Post pic of your config v666
post here pic of your cfg :O!
here's mine:
ignorehwgamma 0 so it's dark at screen
here's mine:
ignorehwgamma 0 so it's dark at screen
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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cba to make pics from others.
specs?
specs:
64mb onboard noname gfxcard, 448 ram .
http://i43.tinypic.com/o6wa9t.jpg
http://i41.tinypic.com/2w4e1id.jpg
http://i41.tinypic.com/rkpwe8.jpg
no, its not a movie cfg :p
unbindall
//-------------------[ Sound SETTINGS ]------------------//
seta s_ambient "1"
seta s_bits "16"
seta s_bloat "2"
seta s_channels "2"
seta s_compression "1"
seta s_defaultsound "0"
seta s_distance "100"
seta s_doppler "1"
seta s_initsound "1"
seta s_khz "44"
seta s_leafnum "0"
seta s_loadas8bit "1"
seta s_max_distance "99999999999999.0"
seta s_maxdistance "99999999999999"
seta s_min_distance "0.000000000005"
seta s_mindistance "0.000000000001"
seta s_mixahead "1.0"
seta s_mixPreStep "0.1"
seta s_mouse "0.3"
seta s_musicvolume "0"
seta s_mute "0"
seta s_numpolys "400"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_primary "0"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_rolloff "1.0"
seta s_separation "0.5"
seta s_stop "1"
seta s_volume "1.4"
seta s_wavonly "0"
//-------------------[ CVAR SETTINGS ]------------------//
seta b_altHud 2
seta b_altHudFlags 6
seta b_antilag 1
seta b_backupcvars 0
seta b_chatAlpha 0
seta b_chatFlags 1
seta b_chatsounds 0
seta b_cmdwarnings 1
seta b_debugfakebmodel 0
seta b_debuglocations 0
seta b_demo_autotimescale 1
seta b_demo_autotimescaleweapons 0
seta b_demo_dynamitecam 0
seta b_demo_dynamitecounter 0
seta b_demo_followxDistance 50
seta b_demo_followyDistance 0
seta b_demo_followzDistance 20
seta b_demo_freecamspeed 800
seta b_demo_grenadecam 0
seta b_demo_mortarcam 0
seta b_demo_nametags 0
seta b_demo_nopitch 1
seta b_demo_panzercam 0
seta b_demo_pitchturnspeed 140
seta b_demo_playersprites 1
seta b_demo_pvshint 0
seta b_demo_rollspeed 140
seta b_demo_teamonlymissilecam 0
seta b_demo_yawturnspeed 140
seta b_descriptiveTextscale 0.8
seta b_drawclock 1
seta b_drawfps 2
seta b_drawPromotions 0
seta b_drawranks 1
seta b_drawRewards 1
seta b_drawspectatoralpha 0
seta b_drawspectatorteamflags 1
seta b_drawspeed 0
seta b_fireteamAlpha 0.4
seta b_fireteamLatchedClass 1
seta b_goatsound 1
seta b_hitsounds 1
seta b_hudYoffset 0
seta b_lagometerAlpha 0.1
seta b_locationJustify 0
seta b_locationMaxChars 25
seta b_locationMode 0
seta b_logbanners 1
seta b_mapzoom 2.2
seta b_muzzleflash 0
seta b_noactivatelean 1
seta b_numPopups -1
seta b_optimizePrediction 1
seta b_panzerhack 1
seta b_popupFadeTime 4000
seta b_popupStayTime 4000
seta b_popupTime 1
seta b_predefineddemokeys 1
seta b_shovesounds 1
seta b_simpleItems 0
seta b_smallPopups 1
seta b_speedinterval 100
seta b_speedunit 0
seta b_textcolorfilter ""
seta b_tjg_ghostfx 2
seta b_tjl_color green
seta b_tjl_draw 1
seta b_tjl_showmaxspeed 0
seta b_tjl_stepsize 0.5
seta b_tjl_stoponnomove 1
seta b_tracers 2
seta b_votetextscale 0.5
seta b_watermarkAlpha 0
seta b_weapaltReloads 1
//---[ game stats ]-------------------------------------//
seta cf_wstats 1.0
seta cf_wtopshots 1.3
//---[ client game ]------------------------------------//
seta cg_announcer 1
seta cg_atmosphericEffects 0
seta cg_autoaction 6
seta cg_autoactivate 1
seta cg_autoReload 0
seta cg_autoswitch 0
seta cg_blinktime 20
seta cg_bloodDamageBlend 0
seta cg_bloodFlash 0
seta cg_bloodTime 0
seta cg_bobpitch 0
seta cg_bobroll 0
seta cg_bobup 0
seta cg_bobyaw 0
seta cg_brassTime 0
seta cg_complaintPopUp 0
seta cg_coronafardist 0
seta cg_coronas 0
seta cg_crosshairAlpha 1.3
seta cg_crosshairAlphaAlt 1.3
seta cg_crosshairColor White
seta cg_crosshairColorAlt White
seta cg_crosshairHealth 1
seta cg_crosshairPulse 0
seta cg_crosshairSize 34.26
seta cg_crosshairX 0
seta cg_crosshairY 0
seta cg_cursorHints 3
seta cg_cycleAllWeaps 1
seta cg_descriptiveText 1
seta cg_draw2D 1
seta cg_drawBuddies 1
seta cg_drawCompass 1
seta cg_drawCrosshair 5
seta cg_drawCrosshairNames 1
seta cg_drawCrosshairPickups 1
seta cg_drawFireteamOverlay 1
seta cg_drawFPS 1
seta cg_drawFrags 1
seta cg_drawGun 1
seta cg_drawlagomter 1
seta cg_drawNotifyText 1
seta cg_drawReinforcementTime 1
seta cg_drawRoundTimer 1
seta cg_drawSmallPopupIcons 1
seta cg_drawSnapshot 0
seta cg_drawSpreadScale 1
seta cg_drawStatus 1
seta cg_drawTeamOverlay 2
seta cg_textNotify 1
seta cg_drawWeaponIconFlash 2
seta cg_drawAmmoWarning 1
seta cg_errordecay 100
seta cg_fastSolids 1
seta cg_footsteps 1
seta cg_fov 90
seta cg_gibs 1
seta cg_gunx 0
seta cg_guny 0
seta cg_gunz 0
seta cg_hudAlpha 1
seta cg_instanttapout 1
seta cg_lagometer 1
seta cg_marktime 0
seta cg_noAmmoAutoSwitch 1
seta cg_noTaunt 0
seta cg_noVoiceChats 1
seta cg_noVoiceText 0
seta cg_popupLimboMenu 1
seta cg_predictItems 1
seta cg_printObjectiveInfo 1
seta cg_quickMessageAlt 1
seta cg_railTrailTime 400
seta cg_recording_statusline 9
seta cg_runpitch 0
seta cg_runroll 0
seta cg_shadows 0
seta cg_showblood 0
seta cg_specHelp 1
seta cg_stereoSeparation 0.4
seta cg_teamChatHeight 8
seta cg_teamChatsOnly 0
seta cg_teamChatTime 10000
seta cg_useScreenshotJPEG 1
seta cg_useWeapsForZoom 1
seta cg_viewsize 100
seta cg_voiceSpriteTime 6000
seta cg_weaponCycleDelay 150
seta cg_wolfparticles 0
seta cg_zoomDefaultBinoc 22.5
seta cg_zoomDefaultFG 55
seta cg_zoomDefaultSniper 20
seta cg_zoomDefaultSnooper 40
seta cg_zoomfov 22.5
seta cg_zoomStepBinoc 3
seta cg_zoomStepFG 10
seta cg_zoomStepSniper 2
seta cg_zoomStepSnooper 5
//---[ client engine ]----------------------------------//
seta cl_allowDownload 0
seta cl_anonymous 0
seta cl_autoupdate 0
seta cl_doubletapdelay 0
seta cl_freelook 1
seta cl_language 0
seta cl_maxpackets 100
seta cl_maxPing 800
seta cl_mouseaccel 0
seta cl_noprint 0
seta cl_packetdup 0
seta cl_pitchspeed 0
seta cl_punkbuster 1
seta cl_run 1
seta cl_timeNudge 0
seta cl_wwwDownload 0
seta cl_yawspeed 0
//---[ common ]-----------------------------------------//
seta com_hunkMegs 128
seta com_soundMegs 24
seta com_zoneMegs 24
seta com_maxfps 125
//---[ console ]----------------------------------------//
seta con_autoclear 1
seta con_debug 0
//---[ demo view ]--------------------------------------//
seta demo_avifpsF1 0
seta demo_avifpsF2 20
seta demo_avifpsF3 30
seta demo_avifpsF4 40
seta demo_avifpsF5 50
seta demo_drawTimeScale 1
seta demo_infoWindow 1
//---[ in commands ]------------------------------------//
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "1"
//---[ mouse ]------------------------------------------//
seta m_filter 0
seta m_forward 0.25
seta m_pitch 0.0152
seta m_side 0.25
seta m_yaw 0.022
//---[ network ]----------------------------------------//
seta net_noipx 0
seta net_noudp 0
//---[ renderer ]---------------------------------------//
seta r_allowExtensions 1
seta r_ati_fsaa_samples 0
seta r_ati_truform_normalmode GL_PN_TRIANGLES_NORMAL_MODE_NEAREST
seta r_ati_truform_pointmode GL_PN_TRIANGLES_POINT_MODE_NEAREST
seta r_ati_truform_tess 0
seta r_cacheshaders 1
seta r_clampToEdge 1
seta r_colorbits 32
seta r_colorMipLevels 0
seta r_customaspect 0
seta r_customheight 900
seta r_customwidth 1440
seta r_depthbits 24
seta r_detailtextures 0
seta r_displayrefresh 75
seta r_dlightBacks 1
seta r_drawSun 0
seta r_dynamiclight 0
seta r_ext_ATI_pntriangles 0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_gamma_control 1
seta r_ext_multitexture 1
seta r_ext_NV_fog_dist 0
seta r_ext_texture_env_add 0
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull 1
seta r_fastsky 1
seta r_finish 0
seta r_flares 0
seta r_fullscreen 1
seta r_gamma 3
seta r_glDriver opengl32
seta r_glIgnoreWicked3D 0
seta r_highQualityVideo 0
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 1
seta r_inGameVideo 0
seta r_intensity 1.5
seta r_lodbias 2
seta r_lodCurveError 60
seta r_lodscale 5
seta r_mapoverbrightbits 1
seta r_mode -1
seta r_nocull 0
seta r_norefresh 0
seta r_normallength 0.5
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV
seta r_oldMode -1
seta r_overBrightBits 1
seta r_picmip 3
seta r_picmip2 3
seta r_primitives 0
seta r_railCoreWidth 1
seta r_railSegmentLength 32
seta r_railWidth 16
seta r_roundImagesDown 1
seta r_simpleMipMaps 0
seta r_smp 0
seta r_stencilbits 0
seta r_stereo 0
seta r_subdivisions 20
seta r_swapInterval 0
seta r_textureAnisotropy 1.3
seta r_texturebits 32
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST
seta r_trisColor 1.3 1.3 1.3 1.3
seta r_uifullscreen 1
seta r_vertexlight 1
seta r_wolffog 0
//---[ misc ]-------------------------------------------//
seta cm_playerCurveClip 1
seta devdll 1
seta g_logSync 0
seta g_log etconsole.log
seta logfile 2
seta mv_sensitivity 0
seta pb_sleep 500
seta pmove_fixed 0
seta pmove_msec 8
seta rate 25000
seta scr_conspeed 99999
seta sensitivity 1
seta snaps 20
//---[ Binds ]----------------------------------------//
bind 0 "weaponbank 10"
bind 1 "weaponbank 1;cg_autoreload 0;com_maxfps 125; sensitivity 1.6; m_pitch 0.025; cg_gun_frame 0; cg_drawgun 0"
bind 2 "weaponbank 2;cg_autoreload 0;com_maxfps 71; sensitivity 1.1; m_pitch 0.019; cg_gun_frame 0; cg_drawgun 0"
bind 3 "weaponbank 3;cg_autoreload 0;com_maxfps 125; sensitivity 1.0; m_pitch 0.016; cg_gun_frame 0; cg_drawgun 0"
bind 4 "weaponbank 4;cg_autoreload 0;com_maxfps 125; sensitivity 1.6; m_pitch 0.027; cg_gun_frame 0; cg_drawgun 0"
bind 5 "weaponbank 5;cg_autoreload 0;com_maxfps 125; sensitivity 1.6; m_pitch 0.025; cg_gun_frame 0; cg_drawgun 1"
bind 6 "weaponbank 6;cg_autoreload 0;com_maxfps 125; sensitivity 1.6; m_pitch 0.025; cg_gun_frame 0; cg_drawgun 1"
bind MOUSE1 "+vstr valo1 valo2"
set valo1 "+attack; r_dynamiclight 0"
set valo2 "-attack; r_dynamiclight 1"
bind MOUSE3 "kill;forcetapout"
bind MOUSE4 "+zoom ;+attack;-attack; -zoom "
bind MOUSE5 sensitivity 1.6; m_pitch 0.025"
bind MWHEELDOWN "cg_fov 100.39487232;cg_crosshairSize 31.26"
bind MWHEELUP "cg_fov 90.0 ; cg_crosshairsize 31.26"
bind SPACE "+vstr jump_dn jump_up"
set jump_dn "pmove_fixed 1; +moveup"
set jump_up "pmove_fixed 0; -moveup"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind PGUP cg_drawgun 0
bind HOME cg_drawgun 1
bind F1 "vote yes; play sound\menu\select.wav"
bind F2 "vote no; play sound\menu\select.wav"
bind F12 "autorecord"
bind KP_5 "selectbuddy 4"
bind KP_ENTER "mp_fireteamadmin"
bind KP_DEL "selectbuddy -2; wait 10; selectbuddy -3;selectbuddy -4;selectbuddy -5;selectbuddy -6"
bind f "+activate"
bind l "openlimbomenu"
bind a "+moveleft"
bind d "+moveright"
bind e "+leanright"
bind q "+leanleft"
bind s “+back"
bind w "+forward"
bind r "+reload ; -reload"
bind x "+prone"
bind b "+zoom; -zoom"
bind g "+mapexpand"
bind u "ready"
bind v "mp_quickmessage"
bind t "messagemode3"
bind y "messagemode2"
bind ~ "toggleconsole"
bind = "zoomin"
bind - "zoomout"
//---[ Spam ]----------------------------------------//
bind k say ^7:D^f?"
bind o say ^7:D^f!"
bind h say "^fhf ^7:D^f!"
bind i say ^f:^7XD"
bind n "vsay ftinfiltrate ^1SCANNING ^7DEM ^0WALLS ^7:D"
bind , "vsay ftinfiltrate ^1THRU ^7TEH ^0WALLS ^7:D"
bind . "vsay ftinfiltrate ^1THRU ^7TEH ^0TREES ^7:D"
bind ' "vsay ftinfiltrate ^1BEHIND ^7TEH ^0WALLS ^7:D"
bind m "vsay ftinfiltrate ^1CHECKING ^7DEM ^0LANS ^7:D"
//---[ Topshots + Stats Script ]----------------------------------------//
bind ALT "+vstr stats1 stats2"
set stats1 "+topshots; +stats"
set stats2 "-topshots; -topshots; -stats; -stats"
//---[ Sound Selector ]----------------------------------------//
bind uparrow "vstr seis_vol+"
bind downarrow "vstr seis_vol-"
set seis_vol- "vstr seis_vol09;"
set seis_vol+ "vstr seis_vol10;"
set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^GV^7olume ^0|^1^G**********^0| ^G(^7Muted^G)"
set seis_vol01 "set s_volume 0.1; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^GV^7olume ^0|^1*^G*********^0|"
set seis_vol02 "set s_volume 0.3; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^GV^7olume ^0|^1**^G********^0|"
set seis_vol03 "set s_volume 0.5; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^GV^7olume ^0|^1***^G*******^0|"
set seis_vol04 "set s_volume 0.7; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^GV^7olume ^0|^1****^G******^0|"
set seis_vol05 "set s_volume 0.9; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^GV^7olume ^0|^1*****^G*****^0| ^G(^7Average^G)"
set seis_vol06 "set s_volume 1.0; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^GV^7olume ^0|^1******^G****^0|"
set seis_vol07 "set s_volume 1.1; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^GV^7olume ^0|^1*******^G***^0|"
set seis_vol08 "set s_volume 1.2; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^GV^7olume ^0|^1********^G**^0|"
set seis_vol09 "set s_volume 1.3; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1*********^G*^0|"
set seis_vol10 "set s_volume 1.4; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1**********^G^0| ^G(^7Max sound^f - ^7no distortion ^G)"
//---[ Class Selector ]----------------------------------------//
bind F3 "class s 4; say_team ^fSold^0^^7Panzer ^f; vstr panzer; echo ^f - ^7Panzer!! ^f-" (( //
bind F4 "class m 1; say_team ^fMedic^0^^7SMG ^f; vstr medic; echo ^f- ^7Medik!! ^f-" //
bind F5 "class f 1; say_team ^fField^0^^7SMG ^f; vstr engi1; echo ^f - ^7LT!!! ^f-" //
bind F6 "class e 1; say_team ^fEng^0^^7SMG ^f; vstr fdops; echo ^f - ^7Engi!!! ^f-" //
bind F7 "class e 2; say_team ^fRifle^0^^7nade ^f; vstr engi2; echo ^f - ^7Rifle!! ^f-" //
bind F8 "class c 1 ; say_team ^fCovi^0^^7Sten; echo ^f -^7 Stenjii!! ^f-"
bind F9 "class s 2 ; say_team ^fSold^0^^7MG; echo ^f- ^7- MG!! ^f -"
//---[ Demo Script ]----------------------------------------//
set demor0 "record; echo ^7Recording Demo^0|^7hax ^1OFF ; set demor vstr demor1"
set demor1 "stoprecord; echo ^7Stop Recording^0|^7hax ^1ON ; set demor vstr demor0"
set demor "vstr demor0"
bind F12 "vstr demor; play sound\menu\select.wav"
//---[ Clear Screenshot ]----------------------------------------//
// ETPro mod and demo playback only
bind F11 "cg_draw2d 0; cg_crosshair 0; cg_fov 90; wait 10; screenshot; wait 10; cg_crosshair 5; cg_fov 110; cg_draw2d 1"
//---[ Spawnpoint Selector ]----------------------------------------//
bind KP_INS "setspawnpt 0; say_team ^f:: ^7Respawning ^7Default ^f::" // Set spawnpoint 0
bind KP_END "setspawnpt 1; say_team ^f:: ^7Respawning ^7@ 1 ^f::" // Set spawnpoint 1
bind KP_DOWNARROW "setspawnpt 2; say_team ^f:: ^7Respawning ^7@ 2 ^f::" // Set spawnpoint 2
bind KP_PGDN "setspawnpt 3; say_team ^f:: ^7Respawning ^7@ 3 ^f::" // Set spawnpoint 3
bind KP_LEFTARROW "setspawnpt 4; say_team ^f:: ^7Respawning ^7@ 4 ^f::" // Set spawnpoint 4
bind KP_5 "setspawnpt 5; say_team ^f:: ^7Respawning ^7@ 5 ^f::" // Set spawnpoint 5
//---[ Pause script ]----------------------------------------//
set pauser0 "pause; echo ^2Pause; set pauser vstr pauser1"
set pauser1 "unpause; echo ^1Unpause; set pauser vstr pauser0"
set pauser "vstr pauser0"
bind P "vstr pauser"
//---[ Spawntimer Selector ]----------------------------------------//
bind KP_HOME "set timerSet-time resetTimer; timerSet 20; set timerSet-toggle vstr timerSet25; echo ^1>> ^wTimer Set: ^420; play sound/menu/select.wav"
bind KP_UPARROW "set timerSet-time resetTimer; timerSet 25; set timerSet-toggle vstr timerSet30; echo ^1>> ^wTimer Set: ^425; play sound/menu/select.wav"
bind KP_PGUP "set timerSet-time resetTimer; timerSet 30; set timerSet-toggle vstr timerSet15; echo ^1>> ^wTimer Set: ^430; play sound/menu/select.wav"
//---[ Crouch Script ]----------------------------------------//
bind c "+vstr lagz1 lagz2"
set lagz1 "+movedown; com_maxfps 125"
set lagz2 "-movedown; com_maxfps 125"
//---[ Team Selector ]----------------------------------------//
bind "DEL" "cg_gun_frame 0; team r 1 3 2 ;echo ^1axis ;play sound/menu/filter"
bind "PGDN" "cg_gun_frame 0; team s ;echo ^2spectator ;play sound/menu/filter"
bind "END" "cg_gun_frame 0; team b 1 3 2 ;echo ^4allies ;play sound/menu/filter"
//---[ CB-PB/ETPRO GUID Dump ]----------------------------------------//
bind ENTER "clear; wait 40 ; guids ; wait 1000 ; pb_plist; wait 5000 ; condump guidcheck.txt"
//---[ Credits ]----------------------------------------//
Echo "^2 <>^7 ^1K^7iL|3rBoY^7's CFG loaded ^1(©)"
Echo "^2 <>^7 Created by:^3 KiL|3rBoY"
Echo "^2 <>^7 Date:^3 13/3/07"
Echo "^2 <>^7 Version:^3 1.3.37"
Echo "^2 <>^7 Contact:^3 [email protected] "
Echo "^2 <>^7 Powered by ^1#KiL|3rBoY ^4Channel!"
echo "^2 <>^7 KiL|3rBoY's mAus Settings: Razer(©) Copperhead Blue "
echo "^2 <>^7 SENSITIVITY options: 10"
echo "^2 <>^7 ACCELERATION ON: 1"
echo "^2 <>^7 Windows pointer speed 7.9"
echo "^2 <>^7 X= 5.7"
echo "^2 <>^7 Y= 2.4"
echo "^2 <>^7 2000 DPI"
echo "^2 <>^7 1000 Hz"
Echo "^1WARNING! ^7This cfg is scientifically proven to boost fps, skill & gamesense. The amount of skillboost may vary."
:D
:=D/D/D
bind c "+vstr lagz1 lagz2"
set lagz1 "+movedown; com_maxfps 125"
set lagz2 "-movedown; com_maxfps 125"
That must lag so dam hard. :D
adlernest
bremen_b2
sw_goldrush_te
confighttp://www.uppit.com/37XXKB
Nice.. 125 fps alltimes or? =)
Probably different now, that's an old screenshot :P
yeah yeah, im just bitching. Light told me the promod colours looked way better.
AND
AAANNNNDDDD
SUPPLY
!------]