this guy had to much time on his hands :S
RTCW2 wish list
What would you like to see in RTCW2?
Here are some of my suggestions:
1)Extended color & characters set support, giving full boost to the clan tag creativity.
2)More style. Different Axis&Allies Uniforms for each map, more German&US yelling taunts etc.
Also got some controversial ideas below
A)Suicide animations. What would happen to the gameplay if in order to do a /kill, you would have to do a suicide animation (e.g. pull a needle with poison and stick it in) - and what if this animation (lasting somewhere between 0.5 sec and 3 sec) is interruptable? So if shot upon or moving while in this /kill animation state, you will be interrupted (go back to the state of a drawn suicide needle).
It will undoubtly reduce or remove the defenders willingness to do that classic powerful all-out-attack-then-/kill some 5-8 secs before they respawn again.
The importance of beeing near a cover point (wall, tree) is obvious. On an open map like Radar, it will become harder to perform a /kill.
Would it benefit the game making it more tactical, now you have to earn your next spawn - or would it just slow it?
B)Give the Cov ops class some extra feats, making it just that special inch better that it should always be considered in clan tactics. This will help boosting the variety of things we will see in clan games.
For instance - give the Cov Ops some flash grenades as starters. What about giving him the opportunity of deploying a booby trap or two (think of it as a landmine)? This could be balanced out by substracting the number of landmines available to the engineer class by 1.
Give the Cov ops class a mirror to reflect sunlight upon opponents and thereby blinding a selected opponent(s) looking in the direction that the Cov ops is trying to blind. Yeah it sounds silly, but let me explain.
By doing this the Cov Ops will not blind just any opponent that looks in the direction of the Cov Ops. Of course not. The Cov Ops will project only a limited cone of sunlight reflection in the direction he point his crossair at. So this could be aimed at the enemy Medic and FOps guarding a hilltop together on Radar, but it wouldnt affect a 2nd enemy Medic standing somewhere else and shooting at the Cov Ops. The size of the cone - the affected area - must ofc be perfectly balanced.
It should only be available outdoor (doh). Gameplay wise the Cov Ops dont have to actually find the sun and make the reflection by himself - it will just be like a weapon he draws and then he automatically starts reflecting this cone of blinding light by pointing the visible cone at an area.
Apart from the fact that this idea sounds really silly, how do you think such a mirror feature - if perfectly balanced - would affect the gameplay?
Maybe A&B are good examples of game designer ideas you absolutely dont wanna see in RTCW2? RTCW2 should not vary much from RTCW/ET?
Anyways, got some ideas to share?
Here are some of my suggestions:
1)Extended color & characters set support, giving full boost to the clan tag creativity.
2)More style. Different Axis&Allies Uniforms for each map, more German&US yelling taunts etc.
Also got some controversial ideas below
A)Suicide animations. What would happen to the gameplay if in order to do a /kill, you would have to do a suicide animation (e.g. pull a needle with poison and stick it in) - and what if this animation (lasting somewhere between 0.5 sec and 3 sec) is interruptable? So if shot upon or moving while in this /kill animation state, you will be interrupted (go back to the state of a drawn suicide needle).
It will undoubtly reduce or remove the defenders willingness to do that classic powerful all-out-attack-then-/kill some 5-8 secs before they respawn again.
The importance of beeing near a cover point (wall, tree) is obvious. On an open map like Radar, it will become harder to perform a /kill.
Would it benefit the game making it more tactical, now you have to earn your next spawn - or would it just slow it?
B)Give the Cov ops class some extra feats, making it just that special inch better that it should always be considered in clan tactics. This will help boosting the variety of things we will see in clan games.
For instance - give the Cov Ops some flash grenades as starters. What about giving him the opportunity of deploying a booby trap or two (think of it as a landmine)? This could be balanced out by substracting the number of landmines available to the engineer class by 1.
Give the Cov ops class a mirror to reflect sunlight upon opponents and thereby blinding a selected opponent(s) looking in the direction that the Cov ops is trying to blind. Yeah it sounds silly, but let me explain.
By doing this the Cov Ops will not blind just any opponent that looks in the direction of the Cov Ops. Of course not. The Cov Ops will project only a limited cone of sunlight reflection in the direction he point his crossair at. So this could be aimed at the enemy Medic and FOps guarding a hilltop together on Radar, but it wouldnt affect a 2nd enemy Medic standing somewhere else and shooting at the Cov Ops. The size of the cone - the affected area - must ofc be perfectly balanced.
It should only be available outdoor (doh). Gameplay wise the Cov Ops dont have to actually find the sun and make the reflection by himself - it will just be like a weapon he draws and then he automatically starts reflecting this cone of blinding light by pointing the visible cone at an area.
Apart from the fact that this idea sounds really silly, how do you think such a mirror feature - if perfectly balanced - would affect the gameplay?
Maybe A&B are good examples of game designer ideas you absolutely dont wanna see in RTCW2? RTCW2 should not vary much from RTCW/ET?
Anyways, got some ideas to share?
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