TUTORIAL: how to fix a map
For someone who tries to fix a map, here are good points (another can be added if u have ideas):
1) Time = 15 minutes.
2) FPS-ok.
3) No useless ways taking "too long" time to run like in oasis from second spawn to axis-base.
4) Possibility to take the objective (gold) back or to defense objective destination points (truck...) if taken, like in goldrush. karsiah is quite bad in that.
5) Various ways to do objective - different tactics possible.
6) No Lotto: 2-minutes map like adler or frost.
7) No "corner" based maps where low+ gets med+ by only camping.
8) All Possibilites of all classes can be good used.
9) Axis have min 2 spawns to avoid a hard sk. Or the construct of the spawn allows the axis to do smth against sk.
10) No random or lucky spawns, like in battery, which leads to no balanced allocation of axis and no possibility to balance that because of big distance. For example 4 axis spawned front and 6 allies back.
English crap crap...
funneh:
http://youtube.com/watch?v=5blbv4WFriM
1) Time = 15 minutes.
2) FPS-ok.
3) No useless ways taking "too long" time to run like in oasis from second spawn to axis-base.
4) Possibility to take the objective (gold) back or to defense objective destination points (truck...) if taken, like in goldrush. karsiah is quite bad in that.
5) Various ways to do objective - different tactics possible.
6) No Lotto: 2-minutes map like adler or frost.
7) No "corner" based maps where low+ gets med+ by only camping.
8) All Possibilites of all classes can be good used.
9) Axis have min 2 spawns to avoid a hard sk. Or the construct of the spawn allows the axis to do smth against sk.
10) No random or lucky spawns, like in battery, which leads to no balanced allocation of axis and no possibility to balance that because of big distance. For example 4 axis spawned front and 6 allies back.
English crap crap...
funneh:
http://youtube.com/watch?v=5blbv4WFriM
:)
+1 for us
wat
I changed it so: "4) Possibility to take the objective (gold) back or to defense objective destination points (truck...) if taken, like in goldrush. karsiah is quite bad in that."
<3
2nd stage (last stage) 2 spawns, so you can attack from 2 different sides
1st stage
1 Spawn - many attacking possibilities
2nd stage
2 spawns - more attacking possibilities
A huge map without many walls, teamplay-based map quite good tactics are necessary
the back route has to be there for the axis, the fact allies has the possibility to go that way too is a side effect.
and I lolled at #6, Im not even going to begin on that one.