fov converter 16:10 etc
http://www.crossfire.nu/?x=tutorial&mode=item&id=42
^ overdrive posted a link about it when cdc4 (or whatever it was called)
http://tuomas.co.uk/1610.cfg
^ link is down :'(
^ overdrive posted a link about it when cdc4 (or whatever it was called)
http://tuomas.co.uk/1610.cfg
^ link is down :'(
* Changing aspect ratio only fixes your geometry. By doing it you will have correct/same width as with 4:3 resolution but you will lose information vertically.
* To fix this, use the following formula to fix your FOV: FOV=2*atan((48/40)*tan(fov/2))
* Let's say you have FOV 120
FOV=2*atan((48/40))*tan(120/2))
FOV=2*atan(1.2*1.732)
FOV=2*atan(2.078)
FOV=2*64.3
FOV=128.61
edit: is that what the converter does in your place?
Converter will give same result I guess, but if you want to check yourself you can fill this in.
We get cock blocked in aus competitions though as the max fov allowed is 120.
Problem is it wont stop us playing with 90fov which at 16:10 by your formula is close to 80fov
btw i'm 1680x1050/16:10 - 110fov (cant do 112 as it converts over 120) = 119.481243187