European config incoming!
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20 Nov 2006, 00:16
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News
Today we would like to present the new European Enemy Territory configs, which will be adopted by most major Enemy Territory leagues, cups and events. This does unfortunately not include ClanBase, as we were not able to reach an agreement at this point.
As a reaction to the public outcry for an universal config, Frop, the league admins and other dedicated people set out to create the config pack you see before you today.
The following cups have agreed to use the new configs in their upcoming or running events:
- Warleagues.com
- Crossfight
- ESL
- #ET-Cup
- #1day-cup
- GET-LIGA
Find all information about the new config at gamestv.org.
Download the config right here.
As a reaction to the public outcry for an universal config, Frop, the league admins and other dedicated people set out to create the config pack you see before you today.
The following cups have agreed to use the new configs in their upcoming or running events:
- Warleagues.com
- Crossfight
- ESL
- #ET-Cup
- #1day-cup
- GET-LIGA
Find all information about the new config at gamestv.org.
Download the config right here.
setl team_maxMines 5
whats the difference in "laming/no skilling" ?
at least you can see an MG-42 when it's shooting at you, but often you cannot see the rifle nades coming.. how lame/NOOBY!!
Which config do you prefer
A. Clanbase Config
B. European Config
Kick DoneX from CB crew?
A. Yes
B. No
VOTE FUCKING PASSED
i know 4on4 is not played at any league, but its played very often as funwars / trainings etc. what more, your cfg is not from a single league, but it is European, general, so you could make 4on4 cfg too.
i want heavy weapons too
i whined at them for so long about it
shame I cant use my hidden adlernest roof spawn points anymore :P
This will mean less confusion.
map supplydepot2
{
// script fixed by Mortis
mapscripthash "e18f45aed551163256373a6ea2f2bce9cabcb651"
}
configs/euroxxx.config
etpromapscripts/mapxxx.script
and tell people to unzip in the etpro dir, I think it won't be a problem. Just include a large enough DONOTREADME.txt which says they need the scripts. If a server admin can't manage that, he's not worthy :).
An error has occured:
» No such column.
:|
A player with 76 fps and maxpackets 60 will send less (~38.5 packets/s) than another player with 125 fps and maxpackets 40 (~41.7 packets/s).
Would you be able to do the math for packets 40-60-80-100 and FPS 43-76-100-125? Or explain me how to do it and i'll chuck it in a table.
http://home.arcor.de/wiped_out/packets.ods (.ods)
http://home.arcor.de/wiped_out/packets.xls (.xls <- Excel)
Should be correct. Just enter the maxpackets value in the grey box.
.ods - file unknown o0
How to open it? xD
MP = FPS
IF FPS > MP
THEN FPS/2 = MP
IF FPS >>>>MP
THEN FPS/3 or FPS/4 or FPS/5 ...
until FPS/x is smaller then or equals MP
also check out
http://www.quadrunner.de/files/maxpacketstest.txt
If you cant run ET + ventrilo, its just because you still use a stoneage ISP. Hi2u Humm3lite1337
Please query me in IRC. :)
everything > 30 does not do anything. except change your VISUAL ping.
Oops?
// b_realHead - when enabled, the head hitbox is where the head is drawn on
// the client, instead of at the top-center of the body hitbox.
// Additional values can be added for debugging, although g_smoothClients
// should be 0 for the debug lines to match up properly:
// 1 - enable real head hitbox
// 2 - enable real body hitbox while proning (height only; for use with b_extendedprone)
// 256 - Show headbox every server frame
// 512 - Show prone box every server frame
// 1024 - Show body hitbox every server frame
// default: 0 valid values: 0, 1, 3, ...
// b_extendedprone - when enabled, the stand->prone animation will go through
// a crouch animation first, lengthening the time of the prone animation.
// This does not make people going prone easier to hit without b_realHead 3,
// so be sure to use that too.
// default: 0 valid values: 0, 1
Good Job all!
xfire
esl
cb
wl
DO ONE FOR US
lul!
Guess it was the 3 fps difference that proved the real stumbling block.
here comes the ownage map
ps. big LOL at netsettingwhiners.
and having a crap conn isn't rare, only thing you need is 1 bad DSLAM and few bad wires (having in mind you are on ADSL or ADSL2, tho cable can be even worse, but it also can be way better) whilst T1 and T3 don't suffer from those problems
if they could get better connection and computer is it justified to get them because of one config change?
It really surprises me that ClanBase doesn't to use this config too, you'd think they'd try to get to community back on their side after the whole 5on5 fiasco. It just reinforces my belief that their moving back to 6on6 "for the community" was utter bullshit. If it's true that they refused to participate in this config due to a personal feud with ESL, it's pathetic, way to let petty arguments affect the ET community. Two fuckups in a row, I wonder what's next.
For what it's worth, does anyone (aside from CB staff) actually support DoneX in his role at ClanBase?
EDIT: Oh and he is high
maxpackets
b_helmetprotection 0
autoaction forced to 7
no mg
These changes are especially stupid considering that the reason we don't have a unified cfg is because you insisted on these settings over the ones used by clanbase. Of course you could say that we don't have a unified config because clanbase insisted on their settings, except that clanbase settings are neither irrational acceptance of whiner-ignorance (maxpackets) or random changes that have no reason in terms of gameplay (helmetprotection)
Random bold for the w(h)in(e)!
It'll have no effect on self killing, and 10hp makes a world of difference.
It makes the medic weaker...
Removing helmet protection gives a 10 hp disadvantage to all players who have the helmet.
This means that the defending medic tipically gets a 10 hp advantage over the other classes.
I can't explain it better than this, sorry, blame my lacking english.
Why is everyone whining about maxpackets and stuff like mg or even helmetprotection? Everyone played with these settings for ages and it was nice. If you can impossibly play with maxpackets 60 what have you done during the last few months?
Thanks to senji for pointing out the error.
clanbase, join up please
And add the MG again.
But it looks nice! Great job.
While people try to get a description for why we use maxpackets 60 atleast, you should wonder why those people with ping problems are unable to play with 60 instead of 40. Their problem is based somewhere else.
MG is overpowered in many situations especially not so skilled teams have problems with. When u use heavyweaponrestriction to limit arty which just stops you for some seconds (mins at all), such a weapon doesn't fit in aswell.
But its basicly limited to places where you can shoot at your opponent from mid-long range AND where you are positioned higher AND you cannot get side/backraped. Most maps only have one such point.
SD2 has one at the first stage. Adler too. Frostbite doesnt realy have any good mg spots, neither does oasis. Grush has two such spots under and on top of the bridge.
Anyway, mgs are always at the same positions. In my experience its just bad teamplay and bad comms that lead to raping 6man twice in a row on grush. Any team with the slightest bit of skill will just attack the mg with two persons at a time and the mg always loses. Besides, she cant move. Once you know where she is, you just have to adapt your tactics. Theres a huge difference between mortar and mg. MG definitly has a counter, whereas mortar is realy overpowerd as you cannot decently counter her. Killing a shemale at the other side of the map is kinda difficult, maybe Chaplja could kill her with his rifle hax.
you can remove that, eth has anti md5 check ;P
to quote reyal in here
GG choosing whine above logic
http://bani.anime.net/banimod/forums/viewtopic.php?t=6590&highlight=maxpackets
http://bani.anime.net/banimod/forums/viewtopic.php?t=6147&highlight=maxpackets
http://bani.anime.net/banimod/forums/viewtopic.php?t=5964&highlight=maxpackets
so for the final time
Besides, lately he has been saying they will maybe add features wich disallow the changing of FPS/MP in game, so why would they do that as all they have been doing over the past years is denying there's a problem with fps/mp?
-fix fps/spread.
Spread is depended on the FPS you are running.
-fix fps/recoil.
same as with spread
-add demosave functions
preferably the way CB uses to save demos. Would be very nice for all the people uploading demos :)
clanA_vs_clanB_pov_gametype_map (or something like that, its been a while since i was an admin).
-add an ammo notice when playing fieldops. You would then see how many ammo your teammates still have. (OSP had this, tnx to urtier)
-fix netlaming by restricting changing FPS/MP ingame (tnx to swine)
Some of these problems, questions are known by the ETpro team. I suggest you keep whining, till they all have been changed. I'm sure none of these things realy change ET's gameplay, only fix or enhance it.
The reason why you should limit fps IN 40-125 is that it would make aimspread somewhat more equal for all players. A player running 125hz on USB and 166FPS will get 24% less aimspread. If you limit FPS to 125 the only way to get a lowered aimspread would be to use ps/2 @ 100 wich would give you a 20% lower aimspread. Fortunatly most mice sold today are USB mice. When plugging in USB into your PS/2 port you will get an unstable polling rate. Only 'real' ps2 mice give good polling rates on a ps/2 port.
Enough whien, im off for another game of Starcraft :P
Contrary even. I noticed that when i play with less packets, my ping decreases. Which means that a few miliseconds are taken off from my reaction time, so i hit first and the opponent starts rolling because he gets hit. I am 'unhittable' in that case.
And then even, if theres some truth in it, there is simpely no possible way you can go around the logic that the server updates your positions 20 times a second. That means 5 packets for each update, so most of the information is ignored. Essentials are sent with 40 to. It would become a problem if you made your maxpackets below 20
and also, 'prone is kk' won't solve the the prone problem, but forcecvar cl_maxpackets IN 60 100 won't solve netlame whine
cg_autoaction 0
cg_autoaction 0
cg_autoaction 0
rqmbo Online
okey..
Otternase Offline Remove Otternase from your buddylist
rqmbo Offline Remove rqmbo from your buddylist
OMG!
Imho CB will follow the European config somewhat, but keeping a few minor things unchanged. For example MG. As seen in the poll on xfire, most (newer players) dont want MG removed. I can imagine a CB config using all the stuff from european config, but keeping MG. So you would end up with a more high skilled oriented European config, and a more general oriented config used by CB. (ex: they never liked increasing MP restrictions very much, as it would hurt players from countries like malta or hummelville)
And even if he were totaly unreasonable, theres no reason for the leading figures of ET to flame CB after all the good things they gave us.
*edit* i somehow felt like i need some flagz
Spacktard !
:P
The players that selfkill or die at every attack (i.e. every 20 or 40 seconds, depending on the distance of the objective) are those in the attacking team; several players of the defending team, instead, will try to stay always alive: think about those who defend the cp in supply; or those who stay at the old mg area in goldrush bank defence; or those who defend the cp in radar, or the last radio defence in adlernest, or the control defence in braundorf, or the cp and radio defence in frostbite, just to mention the currently played maps. Those are the players that stay most of the time with no helmet, those are the only ones advantaged by the removal of helmetprotection.