Settings Help movie config

i want a good movie config because that 2 settings i dont find it :<

here is ma config

// evil

unbindall


bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind w "+forward"
seta name "^znick!"
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "+speed"
bind , "mapzoomout"
bind - "zoomout"
bind . "mapzoomin"
bind / "+mapexpand"
bind KP_DEL
bind 0
bind 1 "exec startaufnahme.cfg"
bind 2 "exec stopaufnahme.cfg"
bind 3
bind 4 "toggle cg_centertime"
bind 5 "toggle cg_drawroundtimer"
bind 6 "seta b_numPopups "6""
bind 7 "seta b_numPopups "0""
bind 8
bind 9
bind = "zoomin"
bind ` "toggleconsole"
bind a
bind b
bind c
bind d
bind e
bind f "" // gamma -
bind g "" // gamma +
bind h ""
bind i
bind j
bind k
bind l
bind m
bind n
bind o "exec soundaufnahme.cfg"
bind p "exec stopsoundaufnahme.cfg"
bind q
bind r
bind s
bind t
bind u
bind v
bind w
bind x
bind y
bind z
bind ~ "toggleconsole"
bind PAUSE "PAUSE"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+stats"
bind CTRL ""
bind SHIFT "viewpos"
bind INS
bind DEL
bind PGDN
bind PGUP
bind HOME
bind END
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F9
bind F11 "autoscreenshot"
bind KP_SLASH ""
bind KP_NUMLOCK
bind KP_HOME
bind KP_UPARROW
bind KP_PGUP
bind KP_LEFTARROW
bind KP_5
bind KP_RIGHTARROW
bind KP_END "+moveup"
bind KP_DOWNARROW "+movedown" // +movedown
bind KP_PGDN
bind KP_ENTER
bind KP_INS "+prone" // +prone
bind KP_DEL
bind KP_PLUS
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 ""
bind MOUSE4
bind MOUSE5

// Gamma
bind g "vstr gup"
bind f "vstr gdn"
set gdn vstr gamma00
set gup vstr gamma01

set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^pGamma^10.9"
set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^pGamma^11.0"
set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^pGamma^11.1"
set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^pGamma^11.2"
set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^pGamma^11.3"
set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^pGamma^11.4"
set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^pGamma^11.5"
set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^pGamma^11.6"
set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^pGamma^11.7"
set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^pGamma^11.8"
set gamma10 "set r_gamma 1.9;set gdn vstr gamma09;set gup vstr gamma10;echo ^pGamma^11.9"
set gamma11 "set r_gamma 2.0;set gdn vstr gamma010;set gup vstr gamma00;echo ^pGamma^12.0"


// cg_

seta cg_atmosphericeffects "1"
seta cg_useWeapsForZoom "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_bloodFlash "0"
seta cg_showblood "1"
seta cg_bloodTime "100"
seta cg_bloodDamageBlend "0"
seta cg_bullettracer "1"
seta cg_gibs "1"
seta cg_drawCrosshair "5"
seta cg_crosshairAlphaAlt "1.8"
seta cg_crosshairColorAlt "white"
seta cg_crosshairAlpha "1.8"
seta cg_crosshairColor "white"
seta cg_crosshairPulse "0"
seta cg_crosshairsize "62"
seta cg_drawWeaponIconFlash "0"
seta cg_drawCrosshairhealth "0"
seta cg_drawReinforcementTime "0"
seta cg_complaintPopUp "0"
seta cg_complaintlimit "6"
seta cg_drawRoundTimer "0"
seta cg_marktime "0"
seta cg_brassTime "0"
seta cg_drawBuddies "1"
seta cg_drawCrosshairPickups "0"
seta cg_drawCrosshairNames "0"
seta cg_drawNotifyText "1"
seta com_NotifyTime "5"
seta cg_drawCompass "0"
seta cg_shadows "0" // Stellt den Schattenmodus ein. 0 = Aus, 1 = Einfacher Schatten, 2 = Bester Schatten (Stencil
// Buffered), 3 = Stencil Buffered ohne Transparenz.
seta cg_autoswitch "0"
seta cg_drawGun "1"
seta cg_autoReload "0"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_weaponcycledelay "0"
seta cg_drawSmallPopupIcons "0"
seta cg_bullettracer "1"
seta cg_autoaction "0"
seta cg_drawRewards "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobyaw "0"
seta cg_coronas "1" // Bestimmt, ob im Spiel Coronas dargestellt werden oder nicht.

seta cg_coronafardist "1536" // Strahlenlänge (Extrem 16000, Fern 4096, Normal 1536, Nah 800, Aus 0)

seta cg_wolfparticles "1"
seta cg_predictItems "1"
seta cg_brasstime "0"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "22.5"
seta cg_drawnotifytext "1"
seta cg_cursorHints "1" // Das schaltet die Aktionshinweise(Sprengen, Zerstören, Öffnen, Aufnehmen ..) ein und
seta scr_conspeed "999"
seta cg_fov "105"
seta pmove_fixed "0"
seta cg_drawNotifyText "1"
seta cg_brassTime "0"
seta logfile "2"
seta b_hudyoffset "-600" // -500
seta cg_drawroundtimer "0"
seta b_demo_playersprites "0"
seta cg_centertime "2" // Regelt wie lange die "you killed xyz" stehen bleibt

// s_

seta s_volume "0.760417"
seta s_musicvolume "0.000000"
seta s_separation "0.5"
seta s_doppler "1"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta s_bits "16"
seta s_channels "2"
seta s_mixahead "0.5"
seta s_khz "22"

// b_

seta b_locationMode "0"
seta b_noactivatelean "0"
seta b_simpleitems "0"
seta b_fireteamLatchedClass "0"
seta b_drawspectatorteamflags "0"
seta b_demorecord_statusline "0.000000"
seta b_fireteamAlpha "0"
seta b_debuglocations "0"
seta b_locationMode "2"
seta b_hitsounds "1"
seta b_altHudFlags "4" // 6
seta b_muzzleflash "1"
seta b_popupTime "0"
seta b_althud "4" // 2
seta b_drawranks "0"
seta b_votetextscale "0.8"
seta b_mapzoom "3.582639"
seta b_drawPromotions "0"
seta b_drawRewards "0"
seta b_tracers "1"
seta b_watermarkAlpha "0"
seta b_logbanners "0"
seta b_drawspectatoralpha "0"

// g_

seta g_logSync "0"
seta g_log "1"
seta g_antilag "1"
seta g_fastres "0"

// Punkbuster Settings
seta pb_cl_enable
seta pb_sv_enable
seta pb_system "1"
seta pb_security "0"
seta pb_sleep "500"
seta cl_language "0"
seta cg_autoactivate "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"
seta cl_autoupdate "1"
seta con_autoclear "1"
seta sv_allowDownload "1"

// MOUSE
seta cl_mouseAccel "0.000"
seta cl_freelook "1"
seta in_mouse "1"
seta m_side "0.2500"
seta m_filter "0.000"
seta m_foward "0.2500"
seta m_pitch "0.015001"
seta m_yaw "0.022"
seta sensitivity "1.11"

// gfx Settings
seta r_intensity "1.7"
seta r_highQualityVideo "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "1.9"
seta r_finish "0"
seta r_vertexLight "0" // Bei "1" werd auf Vertex Lighting umgeschaltet. Ist schneller, sieht dafür aber ziemlich mies aus.
seta r_dynamiclight "0" // Aus "0" | Singel "1" | Multi "2"
seta r_drawSun "1" // Bei "1" wird das Sonnenlicht in die Berechnung der Beleuchtungseffekte mit einbezogen.
seta r_ignoreGLErrors "1"
seta r_flares "1" // Bestimmt, ob um Lichtquellen herum Auren gezeichnet werden.
seta r_lodbias "2" // geometricscher Detailgrad (0=maximum)

seta r_lodCurveError "300" // Default ist 250. Je tiefer man geht desto eckiger werden Rundungen
// dargestellt, bringt mehr FPS

seta r_lodscale "5" // Bestimmt die Distanz, ab wann Gegenstände detailärmer dargestellt werden. // Default ist &#8220;5&#8221;

seta r_ignoreFastPath "0"
seta r_smp "0"
seta r_subdivisions "1" // Steuert die Komplexität der 3D Objekte (Kurven etc...). 1 ist am besten.
seta r_simpleMipMaps "1"
seta r_dlightBacks "1" // Steuert die Ausleuchtung im Spiel
seta r_customaspect "1"
seta r_customheight ""
seta r_customwidth ""
seta r_fullscreen "1" // 1
seta r_mode "7" // 8
seta r_ignorehwgamma "0"
seta r_Mapoverbrightbits "1"
seta r_overBrightBits "1"
seta r_detailtextures "1"
seta r_roundImagesDown "0" // Bestimmt um wie viel bei D Operationen abgerundet wird. Höher = schneller = hässlicher.
seta r_picmip "0"
seta r_picmip2 "0"
seta r_inGameVideo "0"
seta r_lastValidRenderer "GeForce 6200/AGP/SSE2/3DNOW"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // GL_LINEAR_MIPMAP_NEAREST
seta r_colorbits "32"
seta r_depthbits "24"
seta r_texturebits "32"
seta r_ext_compressed_textures "0" // Bei "1" werden komprimierte Texturen benutzt. Dadurch laden die Level schneller.
seta r_ext_texture_filter_anisotropic "1"
seta r_ext_compiled_vertex_array "1" // Beheben von flackerigen Texturen ( bei 0 )
seta r_stencilbits "16"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "4"
seta r_clampToEdge "1"
seta r_fastsky "0"
seta r_swapInterval "0"
seta r_faceplanecull "1" // Wenn aktiviert, werden nur die sichtbaren Polygonobjekte gerendert.


// von dnp

seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_allowExtensions "1" unsafe

seta cg_railTrailTime "400"
seta cg_blinktime "100"
seta r_ambientscale "1"
seta r_primitives "0" // Bestimmt die Rendering Methode. Am Besten nicht verändern.
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"


the 2 settings i search are NOTHING CROSSHAIR and CENTERPRINT "YOU KILLED xxx "

plz help me thx
Comments
7
cg_centertime 0 for no "you killed....", 3 for 3 secs and so on
cg_crosshairsize 0 for no crosshair , 48 for standard size
s_khz 44 tbh -> beter sound quality for recording sound
thx nice one :P
QuoteMany player Knows because my name Vista i have Vista as OS

:P :D
ask agon
the problem is solved
lolz vista :C
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