Test of the new map Haemar.
Hi everyone, some of you might remember a older post asking for the same thing but the fact is that almost nobody gave me any comment about it, and I then need to ask it again :
I need teams (of any skill) to test my map in developement at the only cost of a few constructive comments (mainly on the gameplay).
I would just like that any interested team learn the map at one time, and then only PM me on irc (on crossfire, clanbase.et, et.mapping...) to spec, I got servers if needed.
And I'm also looking for *high* teams, I'm still unsuccessful about it.
You can download and learn more about it here : http://dyalhenauss.forumactif.net/haemar-f6/haemar-telechargement-download-t21.htm
DON'T MISS THERE IS AN ENGLISH TRANSLATION AFTER THE FRENCH MESSAGE.
You can watch screenshots here : http://dyalhenauss.forumactif.net/haemar-f6/haemar-screenshots-t25.htm
And you can post interesting comments here : http://dyalhenauss.forumactif.net/haemar-f6/haemar-tribune-free-flood-place-t26.htm
I'm actually in a state of my work where I really NEED tests to make the right gameplay decisions, before working on the "finalisation" of the map, and won't be able to improve it well if only a few play it.
PS : "shitty map" comments are NOT WELCOME, remember this is a FREE gift of SIX MONTHS of work for the community, thank you for your understanding and your indulgence.
PPS : ET is NOT dead.
I need teams (of any skill) to test my map in developement at the only cost of a few constructive comments (mainly on the gameplay).
I would just like that any interested team learn the map at one time, and then only PM me on irc (on crossfire, clanbase.et, et.mapping...) to spec, I got servers if needed.
And I'm also looking for *high* teams, I'm still unsuccessful about it.
You can download and learn more about it here : http://dyalhenauss.forumactif.net/haemar-f6/haemar-telechargement-download-t21.htm
DON'T MISS THERE IS AN ENGLISH TRANSLATION AFTER THE FRENCH MESSAGE.
You can watch screenshots here : http://dyalhenauss.forumactif.net/haemar-f6/haemar-screenshots-t25.htm
And you can post interesting comments here : http://dyalhenauss.forumactif.net/haemar-f6/haemar-tribune-free-flood-place-t26.htm
I'm actually in a state of my work where I really NEED tests to make the right gameplay decisions, before working on the "finalisation" of the map, and won't be able to improve it well if only a few play it.
PS : "shitty map" comments are NOT WELCOME, remember this is a FREE gift of SIX MONTHS of work for the community, thank you for your understanding and your indulgence.
PPS : ET is NOT dead.
good luck in testing though.
But overall it looks nice. Good job!
Good luck :}
Thought, you have to know that I remade 100% of the brushes, even the quite famous goldrush tower...
a bit dark though
edit, looks sexy
I think its looking good, but could do with a little more junk in corners or uneven ground just so it looks more organic and less 1999 counterstrike map. The trick would be to put these little touches in places that are visible but don't get in the way of gameplay - noone wants to get stuck on barrels and get fragged, or get jumping state spread from going over a bump fast and missing a headshot.
it gives a oasis/goldrush look :)
*Oasis good old times*
and what is the CP for actually? I cant find an extra spawn point if i fix it as allies or axis.
Thats it after 3 min =D
Edit: imo just way toooooooooo many camp spots available :x
too dark
looks big?
So I didn't know that
streets look empty, put in some decorative camp barrels plants etc
But I'll do it for sure!
And as I said, I have servers if needed, just pm me on irc when I'm on!
I keep in mind everything said and there is no CP spawn yet, dunno about that.
Looks beautiful. Really nice for movie making =D
Also, I would think that 1 other way to the last objective might be usefull?
Thought you just need to add an autoexec_haemar_a10.cfg file with an higher r_gamma than usual and add an autoexec_default with your normal gamma value.
About the mines, it's quite complicated to change it, I'll see later what I can do.
About the plants etc. as I say I'll do that later too.
About the bank, why not, good idea, :).
Anyway, gj and gl with the process/map!
Also, I removed some of the uber negative comments as you requested in the main topic :)
On the contrary players disliking the map but giving constructive and interesting comments are welcome, :).
You should really higher the _ambient and _minlight in worldspawn -> goldrush (which is also a nightmap) for example has a _minlight value of 15 where your map has 8.. ;)
P.S. looks like shit
Good luck dyal <3
edit: Is it possible to post a screenshot of the complete map from above? Because now it's difficult to see what/which objective is first, can't see the different stages, how many ways are there to get to the obj, etc...
http://dyalhenauss.forumactif.net/haemar-f6/question-3-haemar-gameplay-miscellaneous-questions-t24.htm
really look forward to play it.
greetz.
E: Screw the map name, the map actually looks pretty fucking nice, good job.
cuz the other team didnt train or at least knew the map objectives :<
Besides that it's seems like great work, and I actually like that you made a more "dark" map. :)
it's not too dark, in my opinion :)
keep the good job up, cant fault it ;)
@ Quakenet :
#clanbase.et, #crossfire, #et.mapping, #wolfarea, #tag.et, #nextgen-leveldesign, #et-merc.fr, #@tbbe.et
here you can test the map. wwwDl is on.
Could you change the overall lighting of the map to say, oasis/supply style instead of that grim braundorf-kinda darkness?
"About the light, next compilation will be a bit slightly lighter, however, I still wonder how much will it be for the beta release..."
Thought, it might change, but I need testers to know that!
this should be offical map instead of delivery,bremen,adlernest!!!!
very nice map.
first i was like: uh, easy to defend (due to that walls on which the axis can stand and give crossfire), but i guess it well end like supply a lil bit, with teamplay and timing it should be no prob.
The only thing i would change is the distance between the truck and the door controls, its imo to close. One bad defence spawn (at the truck) from the axis (with maybe some fulls on the axis side) and you will loose the door controls + maybe the obj too fast. Or am i wrong? :>
Trying to organize a showmatch with famous teams atm.
"When there will be [a new map update], you'll be aware of it."
The developement of Haemar is PAUSED until I receive more -gameplay- comments, I almost received none since this message has been posted and as I said, I can't make any good change without it.
The work will restart as soon as I will get some and whatever what happens, I'm going to finish this, but YOU, yes YOU can help me finish it as great as possible by testing it and send me your feedback, that's all.
Btw, I'm trying to make live a showmatch with 2 famous teams AND a little Haemar cup is being organised (there should be a few interesting prices at the only cost of a few -gameplay comments-).
PS : I thanks again the few ones who already helped me with this, :D.
testservers !!!
get guys to play this map because no one will find someone on irc, etc. who is willing to play this map
make a cup or sth like that
and betas are ofcourse requierd