A new map on the horizon?
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7 Feb 2012, 02:56
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News
Some might have noticed the recent late night journals about searching players to test a new map called Library - if not then the narration of "cf nerd" doesnt fit you but that`s not the point of this newspost. I just want to introduce this new map to our beloved Enemy Territory community and to give an overview on the main objectives so that you won`t get lost by watching the upcoming showmatch.
Some basic facts before we start: As you already know the map is named Library and currently in beta testing. BlAcky started to build his first brush round about the late August 2009 with his GtkRadiant and he established the whole map from scratch. As on nearly every other map the allies side is attacking and the axis force have to prevent them from doing their objectives. The spawntimes are easy to remember - 20 for allies and 30 for their opponent side. The maplayout is mainly made for 6v6 but the gameplay fits as well to a smaller format e.g. 5v5 or 3v3. All Supply- and Goldrush lovers will like the fact that this is another three stage map - so you can`t blame the map itself in case of a too fast defeat.
Let`s start: The allies side is starting on a higher level with three ways to capture the first flag. One way with a small drop down to the axis spawn, a main road to the flaghouse and main courtyard and a third way giving another route to the main courtyard (some players named the last way just "pipe barrel" - atleast thats the translation I got from my dictionary :p).
The axis side can establish a pretty solid defence on the main courtyard with a medic watching the spawn drop down, an engineer building up a wooden barrier (destroyable with satchel) which prevents the allies side from a fast paced flag rush and the remaining team shared on the whole courtyard.
As soon as the allies side toke over the flag they have to blow up the main door with a dynamite. A lucky covert ops can take an uniform and open both the main- and a smaller door located right at the first axis spawn. After the wall is blown the described doors are open and the allies can push forward either to the tank or the neutral command post. The axis can build a tank barrier as well as the cp slowing down the attacking forces.The last matches brought an intense fight for the cp area with some nice pf and rifle actions and some already said they are looking forward to upcoming fragmovie scenes featuring that part of the map.
If the allies were able to escort the tank through a small archway it will stop and destroy a generator which will guarantee access to the last part called Library. That part of the map reminds me a bit of Goldrush and Braundorf. The allies can use their forward cp spawn and push to the library to grab and transmit the documents.
This time the axis do have two spawnpoints - one of them giving a fast way to the docs and the other spawnpoint to the transmitter room to ensure a very last objective returned frag.
Although most of you haven`t played the map yet you should be able roll the dice in your mind and be prepared for the upcoming showmatch between two more or less equally skilled and known dream teams. The date is scheduled for this Wednesday but we will announce more details as soon as possible. Additionally I would like to let you know that the map is still in private beta testing but we will release a first official version short before the showmatch!
And to round this post off I gathered some quotes from known gamers:
Some basic facts before we start: As you already know the map is named Library and currently in beta testing. BlAcky started to build his first brush round about the late August 2009 with his GtkRadiant and he established the whole map from scratch. As on nearly every other map the allies side is attacking and the axis force have to prevent them from doing their objectives. The spawntimes are easy to remember - 20 for allies and 30 for their opponent side. The maplayout is mainly made for 6v6 but the gameplay fits as well to a smaller format e.g. 5v5 or 3v3. All Supply- and Goldrush lovers will like the fact that this is another three stage map - so you can`t blame the map itself in case of a too fast defeat.
Let`s start: The allies side is starting on a higher level with three ways to capture the first flag. One way with a small drop down to the axis spawn, a main road to the flaghouse and main courtyard and a third way giving another route to the main courtyard (some players named the last way just "pipe barrel" - atleast thats the translation I got from my dictionary :p).
The axis side can establish a pretty solid defence on the main courtyard with a medic watching the spawn drop down, an engineer building up a wooden barrier (destroyable with satchel) which prevents the allies side from a fast paced flag rush and the remaining team shared on the whole courtyard.
As soon as the allies side toke over the flag they have to blow up the main door with a dynamite. A lucky covert ops can take an uniform and open both the main- and a smaller door located right at the first axis spawn. After the wall is blown the described doors are open and the allies can push forward either to the tank or the neutral command post. The axis can build a tank barrier as well as the cp slowing down the attacking forces.The last matches brought an intense fight for the cp area with some nice pf and rifle actions and some already said they are looking forward to upcoming fragmovie scenes featuring that part of the map.
If the allies were able to escort the tank through a small archway it will stop and destroy a generator which will guarantee access to the last part called Library. That part of the map reminds me a bit of Goldrush and Braundorf. The allies can use their forward cp spawn and push to the library to grab and transmit the documents.
This time the axis do have two spawnpoints - one of them giving a fast way to the docs and the other spawnpoint to the transmitter room to ensure a very last objective returned frag.
Although most of you haven`t played the map yet you should be able roll the dice in your mind and be prepared for the upcoming showmatch between two more or less equally skilled and known dream teams. The date is scheduled for this Wednesday but we will announce more details as soon as possible. Additionally I would like to let you know that the map is still in private beta testing but we will release a first official version short before the showmatch!
And to round this post off I gathered some quotes from known gamers:
Looking forward to play it in officials :)
Thx to me for finding "bugs"
also this should be an article! :D
its called House, but ... :D
this is crossfire you know.
So much details on the map. Everyone can see that this map was builded with love and time.
Great gameplay!
<3 to play that map 6vs6.
Never had so much fun on a map since Goldrush.
Fantastic job, well done blacky!!
good job
I think that these maps have the potential to become competitionmaps too ;-)
ET PEOPLE, Y U SO LAZY
e: oh and besides the last stage missile is a nice map :-)
fyp
missle wasnt just played when forced ... played it in couple of mixes and i actually can remember that teams even chose the map like g2p in ec etc ...
Libary is an awesome map, i played it like 10 times already now and it makes alot of fun ...
i hope this map gets a shot in a competition.
Gj Blacky
<3333 xoxo
Cheers
Avi for a showmatch ;o)
"we" dont need any shitmaps into ET anymore
play new map couple days -> add into competition
awesome. ur doing one helluva action as a admin.
+ I've tested it too, though I played one SW round only and from what I saw during that 30 minutes, I didn't like it at all, there were a lot of things I saw that need to be changed. Everyone is saying that it's fun etc, but so is super goldrush. It doesn't necessarily mean that it's a great map for competition. Give it some more time, fix the map and then let's see again.
(this way, you will get feedback from players and will have time to fix the bugs etc)
PS. map is looking nice :)
If there are so many things to change, then better make a step forward out of your arrogant corner and try to help the community with your "knowledge".
I think this map might have more potential compared to other new maps that have come and gone but it's still far from perfect and some changes are needed for sure(not that I have any great solutions in my sleeve at the moment). Hopefully we'll be able to gather more ideas after the community gets to take a look at the map too.
I like positive AND negative feedback(!)/comments ... it would be nice if u can give me feedback (positive/negative)! cause you just played 1Round and disconnected without any statement or feedback.
So dont say that I dont like negative comments, because thats ABSOLUTLY WRONG.
Thanks
In my defense, it was 6am and I was forced to play. I will make some kind of a statement after I've seen/played that showmatch. Atm to me that map just feels more like a public map and the reason why people who like it so much is that it's "fun". That's the main argument so far.
What's up with this tank? Why i have to stand against it to make it move? Why is this range changed?
Gun turret not working!
First stage the fights will be a lot close range, where the levels varies in height a lot: chaos situations.
From what i notice is that ever objective is at least reachable in 4 ways. Which is a lot, tho the long routes will make it like TC_base.
Last stage is secure docs in axis spawn? too close and too easy for any decent axis team. I guess a place near the "AoW statue" spot would be nice (between allied and axis spawn).
What about allied CP spawn? Will it be secured once the generator is blown? Or is it destroyable like on sw_goldrush_te?
I havent seen the map nor played it, but i hate it already just because this fucktard goldorak is acting like a braindead again.
Now if u really dont like it just because I like it.....who's the retard here !! think its only you
Edit: Ofc its need to be tested more.. but im just saying it really has potential.
maybe over in europe shitland business is conducted in this manner, WHICH IS WHY YOUR CONTINENT IS FUCKING FAILING. FUCK YOU ALL AND GO FUCK YOURSELVES FUCKERS.
teeeheee.
and by "we" I mean you
Yes, you might have to play radar supply and goldrush until 2023. huehuehue
EDIT: Wanna play tonight! Please open test server now :( Got free time from my gf :D
As requested by SimonKinsler (and you), i took some screenshots, they are not that awesome actually, but it was just a fast thing (used my gr cfg / gr colors ).
59 screenshots here, full hd n stuff
(stylish screenshots)
backing up Vaiko and Marko on this one.
map is nice, you aren't!
thx 4 the shoutout and you guys especially blacky and scati did an awesome job!
ah bei den shoutouts! comment edited!
It still needs a lot of work to be competitive + huge fps drops in some parts of the map(hopefully fixed with next versions)...
Ah, and the last stage is very confusing for the Axis :D
But the old version was not suitable for competitions, that should be clear.
hey i helped a lot ! :D
loled at whine