How to import ET data into 3d max?

Hi guys,

How can export/convert a model (with textures and model animation) of e.g. a tank out of ET, to manipulate and play with it in 3d max?

Tutorials or links where I can find more information would be great!
Comments
9
i think nudels in #et.se know how

random pic:
image: -----honta
turns me on >:)
Parent
i really hope its fake
Parent
Tosspot w/o make-up?
Parent
well i was using to do it in milkshape (importing .md3 file and graphics from pk3), in 3ds max u propably have to install some plugins? Dunno check out splashdamage forum
Open the .Pk3 from the map you want the object from with WinRar and extract it to a folder ,then open it with 3dmax
Milkshape can export and save models in *.3ds files!
ty
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