sw_railgun
It's an idea like sw_battery i want to make map which will be playable
But i need your ideas !
Please help me with this project.
Best regards Worm.
But i need your ideas !
Please help me with this project.
Best regards Worm.
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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or it should be track:D?
But no railgun !
And I agree it's a great map =)
maybe barrier not a swich?
i've just made fun map for my friends
Just some inputs, hf
they are really annoying imo
it would be better to play some old rctw maps on et. They rock!
not that far away, not that easy for spawncamping.
And right with the train objs it's impossible to create stages...
better make new maps
the reason so many people cry about 'lotto maps' is because they are shit and couldn't organise a pissup in a brewery - multiple stages only protects weaker teams and its FAR less competitive.
http://home.tiscali.nl/edroben/sv/railgun.JPG
Because its unfair allies have everything near the spawn and axis need to walk loads... And i like the train its something else than all those trucks and stuff with barriers. We have enough trucks, but we can make sure the train doesnt go back when allies have it. I played this map alot of times in start of ET its a great map, all the ppl that didnt like it never played it in competition, or are newschoolers. Or they just sucked on that map=)
Its even a good 3on3 map.
The only weak point about railgun is the construction yard, when the allies gets their hands on it. It is simply to hard to attack for the axis.
So what could be done:
- Make a spawn point at the command post, for the axis.
- Create a new route to the construction yard.
Railgun is also one of the most beautiful maps, especially for fragmovies :)
http://gaso.1g.fi/ara/railgun.avi <--- example :)
making it harder for allies to get into the depot or easier for axis
-make the allied icy route solid ground (slower) and reduce width (less people rushing through)
-reduce axis side hill height, bring axis spawn initial spawn further forward
-remove depot mg
-one way tug movement
-block trackswitch from being mined (possibly not neccesary)
if its still not good for allies, make train start with loaded gun ammo from flag (so allies need to drive it half the distance).
It is the axis who needs to drive the train to the depot yard, get the ammo, get it to the railgun... not the allied?
The MG at the Depotyard?
Or also the MG at the trackswitch?
The Depotyard MG should indeed be moved, the one at the trackswitch, never really experienced anyone using it in matches.
ask someone who has actually played it in comp maybe?
it can actually be fun if the teams are reasonably balanced, its too defence biased though
- remove mg's
- map is fine
- hf
nice effort :)
damn
all 3 deadly ! :O
i still dont get it why people always laugh when i try to vote for railgun :(
newspost: http://www.crossfire.nu/?x=news&mode=item&id=466
shoutcast: http://itg.filecloud.com/files/file.php?user_file_id=203474
ettv demo: http://www.gamestv.org/files/221-sfx-evil-vs-agonyrealm/
Breakable train? Only goes for one direction? Satchel blowable gun controls? Boobs?
:XD
- remove the switch and make the barrier destroyable with dynamite
- barrier can be rebuild ANY time untill the train is back with the obj.
- make the objective transfer a bit faster
- remove some trees, they are ennoying!!!
- keep the fog!
- axis first spawn need an extra way out because of spawncamping.
and last but not least:
ADD DRAGONS!
Bring back Warbell.Warbell was one of the best maps ever it just needed some changes here and there.Dont waste your time with sw.railgun because this map is not playable in a competetive way.If you fasten the train you can not keep up with the train and when you will make it only accesable for axis it will ruin the gameplay.The ways you have to run are too long and you dont have a survey of the obj when entering the bunker.
btw it would be a nice idea for a map... a maze! and allies must destroy some doors.
Let's give it a couple stages. Maybe replace the flag (depot) with a room that you need to dynamite or have a covert open a door to get the bomb and get rid of the first side path (there are two, leave only the one closer to the CP). Or maybe make it so you have to bring the train all the way to the end (one way) and that blows an entrance to the bomb room?
Like Ssap said, switch allies spawn and axis spawn and make allies attack, trying to blow up the railgun sounds pretty cool. Make the controls not destroyable by dynamite.
Make less MGs. Railgun is loaded with MGs.
Make sure the FPS are low, that's a must-need.