15000 Euro up for grabs at ESL Brink
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15 May 2011, 14:52
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News
The ESL have announced a mammoth tournament for BRINK culminating in a grand final at one of the ESLs Premier events at Gamescom. The tournament starts ASAP as the Gamescom clock is ticking (its in August) with signups already open for teams to get into the tournament. Qualifiers will start on May 23rd with the group stages getting underway in earnest on June 13th.
Here is a quote from the official ESL Press Release:
"We proudly announce that we will start a European Brink Championship, the day this new title will be released! €15.000 are waiting für Europe's best teams! The big final will take place in August 2011, at the Gamescom in Cologne. Prepare for the battle now and maybe you will be on the stage while about 4 million people are watching you, at the world's biggest fair for interactive games!
Brink is the brand new post apocalyptic tactic shooter by Bethesda! It will be released May 13th 2011. On the day of the release we will start several opening cups, release cups in different modes and of course the Brink Championship with €15.000 prize money. Celebrate BRINK with us in this firework of fun events and serious challenges!"
Source
But somehow this is tempting to atleast try it out :-P
I hope that some ET team/player will win this-
need alot of fixing
just kidding, gl!
+com_allowconsole 1
Start up brink and open the console with tilde
No, I haven't looked very much on brink so I don't know what options there is
and many other jaymodders on 60!
http://clanbase.ggl.com/news.php?nid=267697
http://league.totalgamingnetwork.com/wolfenstein-championship
Anyways the competition configuration is not too bad. It is possible to restrict class and global abilities to a set amount whilst keeping Rank levels open.
This essentially allows for all body types to be available (ofc light seems to be most popular for speed etc) but not class buffs. So you can keep the basics such as heal/health buff but turn off all the other abilities like level 3 turrets etc.
^^ Thanks to rX'neg for helping figure that out.