended. We did make sure to generate stats for all the matches that made it into our Top 10 Stats of all time and all matches of which we have official demos that have at least 1 star (about 3000 matches overall)!
The biggest restriction is this: We will not generate stats for 0-star matches. It's just not worth it for us and public interest should be rather minimal. You can still use StatWhore on your own matches if you're interested in the stats.
Also notice the disclaimer on the bottom of all stats pages: We usually do get accurate data, but there is some guessing involved and there are cases we can't handle (prime example is one player reconnecting with a new player-id) - we try our best though.
So check out this example, enjoy the new insight and don't go all statwhore on us.
Thanks to h3ll and soczol for getting this project back on track
(and don't whine about the squeezed layout, it's just too much information)
Update: Some values for 'Player Summary for the entire Match' were off. This is fixed now.
Original Newspost
Krest is quite an efficient player i guess: http://www.gamestv.org/event/25427-rockit-et-vs-winfakt/statistics/
Ri Mouratidis 252 (effi) 83 (kills) 53 (deaths) 1 (non-/kill suicides) 13 (/kills)
No matter which value I divide by which (including stuff like (k+d)/d ) I fail to end up with 252%
cant get any other solution :x
[19:12] <Vanhaomena> oh ok
[19:12] <skooli> since on adlernest that guy had 800 (8 kills, one death) this avg is wrong
[19:35] <skooli> same prob with dmg per kill and killed
[19:41] <skooli> oke, fixed
So it just took the efficiencies for every round separately and took the average. Obviously the wrong way
but add revive stats too :)
also you could add times set on maps like this. or maybe im blind and can't see it
guess they need a bot ( ettv?? ) who will write this cmd ( or b_endround "weaponstatsall" in ettv cfg? )
then we can get revive stats.
( get everyone stats by /weaponstatsall at end of every round, or put b_endround "weaponstatsall" )
to get revives in stats
I would love to see hannes demo parser implemented, somehow, to search demos without download them. gogo
thx
:{D
Too bad they all suck
E: Damn it doesnt work for old games :(
scoreman is influencing gtv decisions now I see :{D
cuz i been thinking lately its u!
but maybe do revive stats their too, then maybe i can see my name there too :P
so they can only see me at: "Are these pliers sharp?"
http://www.gamestv.org/event/25112-germany-vs-united-kingdom/statistics/
btw can you make like a top 10 of for example highest dmg given in a match, or highest k/d ratio in a match, if you know what i mean?
so once again,great job
FUCK YEA
e: why there is no award for best eng or Most revives.
Is fragging all?
with some hq porn ofc
just a normal day with slac
i dont have same stats from gtv's one and from my computer :P
( including one oppo's stats )
so what does it mean for us, no speedrun? :(
anyway, you are right.. what about.. hmm.. this saturday?
http://www.xeno.net/files/stats/07-12-16-2018-(o)-vs-~.html
This is my biggest concern about this project.
We never get a star !
i must be proud about myself, i played in two matches which get 1star :D
We had a star in this match http://www.gamestv.org/event/25614-team-zodiacx-vs-clan-military-forces/ :DD enemys are randoms..
and respect for never getting bored of doing such things, honestly!!!
cheeers
+respect for hannes, he has long ago deserved for some award :D!
path + deaths, with deaths being the points obv.
Time is indicated by a colormap from blue to red, meaning: Blue color indicates start of
game, and red end of game.