ETPRO Demo Decoder Wishlist
So we were thinking about renewing the decoder idea with a few new features. If you guys miss smth or dont like smth, here is your chance to tell me.
yet again, the etpro guys ( reyalP ) were kind enough to share some of their secrets, so i was able to implement the headshot scanner for example...
headshot stats for: 4 >> current spawn: 0 total: 17
headshot stats for: 8 >> current spawn: 0 total: 4
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 7 >> current spawn: 0 total: 19
headshot stats for: 5 >> current spawn: 0 total: 21
headshot stats for: 0 >> current spawn: 0 total: 16
headshot stats for: 13 >> current spawn: 1 total: 48
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 6 >> current spawn: 0 total: 31
headshot stats for: 3 >> current spawn: 0 total: 20
headshot stats for: 12 >> current spawn: 0 total: 14
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 7 >> current spawn: 0 total: 19
headshot stats for: 0 >> current spawn: 0 total: 16
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 4 >> current spawn: 0 total: 17
headshot stats for: 11 >> current spawn: 3 total: 9
headshot stats for: 13 >> current spawn: 1 total: 49
headshot stats for: 11 >> current spawn: 0 total: 9
headshot stats for: 8 >> current spawn: 0 total: 4
headshot stats for: 9 >> current spawn: 1 total: 8
headshot stats for: 11 >> current spawn: 0 total: 9
headshot stats for: 0 >> current spawn: 0 total: 16
headshot stats for: 3 >> current spawn: 0 total: 20
yet again, the etpro guys ( reyalP ) were kind enough to share some of their secrets, so i was able to implement the headshot scanner for example...
headshot stats for: 4 >> current spawn: 0 total: 17
headshot stats for: 8 >> current spawn: 0 total: 4
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 7 >> current spawn: 0 total: 19
headshot stats for: 5 >> current spawn: 0 total: 21
headshot stats for: 0 >> current spawn: 0 total: 16
headshot stats for: 13 >> current spawn: 1 total: 48
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 6 >> current spawn: 0 total: 31
headshot stats for: 3 >> current spawn: 0 total: 20
headshot stats for: 12 >> current spawn: 0 total: 14
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 7 >> current spawn: 0 total: 19
headshot stats for: 0 >> current spawn: 0 total: 16
headshot stats for: 2 >> current spawn: 0 total: 16
headshot stats for: 4 >> current spawn: 0 total: 17
headshot stats for: 11 >> current spawn: 3 total: 9
headshot stats for: 13 >> current spawn: 1 total: 49
headshot stats for: 11 >> current spawn: 0 total: 9
headshot stats for: 8 >> current spawn: 0 total: 4
headshot stats for: 9 >> current spawn: 1 total: 8
headshot stats for: 11 >> current spawn: 0 total: 9
headshot stats for: 0 >> current spawn: 0 total: 16
headshot stats for: 3 >> current spawn: 0 total: 20
Teamkill scanner?
so... btw.. are u still working at that?
Updating the anti-cheat is another question, who would be willing to spend an hour/day on updating the db, well not me! :D
EB get payed ~20,000$ a year for doing the anti-cheat for ET (what a joke :D)
PS: You don't need any programming skills to add leaked cheats to a database and let them match ;) Thats what PB used to do a few years ago, yes, even PB improved (a bit) ;)
Edit: Are you really serious about that amount of money pb gets payed? :D
Somehow I don't get these guys, they stopped cgame scans for a few months now, even a simple byteflipping hack can be undetected...
Edit: they stopped gamehook kicks? They still detect detouring methods imo ;)
but you are right, in general, hacks wont stop unless injecting can be restricted, what will never happen :<
ETPro did one of the best efforts, somebody who is able to get into etmain and detour the internal structure will probably fail at doing the same in ETPro (integrity failure).
And the hidden head retrieval is another good thing.. What if those ideas get integrated a little further?
Feel free sharing your "one strict way".
well no, i wont go into details with that, i did not think the whole thing completly through, yet ppl involved seem to agree that it might get too many false positives...
but ill keep investigating the whole idea
Well whenever you need some feedback on your anti-cheat idea, you know where to find me. People should think a little further, encrypting data won't make a diffirence. Checksums won't block cheats and general cgame scans can be bypassed. But mixing up every single idea could result in something harder for coders to bypass ;)
Take a look at the first attempts on etpro, when people realised the headpos was diffirent then etmain.
Or finding an idea to block the core (injection), not that thats going to happen. (as you said before)
And about the anti-cheat, thats not gonna happen. It is more or less pointless. People could add hacks do a database and certain checksums result in a detection. But what about private cheats? Hidding data inside and high encryption could be the best way for an anticheat and that is what antipro did. Too bad antipro was bypassed a few hours after the alpha release (testing server).
PS: Do you really think an anti-cheat builder doesn't know how to hack or bypass? ;p Compaire it with Virusprotection company's. Somebody who is able to write a virus, is able to protect himself from that virus.