Public test of the new map Haemar!
Thanks for giving comments about it that might help to improve it.
All the informations are given here :
http://dyalhenauss.forumactif.net/haemar-f6/haemar-telechargement-download-t21.htm
I wish it will become a new "official match" map, I'm ready to make many changes on it, just need people to test it and tell me what they think in that forum.
All the informations are given here :
http://dyalhenauss.forumactif.net/haemar-f6/haemar-telechargement-download-t21.htm
I wish it will become a new "official match" map, I'm ready to make many changes on it, just need people to test it and tell me what they think in that forum.
=> Useful comment that is going to make it better, thank you, :).
However...here are some points i noticed:
[-] Repairing the truck to end the map is quite useless
[-] Theres almost no interior in the rooms at all
[-] Lots of wrong textures on the doors and gates
[-] Lots of caulk textures visible while being in spec. Fix those or atleast add some clips all over the map so the spec doesnt see them at all.
[-] Missing cp-icon on commandmap (makes the cp hard to find)
[-] Flag is re-captureable at every time (It should become a fix 2nd spawn as soon as allies build the cp)
[-] Remove the -= =- from the mapname. This looks noobish :/
There are also some other textures that give you the feeling like 'Hey texture, shouldnt you be on radar?', so they kinda dont fit the overall style of the map, but well...
I could list some other small things and details that came to my mind while running through the map, but the points above are the biggest ones i noticed so far...
Btw... heres a rapidshare mirror without the 10-downloads-only restriction...
http://rapidshare.com/files/286321242/Haemar_a10.pk3
And another one:
http://www.cl4ym4n.de/wolfenstein/Maps/Haemar_a10.pk3
keep working gl
Could try it better out like that
Shit fps particullary for this map.
Idea is pretty good, in general.
Need to be worked once again.
It's like we have to play on a "short" part of the map the rest seems useless.
2) Theres almost no interior in the rooms at all
3) Lots of wrong textures on the doors and gates
4) Lots of caulk textures visible while being in spec. Fix those or atleast add some clips all over the map so the spec doesnt see them at all.
5) Missing cp-icon on commandmap (makes the cp hard to find)
6) Flag is re-captureable at every time (It should become a fix 2nd spawn as soon as allies build the cp)
7) Remove the -= =- from the mapname. This looks noobish :/
1) No, it gives you the flag forever.
2) What do you mean?
3) Should fix this, but maybe it's caused by your pk3s.
4) I will clip the top of the map, this won't be a problem anymore.
5) Will take a look at it.
6) See 1)
7) ok, :p
Eh...well... better link it to the cp. Repairing a truck that doesnt even move 1 meter still is useless :p
2) What do you mean?
The rooms are almost empty. No tables, no chairs, no closets, no pictures on the walls etc.
3) Should fix this, but maybe it's caused by your pk3s.
Its a clean install, so nope. Screens:
http://www.cl4ym4n.de/!dump/2009-09-30-000754-Haemar_a10.jpg
http://www.cl4ym4n.de/!dump/2009-09-30-000814-Haemar_a10.jpg
http://www.cl4ym4n.de/!dump/2009-09-30-000831-Haemar_a10.jpg
Metal-doors simply dont fit to the overall-style of the map. Better use 1 type of wooden door only and maybe some wooden barricades for the main gates.
4) I will clip the top of the map, this won't be a problem anymore.
But make sure there is still enough space for the spec to fly around the map and keep others watching.
=> This is "detail work" that I will do only later when the "gameplay" will "fixed", but don't worry I will do that, I'm sure it will take me 2 days big max.
That's why I want it to be the last thing.
http://dyalhenauss.forumactif.net/haemar-f6/haemar-screenshots-t25.htm#47
http://dyalhenauss.forumactif.net/haemar-f6/haemar-tribune-free-flood-place-t26.htm
+3 downloading links :
http://dyalhenauss.forumactif.net/haemar-f6/haemar-telechargement-download-t21.htm